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World at War Captain Walker vs cds


  • @captainwalker

    Goodnight

  • 2026 23 21 20 19 17 16 15 13

    @cds goodnight… see you tomorrow

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Chahar
            2 Infantrys and 1 Tank moved from Suiyuan to Chahar
            1 Fighter moved from Shensi to Chahar
            1 Tank moved from Shensi to Chahar
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from W.Qinghai to Gobi Altai
            1 Tank moved from W.Qinghai to Gobi Altai
            1 Artillery moved from E.Qinghai to Gobi Altai
            1 Tank moved from E.Qinghai to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Gobi Altai
                Chinese attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Gobi Altai, round 2 : 2/0 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                    2 Infantrys owned by the Neutral lost in Gobi Altai
                Chinese loses 0 PUs for violating Gobi Altais neutrality.
                Chinese win, taking Gobi Altai from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Chahar
                Chinese attack with 1 Fighter, 3 Infantrys and 2 Tanks
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Chahar, round 2 : 2/1 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Chahar, round 3 : 1/1 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from Shensi to Shansi
            2 Tanks moved from N.Thailand to Malaya
            1 Infantry moved from Shensi to Hupeh
            1 Infantry moved from Lanchow to Shensi
            2 Infantrys moved from E.Qinghai to Ningsia
            2 Infantrys moved from E.Qinghai to Lanchow
            1 Fighter moved from Chahar to Hupeh
            1 AAGun moved from E.Sinkiang to Gobi Altai
            1 AAGun and 6 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Neutral regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Infantry and 2 Tanks moved from East And South Borneo to British Borneo
            1 Infantry moved from Formosa to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
            1 Fighter moved from West Borneo to 67 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 Submarines moved from 110 Sea Zone to 67 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 111 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 93 Sea Zone to 67 Sea Zone
            1 Bomber moved from Bangkok to 67 Sea Zone
            2 Fighters moved from West Borneo to British Borneo
            2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Tank moved from Changchun to 84 Sea Zone
            1 Tank moved from Formosa to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            2 Mech.Infs moved from Changchun to Peking
            1 Tank moved from Changchun to Liaoning
            1 Artillery moved from Khabarovsk to Ayan
            5 Tanks moved from Ayan to Hulunbuir
            1 Tank moved from Khabarovsk to Hulunbuir
            2 Tanks moved from Chita to Hulunbuir
            2 Infantrys moved from Shanghai to Hunan
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Kiangsi
            1 Artillery moved from Shanghai to Hunan
            1 Tank moved from Shantung to Kiangsi
            2 Infantrys and 1 Tank moved from Shantung to Anhwei
            2 Tanks moved from Hulunbuir to Peking
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 B.Transport, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 67 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 1 Fighter and 4 Submarines; Yamamoto loiter and taunt
                Anzac defend with 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport; Dutch defend with 1 Submarine
                    Hisaichi roll dice for 4 Submarines in 67 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 1 Fighter in 67 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
                    Anzac roll dice for 1 Carrier, 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    2 Submarines owned by the Hisaichi lost in 67 Sea Zone
                    1 Transport owned by the Anzac, 1 Submarine owned by the Dutch, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 67 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers and 1 Fighter in 67 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits
                    Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac lost in 67 Sea Zone
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 36
                Casualties for Hisaichi: 2 Submarines
                Casualties for Dutch: 1 Submarine
                Casualties for Anzac: 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport
            Battle in Hunan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in N.French Indochina
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/1 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Kiangsi, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in British Borneo
                Hisaichi attack with 2 Fighters, 2 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in British Borneo, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in British Borneo
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in British Borneo
                Hisaichi win, taking British Borneo from British with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from British Borneo to Bangkok
            1 Fighter moved from 67 Sea Zone to West Papua
            1 Bomber moved from 67 Sea Zone to West Papua
    
        Place Units - Hisaichi
            1 B.Transport placed in 92 Sea Zone
            1 Destroyer placed in 84 Sea Zone
            1 ArmoredCar and 4 Infantrys placed in Hong Kong
            7 ArmoredCars placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    French regular : -0.33
    Anzac regular : 0.67
    British regular : 0.33
    Hisaichi regular : 1.00
    

    Savegame


  • @captainwalker

    I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Greenland to 2 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter moved from Greenland to Iceland
            1 Bomber moved from Greenland to Munster
            2 Infantrys and 1 Tank moved from Dublin to Munster
            1 Tank moved from Northern Ireland to Munster
            2 Fighters moved from Northern Ireland to Munster
            1 Artillery moved from Wales to 18 Sea Zone
            1 Artillery moved from 18 Sea Zone to Munster
            1 Fighter moved from E.Morocco to 42 Sea Zone
            1 Artillery and 1 Infantry moved from Nubia to Italian East Africa
            1 Infantry moved from French Equatorial Africa to Darfur
                  British take Darfur from Germans
            1 Infantry moved from Nubia to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from Kenya to Equatoria
                  British take Equatoria from Italians
            2 Fighters moved from Lower Egypt to Italian East Africa
            1 Infantry moved from Lower Egypt to 57 Sea Zone
            1 Cruiser, 1 Infantry, 1 Submarine and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry and 1 Tank moved from Iraq to 58 Sea Zone
            2 Infantrys and 1 Tank moved from 58 Sea Zone to Italian East Africa
    
        Purchase Units - British
            British buy 1 Carrier, 2 Destroyers, 15 Infantrys, 1 Submarine, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 42 Sea Zone
                1 Fighter owned by the British retreated
                Germans win with 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in Italian East Africa
                British attack with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank in Italian East Africa, round 2 : 2/1 hits, 2.17 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                    2 Infantrys owned by the Italians lost in Italian East Africa
                    British roll dice for 1 Artillery, 2 Fighters, 2 Infantrys and 1 Tank in Italian East Africa, round 3 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery in Italian East Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                    1 Artillery owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 Artillery, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in Munster
                British attack with 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Munster, round 2 : 3/1 hits, 3.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Iceland
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Iceland, round 2 : 1/0 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iceland
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Iceland to 18 Sea Zone
            1 Fighter moved from Munster to 18 Sea Zone
            1 Bomber moved from Munster to Dublin
            1 Fighter moved from Munster to Manchester
            1 Fighter moved from 42 Sea Zone to E.Morocco
            1 Infantry moved from Lower Egypt to Nubia
            1 Artillery and 2 Tanks moved from Lower Egypt to Cairo
            2 Fighters moved from Italian East Africa to French Equatorial Africa
            1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Rhodesia to Kenya
            1 AAGun and 1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 71 Sea Zone to 74 Sea Zone
            1 Infantry moved from Yukon to 74 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 74 Sea Zone to 79 Sea Zone
            1 Submarine moved from 120 Sea Zone to 115 Sea Zone
            1 Infantry moved from Assam to Yunnan
            1 AAGun and 2 Infantrys moved from Bihar to Assam
            1 Destroyer, 1 Submarine and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys moved from Madras to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from 60 Sea Zone to Assam
            1 Infantry moved from Ontario to Quebec
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Submarine placed in 18 Sea Zone
            1 Destroyer and 1 Transport placed in 59 Sea Zone
            4 Infantrys and 2 Tanks placed in Cairo
            2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Neutral regular : 0.33
    British regular : 0.17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Purchase Units - Anzac
            Anzac buy 13 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry and 1 Tank moved from Western Australia to Broome
            1 Submarine moved from 70 Sea Zone to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from Northern Territory to Townsville
    
        Place Units - Anzac
            1 Infantry and 2 Tanks placed in Port Moresby
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            6 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Suriname to Amazon
    
        Combat - Dutch
            Battle in Amazon
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Amazon
                Dutch loses 0 PUs for violating Amazons neutrality.
                Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 0.33
    

    Savegame

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