@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 carriers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
14 infantry moved from Buryatia to Sakha
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
20 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Romania
1 armour moved from Ukraine to Romania
Russians take Bessarabia from Italians
1 armour moved from Eastern Poland to Yugoslavia
Russians take Slovakia Hungary from Germans
Russians take Yugoslavia from Germans
1 armour moved from Eastern Poland to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
5 armour moved from Eastern Poland to Novgorod
5 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Romania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Sakha
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Sakha, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 6 armour, 5 fighters, 20 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 13 armour, 1 factory_minor and 1 harbour
Russians roll dice for 6 armour, 5 fighters, 20 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 12/32 hits, 9.50 expected hits
Germans roll dice for 13 armour in Novgorod, round 2 : 5/13 hits, 6.50 expected hits
5 mech_infantrys owned by the Russians lost in Novgorod
12 armour owned by the Germans lost in Novgorod
Russians roll dice for 6 armour, 5 fighters, 15 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/27 hits, 8.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour, 5 fighters, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Russians: 5 mech_infantrys
Casualties for Germans: 13 armour
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Belarus
5 fighters and 1 tactical_bomber moved from Novgorod to Finland
Place Units - Russians
2 carriers placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Russians
Russians collect 55 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Norway: 3 fighters
EDIT: Adding units owned by Russians to 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -2.00
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Manchuria to Amur
4 infantry moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 4 cruisers, 5 destroyers, 4 fighters, 4 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in Amur
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 infantry in Amur, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 6 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 7 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Amur, round 8 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Amur, round 10 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in Jehol
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Hawaiian Islands
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Anhwe
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,4,1,3,6,3,4,1,2,3,3,1,4,4,4,2,2,3,6,3,4,1,3,3,6,5,6,1,2,6,2,6,6,5,3,3,3,6,3,3,1,5,5,2,1,2,3,6,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 1,33
Japanese regular : -2,00
Russians regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
5 transports moved from 117 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kiangsu
1 bomber moved from French Indo China to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
Combat - Americans
Combat Hit Differential Summary :
@newenr85 - scramble 91?
@cwglee51 Sorry bro, was out of country no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
5 transports moved from 117 Sea Zone to 101 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kiangsu
1 bomber moved from French Indo China to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
Combat - Americans
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Kiangsu
Bombing raid in Kiangsu causes 0 damage total.
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 bombers, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from Manchuria to Sakha
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in French Indo China
Americans undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 fighters and 8 infantry placed in Western United States
Americans undo move 3.
8 infantry placed in Eastern United States
2 fighters and 4 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
2 bombers moved from Iraq to Northern Italy
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from Normandy Bordeaux to Northern Italy
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northern Italy
British attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 3 armour, 1 bomber, 1 factory_major and 1 infantry
Italians roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 4/12 hits, 5.00 expected hits
Italians roll dice for 1 aaGun, 3 armour, 1 bomber and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the British lost in Northern Italy
1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
British roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 6/11 hits, 4.83 expected hits
Italians roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun, 3 armour, 1 bomber and 1 infantry
Non Combat Move - British
2 bombers moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Yunnan to French Indo China
4 mech_infantrys moved from India to Yunnan
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Southern France
2 artilleries and 1 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -2.17
Italians regular : -2.00
Japanese AA : 0.50
Germans regular : -0.17
British regular : -0.17
Italians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to Northern Italy
1 tactical_bomber moved from France to Northern Italy
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from British
1 fighter moved from Egypt to Northern Italy
3 artilleries moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/8 hits, 3,33 expected hits
British roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/6 hits, 2,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
2 infantry owned by the British lost in Northern Italy
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/7 hits, 3,17 expected hits
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Italians lost in Northern Italy
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Northern Italy
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Northern Italy, round 4 : 2/5 hits, 2,50 expected hits
British roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 3 infantry
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
1 armour, 1 artillery and 1 fighter placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -2,00
British regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
2 fighters placed in Queensland
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 30 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@cwglee51 Scramble?

TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to France
2 armour moved from Western Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 infantry moved from Germany to Greater Southern Germany
12 artilleries, 22 infantry and 8 mech_infantrys moved from Germany to Poland
3 infantry moved from France to Southern France
2 tactical_bombers moved from France to Southern France
2 bombers moved from France to Southern France
Combat - Germans
Combat Hit Differential Summary :
@newenr85 full scramble
@cwglee51 ahhh i did not asked you for order of casualties, you won but pls check if its fine i will continue
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to France
2 armour moved from Western Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 infantry moved from Germany to Greater Southern Germany
12 artilleries, 22 infantry and 8 mech_infantrys moved from Germany to Poland
3 infantry moved from France to Southern France
2 tactical_bombers moved from France to Southern France
2 bombers moved from France to Southern France
Combat - Germans
Russians scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 2 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the Germans retreated to Western Germany
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 2 armour in Greater Southern Germany, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Russians win with 1 armour remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 1 infantry
Battle in Poland
Germans attack with 12 artilleries, 22 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 artilleries, 22 infantry and 8 mech_infantrys in Poland, round 2 : 15/42 hits, 11,00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 12 artilleries, 22 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 fighter; Russians defend with 2 carriers, 1 destroyer and 6 fighters
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Russians
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Russians roll dice for 2 carriers, 1 destroyer and 7 fighters in 112 Sea Zone, round 2 : 7/10 hits, 5,67 expected hits
1 destroyer owned by the Germans, 4 submarines owned by the Germans, 1 fighter owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
2 carriers owned by the Russians and 1 destroyer owned by the Russians lost in 112 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
Russians roll dice for 7 fighters in 112 Sea Zone, round 3 : 3/7 hits, 4,67 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
2 fighters owned by the Russians lost in 112 Sea Zone
Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 5 fighters in 112 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
2 tactical_bombers owned by the Germans lost in 112 Sea Zone
Russians win with 5 fighters remaining. Battle score for attacker is -47
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Casualties for Russians: 2 carriers, 1 destroyer and 2 fighters
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : -1,67
British regular : 0,33
@newenr85 its fine how you have it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to France
2 armour moved from Western Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 infantry moved from Germany to Greater Southern Germany
12 artilleries, 22 infantry and 8 mech_infantrys moved from Germany to Poland
3 infantry moved from France to Southern France
2 tactical_bombers moved from France to Southern France
2 bombers moved from France to Southern France
Combat - Germans
Russians scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 2 infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the Germans retreated to Western Germany
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 2 armour in Greater Southern Germany, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Russians win with 1 armour remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour and 1 infantry
Battle in Poland
Germans attack with 12 artilleries, 22 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 artilleries, 22 infantry and 8 mech_infantrys in Poland, round 2 : 15/42 hits, 11,00 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 12 artilleries, 22 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 1 fighter; Russians defend with 2 carriers, 1 destroyer and 6 fighters
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Russians
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Russians roll dice for 2 carriers, 1 destroyer and 7 fighters in 112 Sea Zone, round 2 : 7/10 hits, 5,67 expected hits
1 destroyer owned by the Germans, 4 submarines owned by the Germans, 1 fighter owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
2 carriers owned by the Russians and 1 destroyer owned by the Russians lost in 112 Sea Zone
Germans roll dice for 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
Russians roll dice for 7 fighters in 112 Sea Zone, round 3 : 3/7 hits, 4,67 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
2 fighters owned by the Russians lost in 112 Sea Zone
Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 5 fighters in 112 Sea Zone, round 4 : 3/5 hits, 3,33 expected hits
2 tactical_bombers owned by the Germans lost in 112 Sea Zone
Russians win with 5 fighters remaining. Battle score for attacker is -47
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Casualties for Russians: 2 carriers, 1 destroyer and 2 fighters
Battle in Southern France
Germans attack with 2 bombers, 3 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 1/7 hits, 2,83 expected hits
British roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Southern France
Germans roll dice for 2 bombers, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 5/7 hits, 2,83 expected hits
British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
2 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
2 fighters owned by the Russians forced to land in Norway
Non Combat Move - Germans
2 bombers moved from Southern France to Western Germany
2 tactical_bombers moved from Southern France to Western Germany
Place Units - Germans
2 artilleries and 2 infantry placed in Germany
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : -1,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 bombers, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Yugoslavia to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Belarus to Poland
16 artilleries and 30 infantry moved from Eastern Poland to Poland
2 fighters moved from Norway to Poland
6 armour and 15 mech_infantrys moved from Novgorod to Poland
2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 6 armour, 16 artilleries, 2 fighters, 30 infantry and 17 mech_infantrys
Germans defend with 12 artilleries, 22 infantry and 8 mech_infantrys
Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 30 infantry and 17 mech_infantrys in Poland, round 2 : 19/71 hits, 19.83 expected hits
Germans roll dice for 12 artilleries, 22 infantry and 8 mech_infantrys in Poland, round 2 : 8/42 hits, 14.00 expected hits
8 infantry owned by the Russians lost in Poland
19 infantry owned by the Germans lost in Poland
Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 22 infantry and 17 mech_infantrys in Poland, round 3 : 18/63 hits, 18.50 expected hits
Germans roll dice for 12 artilleries, 3 infantry and 8 mech_infantrys in Poland, round 3 : 7/23 hits, 7.67 expected hits
7 infantry owned by the Russians lost in Poland
7 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Poland
Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 15 infantry and 17 mech_infantrys in Poland, round 4 : 19/56 hits, 17.33 expected hits
Germans roll dice for 5 artilleries in Poland, round 4 : 0/5 hits, 1.67 expected hits
5 artilleries owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 6 armour, 16 artilleries, 2 fighters, 15 infantry and 17 mech_infantrys remaining. Battle score for attacker is 101
Casualties for Russians: 15 infantry
Casualties for Germans: 12 artilleries, 22 infantry and 8 mech_infantrys
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
5 fighters and 1 tactical_bomber moved from Finland to Norway
2 fighters moved from Poland to 113 Sea Zone
2 aaGuns moved from Buryatia to Amur
13 infantry moved from Sakha to Amur
Place Units - Russians
1 carrier placed in 113 Sea Zone
1 factory_minor placed in Romania
1 fighter and 1 infantry placed in Norway
2 bombers placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Russians collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : -8.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 27 PUs; 6 SuicideAttackTokens;
Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 battleships moved from 26 Sea Zone to 6 Sea Zone
4 cruisers moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 30 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,3,2,5,2,6,1,5,6,2,1,2,3,6,5,5,2,1,1,5,1,1,4,5,4,2,2,5,4,4,2,2,1,6,6,4,4,3,6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,1
Japanese collect 21 PUs (8 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : -0,33
@cwglee51 we are almost over :) nice game lets finish this in next few moves
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
11 infantry moved from Eastern United States to 101 Sea Zone
11 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from Western United States to Johnston Island
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 35 Sea Zone to Kwangtung
1 bomber and 3 fighters moved from French Indo China to Kwangtung
5 fighters moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 battleship and 3 cruisers moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from Sakha to French Indo China
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Combat Hit Differential Summary :
@newenr85 kami’s?