@cwglee51 Scramble in SZ110 and/or SZ111?
Also, can you please verify your email since I get this error message. It also worked for me to update to the latest version of the triple A engine.
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They’re going to need the extra $5 after that Manchuria battle!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 fighters and 2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
4 destroyers and 3 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
11 fighters moved from 43 Sea Zone to Philippines
5 bombers moved from Burma to Shensi
1 fighter moved from India to Shensi
Combat - Americans
Combat Hit Differential Summary :
Scramble and Kami orders in sz35
@Tyzoq none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 fighters and 2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
4 destroyers and 3 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
11 fighters moved from 43 Sea Zone to Philippines
5 bombers moved from Burma to Shensi
1 fighter moved from India to Shensi
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 35 Sea Zone
Americans attack with 4 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 11 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 11 fighters and 2 infantry in Philippines, round 2 : 8/13 hits, 5.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 11 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Shensi
Americans attack with 5 bombers and 1 fighter
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 5 bombers and 1 fighter in Shensi, round 2 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Shensi
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Shensi
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
5 bombers moved from Shensi to Yunnan
11 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 infantry moved from Libya to Tunisia
1 bomber moved from Gibraltar to British Guiana
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Northern Territory to Yunnan
1 bomber moved from Queensland to Yunnan
Place Units - Americans
4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 4.33
Japanese regular : -1.17
Italians regular : -0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 fighters and 2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
4 destroyers and 3 submarines moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
11 fighters moved from 43 Sea Zone to Philippines
5 bombers moved from Burma to Shensi
1 fighter moved from India to Shensi
Combat - Americans
Battle in Gibraltar
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 35 Sea Zone
Americans attack with 4 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 11 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Americans roll dice for 11 fighters and 2 infantry in Philippines, round 2 : 8/13 hits, 5.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 11 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Shensi
Americans attack with 5 bombers and 1 fighter
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 5 bombers and 1 fighter in Shensi, round 2 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Shensi
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Shensi
Americans win with 5 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
5 bombers moved from Shensi to Yunnan
11 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 infantry moved from Libya to Tunisia
1 bomber moved from Gibraltar to British Guiana
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Northern Territory to Yunnan
1 bomber moved from Queensland to Yunnan
Place Units - Americans
4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 125 Sea Zone to Holland Belgium
1 battleship, 1 cruiser and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 8 fighters and 2 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 7/10 hits, 4.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Holland Belgium
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Persia
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/6 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Persia
2 infantry owned by the Germans lost in Persia
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 5/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
6 infantry moved from West India to Eastern Persia
1 bomber moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 9 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Malaya to Shan State
2 aaGuns, 1 artillery and 18 infantry moved from Burma to Yunnan
1 aaGun and 10 infantry moved from India to West India
4 fighters moved from Holland Belgium to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
2 transports moved from 125 Sea Zone to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
2 carriers, 2 destroyers and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 infantry placed in Union of South Africa
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 19 PUs
Some Units in Malaya change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 4.33
Japanese regular : -1.17
Italians regular : -0.33
Germans regular : -0.83
British regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Trans-Jordan
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 43 Sea Zone to Celebes
Combat - ANZAC
Battle in Kwangtung
Battle in Celebes
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Kwangtung from Japanese, taking Celebes from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Celebes to 35 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Northern Territory to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 43 Sea Zone to Celebes
Combat - ANZAC
Battle in Kwangtung
Battle in Celebes
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Kwangtung from Japanese, taking Celebes from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Celebes to 35 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Northern Territory to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Karelia to Norway
1 fighter and 3 tactical_bombers moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Iraq to Persia
2 bombers moved from Ukraine to Persia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
13 armour and 13 mech_infantrys moved from Iraq to Egypt
8 bombers moved from Western Germany to Egypt
2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Norway, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 13 armour, 8 bombers and 13 mech_infantrys
British defend with 1 armour, 2 artilleries, 1 harbour, 11 infantry and 5 mech_infantrys; French defend with 1 infantry
Germans roll dice for 13 armour, 8 bombers and 13 mech_infantrys in Egypt, round 2 : 18/34 hits, 14.00 expected hits
British roll dice for 1 armour, 2 artilleries, 12 infantry and 5 mech_infantrys in Egypt, round 2 : 5/20 hits, 6.83 expected hits
5 mech_infantrys owned by the Germans lost in Egypt
5 mech_infantrys owned by the British, 1 infantry owned by the French, 1 artillery owned by the British and 11 infantry owned by the British lost in Egypt
Germans roll dice for 13 armour, 8 bombers and 8 mech_infantrys in Egypt, round 3 : 13/29 hits, 13.17 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 13 armour, 8 bombers and 8 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 11 infantry and 5 mech_infantrys
Casualties for French: 1 infantry
Non Combat Move - Germans
8 bombers moved from Egypt to Trans-Jordan
1 aaGun moved from Northwest Persia to Iraq
2 bombers moved from Persia to Trans-Jordan
2 fighters moved from Ukraine to Trans-Jordan
2 fighters moved from Ukraine to Novgorod
3 mech_infantrys moved from Novgorod to Karelia
1 fighter and 3 tactical_bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
9 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
44 infantry moved from Ukraine to Bessarabia
2 aaGuns, 15 artilleries and 5 mech_infantrys moved from Ukraine to Bessarabia
1 artillery moved from France to Western Germany
3 infantry moved from France to Western Germany
Place Units - Germans
1 infantry placed in Western Ukraine
1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 armour, 5 artilleries and 4 infantry placed in Germany
1 fighter and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,2,1,6
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 4.17
British regular : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Italians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
17 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Samara to Western Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 21 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 21 infantry in Rostov, round 2 : 4/22 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 infantry moved from Smolensk to Belarus
1 aaGun, 1 armour, 19 artilleries, 28 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour, 8 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 aaGun and 2 infantry moved from Samara to Russia
1 aaGun, 1 artillery and 2 infantry moved from Kansu to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from French Indo China to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
3 artilleries moved from Manchuria to Jehol
1 fighter moved from 19 Sea Zone to 20 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 4 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Kwangtung to 6 Sea Zone
5 fighters moved from French Indo China to 6 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
1 armour and 9 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
6 tactical_bombers moved from 19 Sea Zone to Japan
2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Shantung
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
7 bombers moved from Yunnan to Shantung
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
1 mech_infantry owned by the Germans lost in Norway
Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Norway
1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Gibraltar
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
Americans attack with 7 bombers and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Shantung
3 mech_infantrys owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
7 bombers moved from Shantung to Suiyuyan
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Malaya to Shan State
1 aaGun and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 carrier moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 bomber moved from Gibraltar to British Guiana
1 submarine moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
3 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -5.83
Japanese regular : 0.00
Italians regular : 1.00
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters and 2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
7 bombers moved from Yunnan to Shantung
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 22 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in 125 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 125 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 125 Sea Zone from Germans with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
1 mech_infantry owned by the Germans lost in Norway
Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Norway, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Norway
1 mech_infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Gibraltar
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shantung
Americans attack with 7 bombers and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 7 bombers and 2 infantry in Shantung, round 2 : 3/9 hits, 5.00 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Shantung
3 mech_infantrys owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 7 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
7 bombers moved from Shantung to Suiyuyan
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Malaya to Shan State
1 aaGun and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 carrier moved from 123 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 bomber moved from Gibraltar to British Guiana
1 submarine moved from 22 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
3 bombers placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - British
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Malaya to French Indo China
1 artillery and 18 infantry moved from Yunnan to Kwangsi
1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Eastern Persia to Persia
Combat - British
Battle in Persia
British attack with 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Persia, round 2 : 3/9 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
2 mech_infantrys owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kwangsi
British attack with 1 artillery and 18 infantry
Japanese defend with 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 artillery and 18 infantry in Kwangsi, round 2 : 3/19 hits, 3.50 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the British lost in Kwangsi
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 17 infantry in Kwangsi, round 3 : 1/18 hits, 3.33 expected hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery and 17 infantry in Kwangsi, round 4 : 0/18 hits, 3.33 expected hits
Japanese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 artillery and 16 infantry in Kwangsi, round 5 : 3/17 hits, 3.17 expected hits
Japanese roll dice for 3 artilleries in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Kwangsi
3 artilleries owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 3 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
1 aaGun and 1 infantry moved from Malaya to Shan State
1 aaGun and 10 infantry moved from West India to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to India
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 4 fighters and 7 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
3 fighters moved from United Kingdom to 125 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Union of South Africa
8 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 24 PUs
Some Units in Malaya change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -5.83
Japanese regular : -1.67
Italians regular : 1.00
Germans regular : -0.50
British regular : -6.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern France to 91 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Gibraltar
4 fighters moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
4 mech_infantrys moved from Eastern Poland to Ukraine
Place Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to Sumatra
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Burma
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 22 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from New South Wales to Sumatra
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Burma
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 22 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 factory_minors, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Trans-Jordan to Western Ukraine
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 mech_infantry moved from Egypt to Kenya
Germans take Kenya from British
1 mech_infantry moved from Egypt to Syria
Germans take Syria from French
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 4.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Ukraine
2 aaGuns, 15 artilleries, 47 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
7 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Germany to Poland
5 artilleries moved from Germany to Poland
1 armour moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
3 aaGuns and 2 artilleries moved from Western Germany to Denmark
3 mech_infantrys moved from Novgorod to Finland
4 mech_infantrys moved from Karelia to Finland
2 fighters moved from Novgorod to Finland
3 fighters and 4 tactical_bombers moved from Holland Belgium to Finland
12 armour and 5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Trans-Jordan to Southern Italy
9 bombers moved from Trans-Jordan to Southern Italy
Place Units - Germans
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : 0.67
Germans regular : 0.50