i am away for the weekend, so maybe sunday night
L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14778, time: 9:25:16 AM
Savegame -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - British British buy 18 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 112 Sea Zone to Norway 2 fighters moved from Southern France to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Persia to West India 1 bomber moved from Northwest Persia to West India Combat - BritishCombat Hit Differential Summary :
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Scramble to sz112 ?
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@Ghostglider No thanks
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 7 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 3 fighters and 2 tactical_bombers moved from Philippines to Kwangsi 4 fighters and 2 tactical_bombers moved from Philippines to Kwangtung 2 fighters moved from 34 Sea Zone to Kwangtung 1 tactical_bomber moved from 34 Sea Zone to Kwangtung 3 submarines moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 112 Sea Zone to Northern Italy 1 infantry moved from Southern France to Northern Italy Combat - Americans Battle in Kwangtung Americans attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/11 hits, 5.67 expected hits Japanese roll dice for 4 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung 4 infantry owned by the Japanese lost in Kwangtung Americans win, taking Kwangtung from Japanese with 1 artillery, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Japanese: 4 infantry Battle in Kwangsi Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 3 fighters and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Kwangsi 2 infantry owned by the Japanese lost in Kwangsi Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Battle in Northern Italy Americans attack with 2 fighters and 1 infantry Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Northern Italy to Southern France 2 transports moved from 112 Sea Zone to 109 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from Southern France to Normandy Bordeaux 2 submarines moved from 64 Sea Zone to 12 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 34 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 6 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 fighters and 1 tactical_bomber moved from Midway to Caroline Islands 3 fighters moved from Caroline Islands to 20 Sea Zone Place Units - Americans 3 infantry placed in Southern France 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 4 fighters and 3 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Americans collect 62 PUs (6 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Hopei to Szechwan 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kiangsi to Hunan 8 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kiangsi Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese winJapanese win with 1 infantry remaining with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 7 infantry in Anhwe, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 6 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 18 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 112 Sea Zone to Norway 2 fighters moved from Southern France to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 mech_infantrys moved from Persia to West India 1 bomber moved from Northwest Persia to West India Combat - British Battle in Norway British attack with 2 artilleries, 2 fighters and 4 infantry Germans defend with 1 artillery and 5 infantry British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 4 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 5 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the British lost in Norway 2 infantry owned by the Germans lost in Norway British roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 3 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Norway, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Norway British roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 4 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway 1 artillery owned by the Germans lost in Norway British win, taking Norway from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 3 infantry Casualties for Germans: 1 artillery and 5 infantry Battle in Holland Belgium British attack with 1 artillery and 4 infantry Germans defend with 2 infantry British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Denmark British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Denmark, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Denmark British roll dice for 2 fighters and 2 infantry in Denmark, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark 1 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in West India British attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 bomber and 2 mech_infantrys in West India, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in West India British win, taking West India from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 infantry moved from Persia to Eastern Persia 1 bomber moved from West India to Caucasus 2 artilleries and 10 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Persia 3 infantry moved from Union of South Africa to Rhodesia 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from 112 Sea Zone to United Kingdom 2 fighters moved from Denmark to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 marine moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Persia 7 infantry moved from Iraq to Northwest Persia 3 infantry moved from Northwest Persia to Iraq 3 infantry moved from Northwest Persia to Persia 10 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Iraq 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Egypt to Iraq Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 1.33 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -1.00 British regular : -2.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bulgaria to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Rostov to Bessarabia 1 aaGun, 1 armour and 3 infantry moved from Rostov to Tambov Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,4,2,3,5,2,6,5,1 Italians collect 7 PUs (10 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 2 submarines moved from 33 Sea Zone to 42 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Borneo Turning on Edit Mode EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 6 Sea Zone Japanese defend with 2 battleships, 9 carriers, 7 destroyers, 7 fighters, 8 submarines, 3 tactical_bombers and 2 transports Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC winJapanese win, taking Borneo from Japanese with 2 battleships, 9 carriers, 7 destroyers, 7 fighters, 8 submarines, 3 tactical_bombers and 2 transports remaining, taking 42 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 34 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt 2 infantry moved from Northwest Persia to Caucasus Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Denmark 5 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Finland to Norway 3 fighters and 3 tactical_bombers moved from Western Germany to Norway 1 fighter moved from Germany to Denmark 2 fighters moved from Germany to Holland Belgium 1 bomber moved from Western Germany to Denmark 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters and 5 infantry British defend with 1 artillery and 3 infantry Germans roll dice for 2 fighters and 5 infantry in Holland Belgium, round 2 : 1/7 hits, 1.83 expected hits British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 3 : 2/6 hits, 1.67 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 4 : 0/5 hits, 1.50 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 5 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 4 infantry Casualties for British: 1 artillery and 3 infantry Battle in Norway Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Norway, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 artilleries and 1 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Norway 2 artilleries owned by the British and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Denmark Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from Denmark to Western Germany 2 fighters moved from Holland Belgium to Germany 1 fighter moved from Norway to Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 3 mech_infantrys moved from Novgorod to Finland 2 tactical_bombers moved from Rostov to Novgorod 1 tactical_bomber moved from Norway to Novgorod 2 tactical_bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 infantry moved from Greater Southern Germany to Western Germany 5 infantry and 4 mech_infantrys moved from Germany to Western Germany 2 aaGuns, 14 artilleries and 28 infantry moved from Western Germany to France 1 fighter moved from Germany to Western Germany 3 aaGuns, 8 artilleries and 10 infantry moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 2 infantry moved from Tambov to Volgograd 3 infantry moved from Russia to Samara 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Ukraine to Rostov Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 2 artilleries, 1 fighter and 7 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans regular : -1.67 British regular : 1.67 -
@Ghostglider Just want to confirm which CVs the ANZAC ftrs are on in the Pacific.
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sz20 - 2 ANZ FTRs on 1 ANZ AC
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Combat Move - Russians 1 armour moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 armour moved from Szechwan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kweichow to Hunan Combat - Russians Battle in Hunan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Russians retreated to Kweichow Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Sikang to Kweichow 1 infantry moved from Kiangsu to Anhwe Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -0.33





