cwglee axis vs crockett allies +46 rematch


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  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour and 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Germany to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 scrambles?

  • 2026 25 24 23 22 19 18

    @cwglee51 no thank you.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 armour and 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Germany to Yugoslavia
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 5/16 hits, 5.67 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    4 infantry owned by the Germans lost in France
                    1 aaGun owned by the French, 1 artillery owned by the British, 6 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 7/16 hits, 5.67 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 3 : 0/3 hits, 1.67 expected hits
                    1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 41
                Casualties for Germans: 4 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers moved from 110 Sea Zone to Western Germany
            4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 fighter moved from Yugoslavia to Southern Italy
            2 tactical_bombers moved from Yugoslavia to Southern Italy
            3 infantry moved from Poland to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Romania
            11 infantry moved from Germany to Slovakia Hungary
            3 artilleries moved from Germany to Slovakia Hungary
            3 aaGuns moved from Germany to Slovakia Hungary
            2 infantry moved from 114 Sea Zone to Poland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 armour placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.00
    Neutral_Allies regular : -0.67
    Germans regular : 4.33
    British regular : 0.83
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia
            3 infantry moved from Vyborg to Karelia
            3 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Archangel to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Volgograd to Caucasus
            1 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Russia to Volgograd
            1 armour moved from Volgograd to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 aaGuns and 6 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from Russia to Belarus
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            1 aaGun and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 armour placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 infantry moved from Manchuria to Amur
            4 infantry moved from Korea to Amur
            2 fighters and 2 tactical_bombers moved from Manchuria to Amur
            1 fighter moved from Korea to Amur
            2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Amur
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
            1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 battleship moved from 19 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Hunan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter moved from Formosa to Hunan
            1 artillery moved from Manchuria to Amur
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Hunan, round 2 : 6/11 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians, taking Hunan from Chinese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Amur
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 12 infantry and 6 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    Russians roll AA dice in Amur : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Amur
                    Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 12 infantry and 6 tactical_bombers in Amur, round 2 : 12/28 hits, 11.33 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 3/18 hits, 6.00 expected hits
                    3 infantry owned by the Japanese lost in Amur
                    11 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 9 infantry and 6 tactical_bombers in Amur, round 3 : 11/25 hits, 10.83 expected hits
                    Russians roll dice for 7 infantry in Amur, round 3 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese lost in Amur
                    7 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Japanese: 2 fighters and 5 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            5 fighters and 6 tactical_bombers moved from Amur to Jehol
            2 bombers moved from Amur to Manchuria
            1 fighter moved from Okinawa to Jehol
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Anhwe
            2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.33
    Russians regular : -3.33
    Russians AA : 1.00
    

    Savegame

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