Made a NCM adjustment, please use latest file.
L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Caucasus to Iraq Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Iraq Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Iraq, round 3 : 4/5 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Iraq to Caucasus 2 infantry moved from Volgograd to Rostov 9 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Smolensk to Bryansk 1 aaGun and 4 infantry moved from Archangel to Vologda 1 mech_infantry moved from Tambov to Russia 1 fighter moved from Yunnan to Caucasus 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Caucasus to Rostov 2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 1 armour, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,00 Neutral_Axis regular : -0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry and 1 mech_infantry moved from Suiyuyan to Hopei 1 tactical_bomber moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 armour moved from Malaya to French Indo China Japanese take Shan State from UK_Pacific 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 4 artilleries and 6 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 infantry moved from Anhwe to Hunan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Hunan Japanese attack with 4 artilleries and 10 infantry British defend with 1 infantry Japanese roll dice for 4 artilleries and 10 infantry in Hunan, round 2 : 5/14 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 2 bombers moved from French Indo China to Caroline Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 fighter moved from 35 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 3 infantry moved from Jehol to Chahar 1 aaGun moved from Anhwe to Hunan 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from Japan to Anhwe 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Manchuria to Jehol 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Malaya 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 1.67 ANZAC regular : -0.33 -
Hi gamerman, sorry for the delay. Just like you, I’ve fallen of the conveyor belt. (as a non-native English speaker, I didn’t know this expression before. I thought at first you actually fell off a conveyor belt 😂). I’ve been more busy than ever with work and other non A&A-related things. I also need to practice for a music competition I am having on March 23rd. I have neglected to practice for a long time and now I need to regain the focus. The 9 A&A games I am playing make this period more stressful than it needs to be.
I assume you are still busy as well, so are you OK if we put this game on hold until my competition is over? I think this will benefit both of us.
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Is fine, yes I have 4 going which is more than I’ve had for years, and springtime with 2 acres in town is going to take a lot of my time
Interesting timing - elche just gave up in the Classic tournament so now I have another game to play
I hope you don’t have to resign other games after biting off too much,
Music is great!
Take care of yourself and watch those priorities! I’ll be here waiting
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Oop! That also means you have a Classic game to play vs elche
Their 20+ rounder is over so we’re up -
Still super busy? I still have enough games of A&A going that I am not going to pressure you to play yet, just curious how life’s going
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I will wait a long time (weeks or more) without claiming it over, so do not stress about me,
Hope life is good
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Has been more than 3 months, do you still intend to come back to this one?
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G gamerman01 referenced this topic on
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Calling the game… bummer…
Will rescind the result and continue if you come back and want to play. Hope all is well.
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Hey, would you like to continue this one as well? 😁
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Yes. I’m quite busy and almost overwhelmed at times these days, but I think when a league player offers to continue a game if the missing player comes back that in most cases that should be granted.
This looks like a great game and we got the first 2 rounds out of the way -
Game on! Your turn
I do want you to promise not to bump me or time me out. But if you win, I will change the game result, so it’s actually not “just for fun”
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You are such a great guy! Let’s assume we simply had a ceasefire going on 😄
I was really busy for some time but the itch to play has become too strong. I want to play games again.
Naturally, you can take as long as you want. If I can take a year to do a turn then so can you! Would you like me to remind you of your turn when it has been a couple of days?
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Reminders are just fine,
I just need to know I should feel no anxiety - I have too much of that for other areas of my life.Ooh, that Russian tank is looking to raise a lot of money
Oh! I forgot that I actually did play against 2 Yunnan bid games, not just one. Well, I had a real bad time in my other, against the Yunnan bid and Russia grabbing 5 NO’sYeah, a lotta game left to play, that’s why I said “bummer”…
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Only two games? I thought the Yunnan gambit would be more common!
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@VictoryFirst said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):
Only two games? I thought the Yunnan gambit would be more common!
It is, but I haven’t been back to OOB too long, and in one playoff game I proposed that we share our bid placement openly while we bid, so that I know I’m not facing a Yunnan bid.
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Also, :) to face a Yunnan bid I must necessarily be playing the Axis, and I don’t always play the Axis, so yeah, you were only the 2nd time
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from United Kingdom to 118 Sea Zone 1 submarine moved from 101 Sea Zone to 118 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 118 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 118 Sea Zone to United Kingdom 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 artillery placed in Western United States 1 bomber placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Kansu to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 17 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Kansu Place Units - Chinese 5 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to 119 Sea Zone 1 armour and 1 artillery moved from Kenya to 72 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 armour and 1 artillery moved from 76 Sea Zone to British Somaliland Combat - British Battle in British Somaliland British attack with 1 armour and 1 artillery Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 119 Sea Zone to United Kingdom 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Trans-Jordan 1 tactical_bomber moved from Trans-Jordan to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 aaGun and 1 infantry moved from Yunnan to Szechwan 2 fighters and 1 tactical_bomber moved from Yunnan to Sikang Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,83 Italians regular : 0,67 Japanese regular : -1,33 Germans regular : -0,33 British regular : 1,50 -
Pretty exciting
I don’t think I’ve ever had someone come back the next year ready to finish the game
Will be really fun to get re-oriented -
When and why did you go back to OOB? And who are you playing right now?
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And do you do the Yunnan bid when you are playing the Allies?





