Hmm, so it was case sensitive.
That went really well for me but I doubt that I should have continued in Yugoslavia.
Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking Trans-Jordan from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 5 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 7 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Tunisia, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber and 1 fighter moved from 93 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : -1.17
Italians regular : -1.67
British regular : 0.17
@Booper Yeah definitely, very strong rolls for the Axis thus far other than Tunisia just now lol. Excited to see how this unfolds.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from France to Southern France
1 armour and 4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Western Germany to Greece
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Intercept?
No intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from France to Southern France
1 armour and 4 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Western Germany to Greece
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 6
Battle in Greece
Germans attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 2/8 hits, 2.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 3 : 4/6 hits, 2.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Southern France
Germans attack with 3 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the French lost in Southern France
Germans roll dice for 3 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Greece to Southern Italy
3 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 tactical_bomber moved from Greece to Southern Italy
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Tobruk to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from France to Western Germany
4 armour and 2 mech_infantrys moved from France to Yugoslavia
Place Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs]
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : 0.00
British AA : -0.67
Neutral_Allies regular : 0.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 infantry moved from Novgorod to Baltic States
2 artilleries and 5 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 armour moved from Sikang to Caucasus
3 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Volgograd to Rostov
2 aaGuns and 12 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
1 fighter moved from Russia to Caucasus
Place Units - Russians
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
2 battleships, 2 carriers and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 bombers moved from Kwangsi to Siam
3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 mech_infantrys placed in Kiangsu
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
3 artilleries and 15 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Yunnan, round 2 : 3/18 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
@Booper I think you forgot about the UK turn lol, unless you just ran out of time
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
3 artilleries and 15 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Yunnan, round 2 : 3/18 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 35 PUs;
British buy 1 factory_minor; Remaining resources: 23 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
3 infantry moved from Shan State to Siam
1 tactical_bomber moved from India to Siam
2 fighters moved from India to Siam
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 94 Sea Zone
British attack with 1 cruiser and 1 tactical_bomber
Italians defend with 1 cruiser
British roll dice for 1 cruiser and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the British lost in Alexandria
1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Egypt
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Siam
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 bombers and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Siam, round 2 : 0/4 hits, 1.00 expected hits
2 bombers owned by the Japanese lost in Siam
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 3 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Siam, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Siam
1 infantry owned by the Japanese lost in Siam
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 4 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 2 bombers and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 94 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Scotland to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
1 aaGun moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Burma
1 cruiser moved from 119 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 bomber moved from Quebec to Algeria
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 factory_minor placed in Persia
Turn Complete - British
British collect 27 PUs; end with 50 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : -0.67
Japanese regular : -1.67
British regular : 0.50
Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Egypt, round 2 : 4/12 hits, 4.83 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/11 hits, 4.33 expected hits
2 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC and 3 infantry owned by the British lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 2/10 hits, 4.33 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Italians lost in Egypt
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians roll dice for 2 armour, 3 artilleries, 1 bomber and 2 fighters in Egypt, round 4 : 4/8 hits, 3.67 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/4 hits, 2.00 expected hits
1 artillery owned by the Italians lost in Egypt
1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 38
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 bomber and 2 fighters moved from Egypt to Trans-Jordan
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
British regular : -4.00
I’m back! Rough dicing on both sides this turn haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Hainan from Japanese with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Java to India
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,3,5,1,1,1,1,4,2,2,5,2,2,6,4,6,3,1
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
@TinCanoftheSea said in L26 OOB TinCanoftheSea (X) vs Booper (L+44):
I’m back! Rough dicing on both sides this turn haha
Really bad for UK due to that bad first round - was expecting to possibly get 1-2 of your planes, with only an armor surviving!
Hopefully will see a reversal of fortunes at some point. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
5 artilleries and 21 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
4 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in Nenetsia
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 114 Sea Zone
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Novgorod from Russians, taking Nenetsia from Russians with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans lost in 94 Sea Zone
1 cruiser owned by the British lost in 94 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Southern Italy
10 mech_infantrys moved from Germany to Romania
3 aaGuns moved from Romania to Bessarabia
1 armour moved from Western Germany to Poland
2 armour moved from Greece to Romania
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Southern Italy
3 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to Southern Italy
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.83
British regular : 0.17
@Booper Yeah definitely better than my simulation went, less hits from both sides. I’m not a great Japan player, really wishing I had a few mulligans haha. Not sure how I didn’t factor the Allies declaring war on me