@cwglee51 I still get this though:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from 7 Sea Zone to Korea
1 fighter moved from 7 Sea Zone to Korea
1 carrier moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Korea
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,4,2,4,3,5,4,2,5,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
5 infantry moved from Szechwan to Yunnan
3 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 4 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 4 artilleries and 6 infantry in Yunnan, round 2 : 3/10 hits, 3.33 expected hits
3 infantry owned by the Chinese lost in Yunnan
3 infantry owned by the Japanese lost in Yunnan
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Szechwan
Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 4 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 4 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Iraq to Egypt
1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from British Guiana to Gibraltar
Place Units - British
1 carrier placed in 106 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.00
Neutral_Axis regular : 1.67
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery and 3 infantry moved from Kenya to Belgian Congo
2 mech_infantrys moved from Romania to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Bessarabia to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 3 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Northern Italy to Western Germany
2 fighters moved from Western Germany to Norway
1 artillery moved from Tunisia to 94 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat Hit Differential Summary :
OOL?
thx
@Avner It will depend on the number of hits you get.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Combat Hit Differential Summary :
ANZAC regular : 0.00
3 hit
…
Kill 1 carrier and 1 sub.

I get an error when i roll the response dice… I don’t remember how to use the dice bot…
You can roll dice for each combat value like this.
[dice 1d6]
1d6: 3
@Adam514 said in 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20):
[dice 1d6]
Rispondi
fire def
1 sub
[dice 1d6]
2 DD
[dice 2d6]
2 CV
[dice 2d6]
1 TC
[dice 1d6]
2 FIg
[dice 2d6]
1d6: 4
2d6: 3, 5
2d6: 6, 3
1d6: 5
2d6: 6, 2
1 hit remain: 1 carrier 2 dd 1 tc 2 F VS 2 DD 1 CR 3 F (anz)
2 round attack
2 DD
[dice 2d6]
1 CR
[dice 1d6]
3 F
[dice 3d6]
2d6: 4, 3
1d6: 6
3d6: 4, 6, 5
0 HIT…
def
1 CV
[dice 1d6]
2 DD
[dice 2d6]
1 TC
[dice 1d6]
2 F
[dice 2d6]
1d6: 6
2d6: 4, 3
1d6: 6
2d6: 4, 3
@Avner said in 2025 BM4 Playoffs Adam514 (Axis) vs Avner (Allies+20):
1 hit remain: 1 carrier 2 dd 1 tc 2 F VS 2 DD 1 CR 3 F (anz)
1 hit remain: 1 carrier 2 dd 1 tc 2 F VS 1 DD 1 - CR - 3 F (anz)
3 round attack
1DD
[dice 1d6]
1 CR
[dice 1d6]
3 F
[dice 3d6]
1d6: 6
1d6: 1
3d6: 2, 3, 6
3 hit… OOL?
(1 carrier 2 dd 1 tc 2 F )