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  • 20 19 18 17 16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
            1 Artillery and 1 Infantry moved from sz81 to Sarong
            3 Artillerys moved from Bhopa to Nagpur
            1 Infantry moved from British Columbia to N.Canada
    
        Purchase Units - British
            British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 2 Infantrys
                    British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                    British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Sarong
                    British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Sarong
                    1 Infantry owned by the Yamamoto lost in Sarong
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            6 Destroyers placed in sz63
            1 Marine placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz81
            1 Artillery and 1 Infantry moved from sz81 to Sarong
            3 Artillerys moved from Bhopa to Nagpur
            1 Infantry moved from British Columbia to N.Canada
    
        Purchase Units - British
            British buy 6 Destroyers, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 2 Infantrys
                    British roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Infantrys in Sarong, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                    British roll dice for 1 Artillery and 1 Infantry in Sarong, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Sarong
                    British roll dice for 1 Artillery in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Sarong
                    1 Infantry owned by the Yamamoto lost in Sarong
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            6 Destroyers placed in sz63
            1 Marine placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Infantry moved from Bali to Java
                  Anzac take Java from Hisaichi
            1 Artillery moved from Bali to sz57
            1 Infantry moved from Soem to sz57
            2 Fighters moved from sz57 to sz66
            6 Infantrys moved from Bali to sz57
            1 Artillery, 1 Battleship, 1 Carrier, 3 Destroyers, 7 Infantrys and 4 Transports moved from sz57 to sz61
            1 Artillery and 7 Infantrys moved from sz61 to N.S
            1 Destroyer moved from sz37 to sz50
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz66
                Anzac attack with 2 Fighters
                Yamamoto defend with 1 T.Boat; Thai defend with 1 Transport
                    Anzac roll dice for 2 Fighters in sz66, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in sz66, round 2 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in sz66
                    Anzac roll dice for 2 Fighters in sz66, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in sz66, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Fighters in sz66, round 4 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in sz66, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai lost in sz66
                Anzac win with 2 Fighters remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Thai: 1 Transport
            Battle in N.S
                Anzac attack with 1 Artillery and 7 Infantrys
                Hisaichi defend with 8 Infantrys
                    Anzac roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.S
                    Anzac roll dice for 1 Artillery and 7 Infantrys in N.S, round 2 : 0/8 hits, 1.67 expected hits
                    Hisaichi roll dice for 7 Infantrys in N.S, round 2 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Anzac lost in N.S
                    Anzac roll dice for 1 Artillery and 5 Infantrys in N.S, round 3 : 2/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 7 Infantrys in N.S, round 3 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the Anzac lost in N.S
                    2 Infantrys owned by the Hisaichi lost in N.S
                    Anzac roll dice for 1 Artillery and 4 Infantrys in N.S, round 4 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 5 Infantrys in N.S, round 4 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac lost in N.S
                    Anzac roll dice for 1 Artillery and 3 Infantrys in N.S, round 5 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 5 Infantrys in N.S, round 5 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac lost in N.S
                    1 Infantry owned by the Hisaichi lost in N.S
                    Anzac roll dice for 1 Artillery in N.S, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in N.S, round 6 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac lost in N.S
                Hisaichi win with 4 Infantrys remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Anzac: 1 Artillery and 7 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from sz66 to sz61
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : -2.17
    Hisaichi regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Submarine moved from sz20 to sz9
            1 Destroyer moved from sz20 to sz19
            5 L.Fighters moved from sz20 to sz19
            2 L.Fighters moved from sz20 to sz9
            2 Fighters moved from sz20 to sz9
            2 EarlyFighters moved from sz20 to sz19
            2 EarlyFighters moved from sz20 to sz9
            3 Destroyers moved from sz25 to sz20
            1 B29 moved from Midway to sz70
            5 L.Fighters moved from sz19 to sz70
    
        Purchase Units - Americans
            Americans buy 6 Destroyers and 3 S.Subs; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz9
                Americans attack with 2 EarlyFighters, 2 Fighters, 2 L.Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz9
                    1 Destroyer owned by the Yamamoto lost in sz9
                Americans win with 2 EarlyFighters, 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz70
                Americans attack with 1 B29 and 5 L.Fighters
                Yamamoto defend with 1 B.Transport and 1 T.Boat
                    Americans roll dice for 1 B29 and 5 L.Fighters in sz70, round 2 : 3/6 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.33 expected hits
                1 L.Fighter owned by the Americans lost in sz70
                1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
                Americans win with 1 B29 and 4 L.Fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 L.Fighter
                Casualties for Yamamoto: 1 B.Transport and 1 T.Boat
            Battle in sz19
                Americans attack with 1 Destroyer and 2 EarlyFighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in sz19
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 6 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in sz19
                    1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 2 EarlyFighters
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Destroyer moved from sz20 to sz18
            3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Carriers and 3 Cruisers moved from sz20 to sz41
            2 EarlyFighters, 2 Fighters and 2 L.Fighters moved from sz9 to sz41
            1 B29 and 4 L.Fighters moved from sz70 to Arawa
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            3 S.Subs placed in sz23
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Submarine moved from sz20 to sz9
            1 Destroyer moved from sz20 to sz19
            5 L.Fighters moved from sz20 to sz19
            2 L.Fighters moved from sz20 to sz9
            2 Fighters moved from sz20 to sz9
            2 EarlyFighters moved from sz20 to sz19
            2 EarlyFighters moved from sz20 to sz9
            3 Destroyers moved from sz25 to sz20
            1 B29 moved from Midway to sz70
            5 L.Fighters moved from sz19 to sz70
    
        Purchase Units - Americans
            Americans buy 6 Destroyers and 3 S.Subs; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz9
                Americans attack with 2 EarlyFighters, 2 Fighters, 2 L.Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz9, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz9, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz9
                    1 Destroyer owned by the Yamamoto lost in sz9
                Americans win with 2 EarlyFighters, 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz70
                Americans attack with 1 B29 and 5 L.Fighters
                Yamamoto defend with 1 B.Transport and 1 T.Boat
                    Americans roll dice for 1 B29 and 5 L.Fighters in sz70, round 2 : 3/6 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 B.Transport and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.33 expected hits
                1 L.Fighter owned by the Americans lost in sz70
                1 B.Transport owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in sz70
                Americans win with 1 B29 and 4 L.Fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 L.Fighter
                Casualties for Yamamoto: 1 B.Transport and 1 T.Boat
            Battle in sz19
                Americans attack with 1 Destroyer and 2 EarlyFighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Destroyer and 2 EarlyFighters in sz19, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in sz19
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz19, round 6 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 6 : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Americans lost in sz19
                    1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 2 EarlyFighters
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Destroyer moved from sz20 to sz18
            3 B.Carriers, 2 B.Transports, 2 Battleships, 2 Carriers and 3 Cruisers moved from sz20 to sz41
            2 EarlyFighters, 2 Fighters and 2 L.Fighters moved from sz9 to sz41
            1 B29 and 4 L.Fighters moved from sz70 to Arawa
    
        Place Units - Americans
            2 Destroyers placed in sz4
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            3 S.Subs placed in sz23
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Wake: 1 Infantry
            EDIT: Removing units owned by Americans from Bikini: 1 Infantry
            EDIT: Removing units owned by Americans from Taka: 1 Infantry
            EDIT: Removing units owned by Americans from Wohto: 1 Infantry
            EDIT: Removing units owned by Americans from Johnston: 1 Infantry
            EDIT: Adding units owned by Americans to Townsville: 5 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 9
    
        Combat Move - Russians
            6 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
            1 Fighter moved from Ulaan Ude to Jinan
            1 Infantry moved from Ulaan Ude to Irkutsk
            1 Artillery moved from Angarsk to Irkutsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 Artillery and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Yamamoto lost in Jinan
                Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Ustkut to Angarsk
            6 Infantrys and 1 Marine moved from Kaask to Tulun
            2 Infantrys moved from Kyzyl to Kaask
            4 Infantrys moved from Achinsk to Kyzyl
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Masaharu regular : -0.33
    Russians regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Sikang to W.Sian
            1 Fighter moved from Sikang to W.Sian
            6 Infantrys moved from Shangsi to Sian
            1 Infantry moved from N.Shangsi to Shangsi
            1 Tank moved from Gansu to Sian
            2 Infantrys moved from Gansu to N.Shangsi
            1 Infantry moved from Sian to Hanan
            2 EarlyFighters moved from Sikang to Hanan
            2 Artillerys and 2 Infantrys moved from Sikang to Szechwan
            2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Infantry moved from S.Mongolia to Gansu
            3 Infantrys moved from Gobi to S.Mongolia
            3 Tanks moved from Gobi to Gansu
            1 Infantry moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in Hanan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 EarlyFighters and 1 Infantry in Hanan, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 1 Fighter and 1 Infantry in W.Sian, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Hanan to Sian
            1 Fighter moved from W.Sian to Sian
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Xining
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

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