none
L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)
-
OK, feel free to adjust as you like - FYI I will only (maybe) scramble if you have more than 2 supportshots against India.
-
@Ghostglider I guess I don’t have a better move that what I had planned. I’ll go with my initial play.
So, scramble?
-
No scramble
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from Burma to 38 Sea Zone 2 cruisers and 2 marines moved from 38 Sea Zone to 39 Sea Zone 2 marines moved from 39 Sea Zone to India 2 fighters moved from 38 Sea Zone to India 2 tactical_bombers moved from 38 Sea Zone to India 1 armour, 4 artilleries, 20 infantry and 1 mech_infantry moved from Burma to India 3 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 5 infantry moved from 39 Sea Zone to India 1 carrier moved from 38 Sea Zone to 39 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to India 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 3 fighters moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 6 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone 1 destroyer owned by the Americans lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 7 infantry Chinese defend with 1 infantry Japanese roll dice for 7 infantry in Jehol, round 2 : 3/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 25 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers British defend with 2 aaGuns, 6 artilleries, 3 fighters, 21 infantry and 2 tactical_bombers; ANZAC defend with 1 aaGun, 3 fighters and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour ANZAC roll AA dice in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 cruisers in India, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 5 fighters, 25 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers in India, round 2 : 18/48 hits, 16.17 expected hits UK_Pacific roll dice for 3 aaGuns, 6 artilleries, 6 fighters, 23 infantry and 2 tactical_bombers in India, round 2 : 17/37 hits, 14.67 expected hits 17 infantry owned by the Japanese lost in India 2 aaGuns owned by the British, 1 aaGun owned by the ANZAC and 15 infantry owned by the British lost in India Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 5 fighters, 8 infantry, 2 marines, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 16/31 hits, 13.33 expected hits UK_Pacific roll dice for 6 artilleries, 6 fighters, 8 infantry and 2 tactical_bombers in India, round 3 : 8/22 hits, 9.67 expected hits 8 infantry owned by the Japanese lost in India 2 infantry owned by the ANZAC, 2 tactical_bombers owned by the British, 6 artilleries owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 5 fighters, 2 marines, 1 mech_infantry and 5 tactical_bombers in India, round 4 : 11/23 hits, 11.00 expected hits UK_Pacific roll dice for 6 fighters in India, round 4 : 2/6 hits, 4.00 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India 3 fighters owned by the ANZAC and 3 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 2 bombers, 5 fighters, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 107 Casualties for Japanese: 1 artillery, 25 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 6 artilleries, 3 fighters, 21 infantry and 2 tactical_bombers Casualties for ANZAC: 1 aaGun, 3 fighters and 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 fighters moved from India to Yunnan 5 tactical_bombers moved from India to Yunnan 2 aaGuns moved from Burma to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 bombers moved from India to Yunnan 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 carrier moved from 38 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to 36 Sea Zone 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 2 aaGuns and 4 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Amur Place Units - Japanese 1 destroyer and 2 submarines placed in 36 Sea Zone 2 infantry and 1 mech_infantry placed in Kwangtung 3 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,1,3,5,5,5,3,1,3,5,4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,3,6,1,1,5,5,6,3,1,3,1 Japanese collect 40 PUs (16 lost to blockades); end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : 4.83 ANZAC AA : -1.50 UK_Pacific regular : -1.33 -
@Ghostglider I got surprisingly lucky in India.
-
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 34 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 7 fighters and 4 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Italians 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Holland Belgium to 112 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea ZoneCombat Hit Differential Summary :
-
Scramble sz112?
Kamikaze? -
@Ghostglider No scramble.
1 Kamikazi -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 34 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese 7 fighters and 4 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 infantry moved from Northern Italy to Yugoslavia Americans take Yugoslavia from Italians 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Holland Belgium to 112 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Americans creates battle in territory 22 Sea Zone Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Battle in Denmark Battle in Celebes Battle in Norway Battle in 20 Sea Zone Americans attack with 1 destroyer, 7 fighters and 4 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 4/12 hits, 6.50 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Denmark from Germans, taking Celebes from Japanese, taking Norway from Germans, taking 20 Sea Zone from Japanese with 1 destroyer, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 submarines moved from 98 Sea Zone to 81 Sea Zone 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Northern Italy to Southern France 4 infantry moved from Holland Belgium to Normandy Bordeaux 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 64 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 2 carriers moved from 33 Sea Zone to 34 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 2 fighters and 1 tactical_bomber moved from Midway to 34 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to Midway 7 fighters and 4 tactical_bombers moved from 20 Sea Zone to Philippines 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Place Units - Americans 2 artilleries and 1 infantry placed in Southern France 1 submarine placed in 97 Sea Zone 4 infantry placed in Central United States 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 79 PUs; end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hopei 2 infantry moved from Anhwe to Hopei 2 infantry moved from Chahar to Hopei 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans Combat - British Non Combat Move - British 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 battleship, 1 cruiser, 2 destroyers, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 6 infantry moved from 112 Sea Zone to Norway 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Syria to Iraq 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Iraq to Persia 3 infantry moved from Persia to Northwest Persia 1 aaGun, 1 artillery, 3 infantry and 1 marine moved from Northern Italy to Southern France 2 fighters moved from Holland Belgium to 112 Sea Zone 2 artilleries and 9 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Northern Italy to 112 Sea Zone 2 fighters moved from Northern Italy to Southern France 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from 112 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 4 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -2.50 Japanese regular : -0.50 -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14778, time: 7:33:26 PM
Savegame -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Italians take Northern Italy from Americans 1 infantry moved from Bulgaria to Yugoslavia 3 fighters moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 3 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Yugoslavia, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Italians win, taking Yugoslavia from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Yugoslavia to Southern Italy 1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria Place Units - Italians 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,3,3,1,1,3,2,2,6,5 Italians collect 7 PUs (9 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Tobruk to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :





