TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I’m just playing too sloppy, and its kinda hard to care as much about the game at this point, since there’s a sort of ‘functional conclusion’ that came from earlier, and if I wasn’t playing super sloppy it’d be over. Mostly I’m trying to get data/understanding, and at this point there’s not much more to be gleaned from the game; that plus my own health issues acting up again just make it hard to focus and care about playing optimally.
@zlefin note that I will adjust the casualties there to lose 2 Soviet inf and keep 2 American ones. If that impacts any of your placement or ncm let me know. It doesn’t make you that much more vulnerable in Manchuria but probably worth checking.
ah, yeah, shift two of the fighters from the carriers off Japan into Manchuria.
the amount of tv i’ve blown in the last round on sloppy and stupid attacks is huge. ridiculous really.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - British
Combat Hit Differential Summary :
@zlefin I need scramble orders for 97.
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 infantry
EDIT: Adding units owned by Americans to Korea: 2 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Greece
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Scotland
Battle in United Kingdom
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 cruiser moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 carrier moved from 106 Sea Zone to 104 Sea Zone
2 fighters moved from Norway to 104 Sea Zone
1 bomber moved from Western Germany to Finland
2 aaGuns, 1 armour, 3 fighters, 7 infantry and 3 mech_infantrys moved from Norway to Finland
3 fighters moved from Novgorod to Finland
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
3 infantry placed in Finland
3 infantry placed in Norway
Americans undo move 3.
1 artillery and 2 infantry placed in Finland
1 artillery and 9 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,1,2,4,2,2,1,1,5,4,5,5,2,4,5,5,3,4,2,1,6,2,1,5,2,2,3,2,5,5,3,3,1,5,2,4,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
2 artilleries and 2 infantry placed in Kweichow
Chinese undo move 2.
1 artillery and 2 infantry placed in Yunnan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Novgorod to Caucasus
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport; Americans loiter and taunt; Russians loiter and taunt with 1 mech_infantry
Italians defend with 1 battleship
British roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking Scotland from Germans, taking United Kingdom from Germans, taking Scotland from Americans, taking Malta from Americans, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Yugoslavia
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Caucasus, round 3 : 0/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Yugoslavia from Italians, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Caucasus to Russia
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 carrier and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Norway to Finland
4 fighters moved from Russia to Archangel
2 fighters moved from Archangel to Novgorod
2 fighters moved from Archangel to Finland
1 fighter moved from Norway to United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : 0.33
Germans AA : -0.17
Germans regular : -1.67
British regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 infantry moved from Morocco to Algeria
6 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 artilleries and 7 infantry moved from Southern France to Northern Italy
1 carrier moved from 91 Sea Zone to 83 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Italians attack with 1 armour, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/8 hits, 1.67 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,6,2,5,2,3,3
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.
@zlefin do you want to unload them to Siam at least?
@farmboy
nah, at this point they may as well just stay where they are and w’ell move on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 transports owned by the Japanese and 1 artillery owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
1 aaGun and 2 infantry moved from New South Wales to Queensland
2 armour moved from South Australia to Queensland
2 submarines and 1 transport moved from 29 Sea Zone to 63 Sea Zone
1 aaGun and 5 infantry moved from South Australia to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 14 Optional[PUs]
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@zlefin said in L26 G40 OOB Zlefin v Farmboy +44:
I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.
I think you definitely should have been able to take the game after London. Now, despite my rather wasteful blockers, and the likelihood that you will get London back in a couple of turns, I think you might be in trouble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 71 PUs;
Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 submarines moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
6 bombers moved from Western Germany to 104 Sea Zone
3 infantry moved from Volgograd to Caucasus
5 armour and 5 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 artilleries and 7 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Yenisey to Evenkiyskiy
2 armour and 1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
2 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
10 artilleries and 20 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 6 bombers, 1 cruiser and 1 destroyer
Americans defend with 1 carrier and 2 fighters
Germans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits
Americans roll dice for 1 carrier and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 104 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier and 2 fighters
Battle in Caucasus
Germans attack with 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 5.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Caucasus
1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Evenkiyskiy
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 carriers and 8 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
5 artilleries, 4 carriers, 4 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
6 bombers moved from 104 Sea Zone to Western Germany
1 bomber moved from 119 Sea Zone to Western Germany
6 fighters moved from Karelia to 112 Sea Zone
4 tactical_bombers moved from Karelia to Western Germany
2 fighters moved from Southern Italy to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 1.67
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
2 fighters moved from Novgorod to Rostov
1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Karelia
Russians attack with 1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 5/23 hits, 6.33 expected hits
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Karelia, round 2 : 2/11 hits, 4.00 expected hits
2 infantry owned by the Russians lost in Karelia
5 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 7/21 hits, 6.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Karelia, round 3 : 5/6 hits, 2.33 expected hits
5 infantry owned by the Russians lost in Karelia
1 artillery owned by the Germans, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 7 infantry
Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 20 infantry moved from Samara to Tambov
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Archangel
1 aaGun, 1 artillery and 33 infantry moved from Russia to Tambov
1 fighter moved from Rostov to Tambov
1 fighter moved from Rostov to Tambov
1 infantry moved from Amur to Korea
1 armour and 1 mech_infantry moved from 97 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Karelia to Russia
1 fighter moved from Karelia to Norway
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -3.00
oh, I didn’t realize those Jap transports were gonna die where they were. I’m just gonna concede, I may well still be able to win, but I just don’t care anymore, the gmae got ruined by my playing while unfocused and throwing a clearly won game; personally, I’m just gona not count the last turn for my own purposes. I’ve been wanting the game to end for some time now, and I don’t want to play another 10 rounds fighting a game that’s already stressed me out, exacerbated my underlying health problems.
@zlefin No worries if you want to stop. And I don’t want you to exacerbate any health issues either. Rather than call it we can also just end it here without a declaration. And if down the road you want to continue it or start a new game, just let me know. It was a fun game with some unusual (in a good way) twists and turns.
either way’s fine. I’d been meaning to ask btw, does your elo system use a modification that prevents new players from draining too much elo from high ranked players if they win? some elo systems put those in to make sure playing players not previously on the list isn’t a huge elo risk, especially since they may be good and just not calibrated yet. Or maybe all elo systems do that. Aye, it was a fun and interesting one, for awhile at least; I tend to get too stressed when I play tight games thoughtfully.
I guess that means I won’t be able to get clear enough data on my balance questions, because playing tight enough games to get that will tend to cause me problems.
oh andI definitely want to classify that game as ‘over’ and never come back to it. It has to be removed from my plate fully; but just calling it with no result is fine.