L26 G40 OOB Zlefin v Farmboy +44


  • I’m just playing too sloppy, and its kinda hard to care as much about the game at this point, since there’s a sort of ‘functional conclusion’ that came from earlier, and if I wasn’t playing super sloppy it’d be over. Mostly I’m trying to get data/understanding, and at this point there’s not much more to be gleaned from the game; that plus my own health issues acting up again just make it hard to focus and care about playing optimally.

  • 25 23 22 21 20 19 18 17

    @zlefin note that I will adjust the casualties there to lose 2 Soviet inf and keep 2 American ones. If that impacts any of your placement or ncm let me know. It doesn’t make you that much more vulnerable in Manchuria but probably worth checking.


  • ah, yeah, shift two of the fighters from the carriers off Japan into Manchuria.


  • the amount of tv i’ve blown in the last round on sloppy and stupid attacks is huge. ridiculous really.

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 bomber moved from Novgorod to Caucasus
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @zlefin I need scramble orders for 97.


  • no scramble.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Korea: 2 infantry
            EDIT: Adding units owned by Americans to Korea: 2 infantry
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
            EDIT: Turning off Edit Mode
            Americans buy 3 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from Norway to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Greece
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Scotland
            Battle in United Kingdom
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to Eastern United States
            1 cruiser moved from 106 Sea Zone to 108 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 carrier moved from 106 Sea Zone to 104 Sea Zone
            2 fighters moved from Norway to 104 Sea Zone
            1 bomber moved from Western Germany to Finland
            2 aaGuns, 1 armour, 3 fighters, 7 infantry and 3 mech_infantrys moved from Norway to Finland
            3 fighters moved from Novgorod to Finland
            1 fighter moved from 92 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - Americans
            1 destroyer placed in 6 Sea Zone
            2 infantry placed in Korea
            3 infantry placed in Finland
            3 infantry placed in Norway
            Americans undo move 3.
            1 artillery and 2 infantry placed in Finland
            1 artillery and 9 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,5,1,2,4,2,2,1,1,5,4,5,5,2,4,5,5,3,4,2,1,6,2,1,5,2,2,3,2,5,5,3,3,1,5,2,4,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            Americans collect 58 PUs (4 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 artilleries and 2 infantry placed in Kweichow
            Chinese undo move 2.
            1 artillery and 2 infantry placed in Yunnan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_minor; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 bomber moved from Novgorod to Caucasus
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport; Americans loiter and taunt; Russians loiter and taunt with 1 mech_infantry
                Italians defend with 1 battleship
                    British roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking Scotland from Germans, taking United Kingdom from Germans, taking Scotland from Americans, taking Malta from Americans, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                Casualties for Italians: 1 battleship
            Battle in Yugoslavia
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Caucasus, round 3 : 0/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Yugoslavia from Italians, taking Caucasus from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Caucasus to Russia
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
            2 aaGuns and 2 infantry moved from Norway to Finland
            4 fighters moved from Russia to Archangel
            2 fighters moved from Archangel to Novgorod
            2 fighters moved from Archangel to Finland
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans AA : -0.17
    Germans regular : -1.67
    British regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Morocco to Algeria
            6 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Slovakia Hungary to Poland
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            3 artilleries and 7 infantry moved from Southern France to Northern Italy
            1 carrier moved from 91 Sea Zone to 83 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yugoslavia
                Italians attack with 1 armour, 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 6 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/8 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                    1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 aaGun moved from Southern France to Northern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,5,6,2,5,2,3,3
            Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame


  • I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.

  • 25 23 22 21 20 19 18 17

    @zlefin do you want to unload them to Siam at least?


  • @farmboy
    nah, at this point they may as well just stay where they are and w’ell move on.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 54 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 transports owned by the Japanese and 1 artillery owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Malaya
            1 aaGun and 2 infantry moved from New South Wales to Queensland
            2 armour moved from South Australia to Queensland
            2 submarines and 1 transport moved from 29 Sea Zone to 63 Sea Zone
            1 aaGun and 5 infantry moved from South Australia to Queensland
            1 artillery and 2 infantry moved from South Australia to Queensland
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
            ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 14 Optional[PUs]
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 23 22 21 20 19 18 17

    @zlefin said in L26 G40 OOB Zlefin v Farmboy +44:

    I see I’d forgotten to unload those units to malaya, bleh. so many things forgotten and screwed up; I should’ve had the game over by now.

    I think you definitely should have been able to take the game after London. Now, despite my rather wasteful blockers, and the likelihood that you will get London back in a couple of turns, I think you might be in trouble.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 71 PUs; 
            Germans buy 2 artilleries, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            6 bombers moved from Western Germany to 104 Sea Zone
            3 infantry moved from Volgograd to Caucasus
            5 armour and 5 mech_infantrys moved from Ukraine to Caucasus
            3 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
            3 artilleries and 7 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Western Ukraine to Poland
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Yenisey to Evenkiyskiy
            2 armour and 1 mech_infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            2 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
            1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 2 mech_infantrys moved from Rostov to Caucasus
            10 artilleries and 20 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 119 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 109 Sea Zone
                Germans attack with 3 submarines
                Americans defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 104 Sea Zone
                Germans attack with 6 bombers, 1 cruiser and 1 destroyer
                Americans defend with 1 carrier and 2 fighters
                    Germans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits
                    Americans roll dice for 1 carrier and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 104 Sea Zone
                Germans win with 6 bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 cruiser and 1 destroyer
                Casualties for Americans: 1 carrier and 2 fighters
            Battle in Caucasus
                Germans attack with 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 6 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 5.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Caucasus
                    1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 6 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 3 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Evenkiyskiy
                Germans attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 carriers and 8 transports moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
            5 artilleries, 4 carriers, 4 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun moved from Holland Belgium to Western Germany
            6 bombers moved from 104 Sea Zone to Western Germany
            1 bomber moved from 119 Sea Zone to Western Germany
            6 fighters moved from Karelia to 112 Sea Zone
            4 tactical_bombers moved from Karelia to Western Germany
            2 fighters moved from Southern Italy to Western Germany
            2 fighters moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : 1.67
    Germans regular : -1.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Tambov to Rostov
            2 fighters moved from Novgorod to Rostov
            1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in Karelia
                Russians attack with 1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 5/23 hits, 6.33 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Karelia, round 2 : 2/11 hits, 4.00 expected hits
                    2 infantry owned by the Russians lost in Karelia
                    5 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Karelia, round 3 : 7/21 hits, 6.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Karelia, round 3 : 5/6 hits, 2.33 expected hits
                    5 infantry owned by the Russians lost in Karelia
                    1 artillery owned by the Germans, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Russians: 7 infantry
                Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
            Battle in Rostov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries and 20 infantry moved from Samara to Tambov
            1 submarine moved from 109 Sea Zone to 107 Sea Zone
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Archangel
            1 aaGun, 1 artillery and 33 infantry moved from Russia to Tambov
            1 fighter moved from Rostov to Tambov
            1 fighter moved from Rostov to Tambov
            1 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from 97 Sea Zone to Greece
            2 fighters and 1 tactical_bomber moved from Karelia to Russia
            1 fighter moved from Karelia to Norway
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    Russians regular : -3.00
    

    Savegame


  • oh, I didn’t realize those Jap transports were gonna die where they were. I’m just gonna concede, I may well still be able to win, but I just don’t care anymore, the gmae got ruined by my playing while unfocused and throwing a clearly won game; personally, I’m just gona not count the last turn for my own purposes. I’ve been wanting the game to end for some time now, and I don’t want to play another 10 rounds fighting a game that’s already stressed me out, exacerbated my underlying health problems.

  • 25 23 22 21 20 19 18 17

    @zlefin No worries if you want to stop. And I don’t want you to exacerbate any health issues either. Rather than call it we can also just end it here without a declaration. And if down the road you want to continue it or start a new game, just let me know. It was a fun game with some unusual (in a good way) twists and turns.


  • either way’s fine. I’d been meaning to ask btw, does your elo system use a modification that prevents new players from draining too much elo from high ranked players if they win? some elo systems put those in to make sure playing players not previously on the list isn’t a huge elo risk, especially since they may be good and just not calibrated yet. Or maybe all elo systems do that. Aye, it was a fun and interesting one, for awhile at least; I tend to get too stressed when I play tight games thoughtfully.

    I guess that means I won’t be able to get clear enough data on my balance questions, because playing tight enough games to get that will tend to cause me problems.


  • oh andI definitely want to classify that game as ‘over’ and never come back to it. It has to be removed from my plate fully; but just calling it with no result is fine.

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Axis & Allies Boardgaming Custom Painted Miniatures

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