Finished reading it.
Looks great!
Hopefully in the future you can add Japanese impulse rounds to reflect their action in the Second Sino-Japanese War (maybe even simulate Khalkhin Gol).
@The-Captain CORRECTION!
I just talked with the Soviet player and he thought he could make them anytime starting in Early 1942, and overlooked the fact that he could ONLY make them in Early 1942.
We appreciate that you play with Gentlemanly Warfare.
We support that that the Soviet player should be allowed to purchase RAC Infantry in Late 1942.
We suggest that the Soviet player should receive 10 IPC - and use or save them - before the German player starts in Late 1942.
Important:
From the beginning of the Soviet players turn in Late 1941, the USSR receives 1 Free Tank unit in each round. See more information at pg. 13 in the rulebook.
Remember:
The Timetable should be available at the game table. This is a big help for each player.
Refer to the Timetable each time you start planning your next turn.
@The-Captain Yes, we did remember the tank in the Urals.
We do have the Timetable next to the army boards, it’s just a matter of remembering to look at it. I usually announce the new rules that come in effect each turn, but not sure I did that in Early 1942.
You could make it more manageable by doing the same as we do: see below.
I’ll also attach the pdf files later.

@The-Captain Yes, that’s a nice setup!
**2/7/26 MA Axis & Allies G40 Game with all optional rules
Rounds 6 - end
Germany - Josh S.
Russia - Mike K.
Japan - Mkgionet
USA - Pat H.
UK - Alex M.
Italy - Elliott G.
Due to an oversight USSR received 10 IPC from Germany attacking them, and was able to execute Conscription in turn 6.
First:
Next:
Last:
Woot! Woot! See pictures of what the board looked like at the end of the game.

Great game - and game report.
Remember:
Note 5:
Only the original owner of the Industrial Complex can upgrade to Heavy Industry Production.
See more information in the rulebook pg. 27.
@The-Captain ooohhhh we forgot about that!
I’m not sure how much of a difference 2 less u-boats would have made but we definitely need to remember that!
Nice :)
Yea the spreadsheet for triplea has 34 Games so far and they avg 10 -11 rds so 1945 basically. If we throw out the outliers I’d say another year 13-15 rds but triplea allows one to play longer as no space or time constraint.
I think if/when a league starts play will speed up a little as there is no need to play to the end. However the takeover happens mid late game and usually prolongs our games at least another 3 rds.
We are all basically new/limited playing the mod though, even if we have OOB A&A experience.
At any rate, while not as user friendly as I’d like, thanks to Victory, we are recording the triplea games :)
Edit
Currently
18 Axis
14 Allies
Also two multis that haven’t been recorded yet. Looks like 1-1 with those, with one multi going to almost 1950 and the other more in line with the mean game time.
Edit
correction Multis are gonna be 2-0 Allies
Thanks for recording them! It’s really helpful.