I am unable to open the game file.
I am on…
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@zlefin ouch!
yeah, you’ve been getting some harsh dicings.
@zlefin Definitely frustrating but not decisive and well within what is possible in these battles. What is more key to htis game is that I’ve made a couple of blunders and you have done a good job taking advantage of them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 aaGuns, 1 airfield, 1 artillery, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to Norway
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
2 fighters moved from Norway to Novgorod
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
2 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to Quebec
1 fighter moved from Norway to Novgorod
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Korea to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Place Units - Americans
2 aaGuns and 1 airfield placed in Norway
1 destroyer placed in 112 Sea Zone
3 infantry placed in Finland
1 artillery and 2 infantry placed in Korea
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,4,2,2,1,4,1,4,6,6,5,5,6,3,3,1,1,1,6,3,6,6,3,1,1,6,2,4,6,5,1,5,4,3,6,5,1,1,4,1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Americans collect 54 PUs (6 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Yunnan, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Malta from Italians, taking Yunnan from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Gibraltar to 91 Sea Zone
1 battleship and 3 cruisers moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
2 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
Combat - British
Battle in Libya
British attack with 1 artillery and 7 infantry
Italians defend with 1 armour, 2 infantry and 1 mech_infantry
British roll dice for 1 battleship and 3 cruisers in Libya, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 artillery and 7 infantry in Libya, round 2 : 2/8 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Libya
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Libya
British roll dice for 1 artillery and 6 infantry in Libya, round 3 : 3/7 hits, 1.50 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - British
3 carriers and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to Norway
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Norway to Novgorod
1 bomber moved from Northwest Persia to Novgorod
4 fighters moved from Northwest Persia to Russia
1 fighter moved from India to Northwest Persia
1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
3 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Italians regular : 0.00
Japanese regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 1 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Morocco
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 2 transports; Americans defend with 1 fighter, 2 submarines and 2 transports
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 96 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 bomber owned by the Italians lost in 96 Sea Zone
1 battleship owned by the Italians retreated to 97 Sea Zone
British win, taking Morocco from French with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 4 transports remaining. Battle score for attacker is -44
Casualties for Italians: 1 bomber, 2 cruisers and 1 destroyer
Non Combat Move - Italians
4 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : 0.50
It occurs to me just now maybe you’d rather have lost a sub than take a carrier hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to 96 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 fighter moved from Korea to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,3,4,4,6,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
@zlefin yeah. I wasnt even considering casualties but I actually would given what would happen next. I’ll edit and repost.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to 96 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from Queensland to South Australia
1 fighter moved from Korea to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 aaGun and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,6,3,4,4,6,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 16 infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from Scotland to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
8 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 8 infantry, 3 submarines and 7 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Karelia to Finland
1 fighter moved from Western Germany to Finland
2 tactical_bombers moved from Western Germany to Finland
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Rostov to Ukraine
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
5 armour and 6 mech_infantrys moved from Tambov to Ukraine
1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Tambov to Western Ukraine
Germans take Bryansk from Russians
1 armour, 9 artilleries, 25 infantry and 2 mech_infantrys moved from Tambov to Rostov
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
5 artilleries and 4 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Volgograd to Rostov
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery and 9 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 aaGuns
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 9 infantry in Gibraltar, round 2 : 3/10 hits, 2.00 expected hits
British roll dice for 3 aaGuns and 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 aaGuns owned by the Americans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 artillery and 9 infantry in Gibraltar, round 3 : 1/10 hits, 2.00 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery and 9 infantry remaining. Battle score for attacker is 21
Casualties for Americans: 2 aaGuns
Casualties for British: 1 aaGun and 2 infantry
Battle in Finland
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Finland, round 2 : 0/5 hits, 2.00 expected hits
Americans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Finland, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 3 infantry in Finland, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
2 infantry owned by the Americans lost in Finland
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Americans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Ukraine
Germans attack with 5 armour, 1 infantry and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 5 infantry
Germans roll dice for 5 armour, 1 infantry and 6 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Ukraine
4 infantry owned by the Russians lost in Ukraine
Germans roll dice for 5 armour and 6 mech_infantrys in Ukraine, round 3 : 4/11 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Finland to Karelia
5 fighters and 3 tactical_bombers moved from 112 Sea Zone to Karelia
2 fighters moved from 91 Sea Zone to Southern Italy
1 aaGun moved from Kazakhstan to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Germany
3 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : 0.33
Germans regular : 1.17
British regular : -1.00
i’m makin gsome real dumb mistakes now. ah well.
@zlefin if you want to do a change to ncms or placement you still can do so.
@farmboy
no, my mistakes were all before that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Novgorod to Belarus
2 fighters moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Norway to Baltic States
1 fighter moved from Norway to Belarus
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
3 fighters moved from Belarus to Novgorod
2 artilleries moved from Russia to Samara
20 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 infantry
EDIT: Adding units owned by Russians to Amur: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery, 4 fighters, 5 infantry and 4 tactical_bombers moved from 6 Sea Zone to Korea
8 fighters and 4 tactical_bombers moved from Japan to Korea
3 artilleries and 7 infantry moved from Manchuria to Korea
2 bombers moved from French Indo China to Korea
1 infantry moved from Jehol to Manchuria
1 infantry and 1 tactical_bomber moved from Kiangsi to Anhwe
1 submarine moved from 46 Sea Zone to 62 Sea Zone
2 carriers, 1 destroyer and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 tactical_bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 4 artilleries, 2 bombers, 12 fighters, 12 infantry and 8 tactical_bombers
Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 8 fighters, 4 infantry and 1 mech_infantry; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns and 15 infantry
Americans roll AA dice in Korea : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 1 cruiser in Korea, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 4 artilleries, 2 bombers, 11 fighters, 12 infantry and 8 tactical_bombers in Korea, round 2 : 12/37 hits, 16.17 expected hits
Americans roll dice for 3 aaGuns, 1 artillery, 10 fighters, 19 infantry and 1 mech_infantry in Korea, round 2 : 18/31 hits, 13.67 expected hits
3 fighters owned by the Japanese, 12 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Korea
8 infantry owned by the Russians, 1 aaGun owned by the Americans, 2 aaGuns owned by the Russians and 2 infantry owned by the Americans lost in Korea
8 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
1 artillery owned by the Japanese retreated to Manchuria
Americans win with 1 artillery, 10 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -43
Casualties for Japanese: 3 artilleries, 4 fighters and 12 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Casualties for Russians: 2 aaGuns and 8 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
4 fighters moved from Korea to 6 Sea Zone
4 tactical_bombers moved from Korea to 6 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Korea to Manchuria
1 infantry moved from Siberia to Soviet Far East
1 tactical_bomber moved from Anhwe to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 4.33
Japanese regular : -5.67
Americans AA : -0.50
hmm, a bad luck battle; ofc I really should be playin cautious at this point, as I could’ve easily afforded to wait for more than 93% just kinda losing focus.
@zlefin yeah. I was definitely lucky there, but I had figured you would wait too. And I certainly can’t complain about the dice now!
I’m just playing too sloppy, and its kinda hard to care as much about the game at this point, since there’s a sort of ‘functional conclusion’ that came from earlier, and if I wasn’t playing super sloppy it’d be over. Mostly I’m trying to get data/understanding, and at this point there’s not much more to be gleaned from the game; that plus my own health issues acting up again just make it hard to focus and care about playing optimally.
@zlefin note that I will adjust the casualties there to lose 2 Soviet inf and keep 2 American ones. If that impacts any of your placement or ncm let me know. It doesn’t make you that much more vulnerable in Manchuria but probably worth checking.
ah, yeah, shift two of the fighters from the carriers off Japan into Manchuria.