@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - French
1 Artillery, 1 Elite, 9 Infantrys and 1 Tank moved from Ankara to Bursa
2 Mech.Infs moved from Syria to Bursa
Purchase Units - French
French buy 2 ArmoredCars, 1 Destroyer, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 4 PUs;
Combat - French
Battle in Bursa
French attack with 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank
Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
French roll dice for 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 2 : 1/14 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the French lost in Bursa
French roll dice for 1 Artillery, 1 Elite, 8 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 3 : 4/13 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 3 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the French lost in Bursa
1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bursa
French roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 4 : 1/12 hits, 3.50 expected hits
Neutral roll dice for 1 Bunker in Bursa, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Bursa
French loses 0 PUs for violating Bursas neutrality.
French win, taking Bursa from Neutral with 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13
Casualties for French: 2 Infantrys
Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
Non Combat Move - French
1 Infantry moved from Tripoli to S.Tunisia
2 Artillerys, 1 Elite and 1 Infantry moved from S.Algeria to S.Tunisia
1 Adv.Fighter and 1 Tank moved from E.Morocco to S.Tunisia
1 Adv.Fighter moved from S.Tunisia to Malta
1 Artillery and 5 Infantrys moved from E.Morocco to S.Algeria
1 Mech.Inf moved from W.Morocco to S.Tunisia
1 Artillery and 1 Elite moved from W.Morocco to E.Morocco
2 Tanks moved from Mauritania to E.Morocco
1 Infantry moved from French Equatorial Africa to Darfur
1 Tank moved from French Equatorial Africa to Mauritania
2 Infantrys moved from Syria to Adana
Place Units - French
1 Destroyer and 1 Transport placed in 41 Sea Zone
2 Infantrys placed in E.Morocco
2 ArmoredCars and 1 Tank placed in French Equatorial Africa
1 Infantry and 1 Tank placed in Syria
Turn Complete - French
French collect 45 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : -5.00
Neutral regular : -2.50
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Yamamoto
1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Non Combat Move - Yamamoto
Place Units - Yamamoto
4 Destroyers placed in 85 Sea Zone
4 Infantrys placed in Tokyo
1 Elite and 2 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Chinese
1 Artillery, 1 Elite and 1 Infantry moved from Shanghai to Kiangsi
2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 4 Infantrys and 6 Tanks moved from Hunan to Kwangtung
1 Infantry and 1 Tank moved from Kwangsi to Kwangtung
2 Tanks moved from Hupeh to Kwangtung
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks
Yamamoto defend with 6 Infantrys
Chinese roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks in Kwangtung, round 2 : 6/27 hits, 11.17 expected hits
Yamamoto roll dice for 6 Infantrys in Kwangtung, round 2 : 0/6 hits, 2.00 expected hits
6 Infantrys owned by the Yamamoto lost in Kwangtung
Chinese win, taking Kwangtung from Yamamoto with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 12
Casualties for Yamamoto: 6 Infantrys
Battle in Kiangsi
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Chinese win, taking Kiangsi from Yamamoto with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
2 Adv.Fighters and 1 Fighter moved from Kwangtung to N.French Indochina
3 Elites moved from Hupeh to Shansi
3 Infantrys and 1 Tank moved from Chahar to Peking
3 Infantrys moved from Suiyuan to Chahar
4 Tanks moved from Shensi to Hunan
3 Infantrys moved from Hupeh to Hunan
1 Artillery and 1 Infantry moved from Szechwan to Hupeh
3 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 2 Infantrys moved from Lanchow to Shensi
3 Tanks moved from Gobi Altai to Suiyuan
6 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
1 Artillery, 4 Infantrys and 1 Tank placed in Hsining
1 Mech.Inf and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33
Chinese regular : -5.17
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Hisaichi
1 B.Transport, 1 Battleship, 3 Destroyers, 4 Submarines and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 16 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Hisaichi
Place Units - Hisaichi
4 Infantrys placed in Liaoning
8 Infantrys placed in Changchun
4 Infantrys placed in Davao
Turn Complete - Hisaichi
Hisaichi collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - British
2 Fighters moved from Malta to Rome
2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Rome
1 Fighter moved from Corsica to Rome
1 Battleship moved from 48 Sea Zone to 50 Sea Zone
2 Artillerys and 2 Elites moved from Tobruk to 48 Sea Zone
2 Artillerys and 2 Elites moved from El Agheila to 48 Sea Zone
1 Artillery and 3 Elites moved from Tripoli to 48 Sea Zone
5 Artillerys, 2 Cruisers, 7 Elites and 5 Transports moved from 48 Sea Zone to 50 Sea Zone
5 Artillerys and 7 Elites moved from 50 Sea Zone to Rome
2 Infantrys and 1 Tank moved from Campania to Rome
Purchase Units - British
British buy 4 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Rome
British attack with 2 Adv.Fighters, 5 Artillerys, 7 Elites, 5 Fighters, 2 Infantrys and 1 Tank
Italians defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 10 Infantrys
Italians roll AA dice in Rome : 2/7 hits, 1.17 expected hits
2 Fighters owned by the British lost in Rome
British roll dice for 1 Battleship and 2 Cruisers in Rome, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Italians
1 Infantry owned by the Italians lost in Rome
British roll dice for 2 Adv.Fighters, 5 Artillerys, 7 Elites, 3 Fighters, 2 Infantrys and 1 Tank in Rome, round 2 : 7/20 hits, 7.67 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Bunker and 9 Infantrys in Rome, round 2 : 4/11 hits, 4.17 expected hits
2 Elites owned by the British and 2 Infantrys owned by the British lost in Rome
7 Infantrys owned by the Italians lost in Rome
British roll dice for 2 Adv.Fighters, 5 Artillerys, 5 Elites, 3 Fighters and 1 Tank in Rome, round 3 : 6/16 hits, 6.67 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Bunker and 2 Infantrys in Rome, round 3 : 2/4 hits, 1.83 expected hits
2 Fighters owned by the British lost in Rome
1 Bunker owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rome
British captures 44PUs while taking Italians capital
British win, taking Rome from Italians with 2 Adv.Fighters, 5 Artillerys, 5 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6
Casualties for British: 2 Elites, 4 Fighters and 2 Infantrys
Casualties for Italians: 1 Adv.Fighter, 1 Bunker and 10 Infantrys
Non Combat Move - British
2 Adv.Fighters moved from Rome to 48 Sea Zone
1 Fighter moved from Rome to 48 Sea Zone
1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
1 Artillery and 1 Elite moved from 48 Sea Zone to Tripoli
3 Tanks moved from Lower Egypt to Tobruk
3 Infantrys moved from Lower Egypt to Mersa Matruh
2 Infantrys moved from Cairo to Lower Egypt
1 Elite moved from Cairo to Lower Egypt
1 Artillery moved from Cairo to Lower Egypt
2 Artillerys and 4 Infantrys moved from Erzurum to Georgia
3 Infantrys moved from Adana to Erzurum
1 Artillery and 3 Infantrys moved from W.Iran to Erzurum
1 Tank moved from W.Iran to Georgia
2 ArmoredCars and 1 Tank moved from E.Iran to Erzurum
1 Artillery, 2 Elites and 1 Tank moved from Manchester to 11 Sea Zone
1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
1 Artillery, 2 Elites and 1 Tank moved from 6 Sea Zone to Lapland
1 Artillery moved from Murmansk to Lapland
2 Transports moved from 6 Sea Zone to 11 Sea Zone
1 Artillery moved from Wales to Manchester
1 Artillery, 1 Elite and 9 Infantrys moved from N.French Indochina to Kwangsi
1 Tank moved from N.French Indochina to Kwangsi
1 AAGun and 1 Infantry moved from N.Thailand to N.French Indochina
3 Tanks moved from N.Thailand to Kwangsi
1 Infantry moved from S.French Indochina to N.French Indochina
4 Artillerys and 4 Infantrys moved from Bangkok to Malaya
Place Units - British
1 Cruiser and 2 Transports placed in 110 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Manchester
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Wales
2 Infantrys and 1 Tank placed in W.Iran
2 Infantrys and 1 Tank placed in E.Iran
1 Destroyer and 1 Transport placed in 110 Sea Zone
1 Adv.Fighter placed in Malaya
1 Adv.Fighter and 5 Infantrys placed in Cairo
3 Infantrys placed in Italian East Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 63 Sea Zone: 1 Cruiser and 1 Transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 B.Transport and 1 Cruiser
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 139 PUs; end with 183 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
British regular : -1.00
Italians AA : 0.83
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Anzac
2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Infantry moved from 111 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
2 Infantrys moved from Java to 110 Sea Zone
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Hisaichi
2 Infantrys moved from Java to 110 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Hisaichi
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Americans take Palawan from Hisaichi
4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Jilolo
Dutch take Jilolo from Hisaichi
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 93 Sea Zone
Anzac attack with 4 Adv.Fighters
Yamamoto defend with 1 Destroyer
Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Townsville to Hollandia
1 Artillery and 5 Infantrys moved from West Papua to Hollandia
4 Infantrys moved from Port Moresby to West Papua
1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
4 Infantrys moved from New South Wales to South Australia
Place Units - Anzac
2 Transports placed in 113 Sea Zone
1 Infantry placed in Townsville
1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
1 Adv.Fighter and 1 Artillery placed in Broome
Anzac undo move 3.
1 Elite placed in Broome
1 Artillery and 1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Anzac regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Anzac
2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Infantry moved from 111 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
2 Infantrys moved from Java to 110 Sea Zone
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Hisaichi
2 Infantrys moved from Java to 110 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Hisaichi
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Americans take Palawan from Hisaichi
4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Jilolo
Dutch take Jilolo from Hisaichi
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 93 Sea Zone
Anzac attack with 4 Adv.Fighters
Yamamoto defend with 1 Destroyer
Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Townsville to Hollandia
1 Artillery and 5 Infantrys moved from West Papua to Hollandia
4 Infantrys moved from Port Moresby to West Papua
1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
4 Infantrys moved from New South Wales to South Australia
Place Units - Anzac
2 Transports placed in 113 Sea Zone
1 Infantry placed in Townsville
1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
1 Adv.Fighter and 1 Artillery placed in Broome
Anzac undo move 3.
1 Elite placed in Broome
1 Artillery and 1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Anzac regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Dutch
4 Infantrys, 1 Mech.Inf and 2 Tanks moved from Andalusia to La Mancha
Purchase Units - Dutch
Dutch buy 1 Destroyer, 2 Infantrys and 4 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in La Mancha
Dutch attack with 4 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 2 Infantrys
Dutch roll dice for 4 Infantrys, 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in La Mancha
Dutch loses 0 PUs for violating La Manchas neutrality.
Dutch win, taking La Mancha from Neutral with 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
1 Artillery and 1 Elite moved from Mauritania to 31 Sea Zone
1 ArmoredCar and 1 Infantry moved from W.Morocco to 31 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from 31 Sea Zone to Andalusia
1 ArmoredCar moved from Amazon to 32 Sea Zone
1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone
1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Destroyer and 3 Transports placed in 110 Sea Zone
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
Dutch regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Finns
1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere
1 Elite and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Finns
1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere
1 Elite and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Romanians
2 ArmoredCars and 5 Infantrys moved from Odessa to Donetsk
2 Artillerys, 2 Elites and 1 Infantry moved from E.Romania to Odessa
1 Tank moved from W.Romania to Odessa
2 Artillerys moved from W.Romania to E.Romania
4 Infantrys moved from Bucharest to E.Romania
1 Fighter moved from Kiev to Donetsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 ArmoredCars, 1 Fighter and 5 Infantrys
Russians defend with 2 Artillerys, 2 Elites and 1 Tank
Romanians roll dice for 2 ArmoredCars, 1 Fighter and 5 Infantrys in Donetsk, round 2 : 1/8 hits, 1.83 expected hits
Russians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
1 Elite owned by the Russians lost in Donetsk
Romanians roll dice for 2 ArmoredCars, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 1/6 hits, 1.50 expected hits
Russians roll dice for 2 Artillerys, 1 Elite and 1 Tank in Donetsk, round 3 : 2/4 hits, 1.50 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
1 Elite owned by the Russians lost in Donetsk
Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Donetsk, round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 Artillerys and 1 Tank in Donetsk, round 4 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Romanians lost in Donetsk
1 Artillery owned by the Russians lost in Donetsk
Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 5 : 3/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Donetsk, round 5 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Romanians lost in Donetsk
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Romanians: 2 ArmoredCars and 4 Infantrys
Casualties for Russians: 2 Artillerys, 2 Elites and 1 Tank
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Kiev
Place Units - Romanians
2 Artillerys and 2 Infantrys placed in Bucharest
2 Elites and 1 Tank placed in W.Romania
Turn Complete - Romanians
Romanians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00
Russians regular : 0.67
@captainwalker With italy done, I think this one is over.
Thanks for the game. did you want another?
@Entek sure… I’ll play axis this time. Probably get it set up tomorrow…