@zlefin No worries if you want to stop. And I don’t want you to exacerbate any health issues either. Rather than call it we can also just end it here without a declaration. And if down the road you want to continue it or start a new game, just let me know. It was a fun game with some unusual (in a good way) twists and turns.
cwglee axis vs crocket alllies +46 g40 oob
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - GermansCombat Hit Differential Summary :
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@crockett36 God save the king!
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from Novgorod to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 3 infantry and 7 mech_infantrys moved from Bryansk to Russia 2 armour and 1 mech_infantry moved from Ukraine to Russia 5 bombers and 4 fighters moved from Bryansk to Russia 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 112 Sea Zone Germans attack with 1 cruiser and 2 destroyers British defend with 1 transport; Americans defend with 1 destroyer, 1 submarine and 1 transport Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Casualties for British: 1 transport Battle in Russia Germans attack with 4 armour, 5 bombers, 6 fighters, 3 infantry, 8 mech_infantrys and 3 tactical_bombers British defend with 1 bomber and 5 fighters; Americans defend with 2 fighters; Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 8 infantry and 1 mech_infantry Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 4 armour, 5 bombers, 5 fighters, 3 infantry, 8 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 12/28 hits, 11.67 expected hits Russians roll dice for 2 aaGuns, 3 artilleries, 1 bomber, 7 fighters, 8 infantry and 1 mech_infantry in Russia, round 2 : 10/20 hits, 8.83 expected hits 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 4 armour, 5 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 6/18 hits, 10.00 expected hits Russians roll dice for 3 artilleries and 7 fighters in Russia, round 3 : 4/10 hits, 5.67 expected hits 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 3 artilleries owned by the Russians, 2 fighters owned by the Americans and 1 fighter owned by the British lost in Russia Germans roll dice for 1 armour, 5 bombers, 5 fighters and 3 tactical_bombers in Russia, round 4 : 9/14 hits, 8.33 expected hits Russians roll dice for 4 fighters in Russia, round 4 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Germans lost in Russia 4 fighters owned by the British lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 3 armour, 5 fighters, 3 infantry and 8 mech_infantrys Casualties for Russians: 2 aaGuns, 3 artilleries, 8 infantry and 1 mech_infantry Casualties for British: 1 bomber and 5 fighters Casualties for Americans: 2 fighters Non Combat Move - Germans 5 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,5,6,4 Germans collect 52 PUs (2 lost to blockades); end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Russians regular : 0.83 Germans regular : -3.33 Russians AA : 0.00 -
@crockett36 well you can certainly take it back now! it was costly
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@crockett36 edit the transport into 112 if you don’t mind.
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@crockett36 actually never mind leave it right where it is.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 7 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Egypt Non Combat Move - Russians 2 aaGuns and 6 infantry moved from Amur to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
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@cwglee51 Bryansk forward has been a work in progress for a year or more. I’m concluding it leaves the rest of the world anemic. I’m kind of talking to myself. Many times the pros hold Moscow and Samara in strength.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to Hopei 3 artilleries and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 armour and 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol Combat - Japanese Battle in Kweichow Japanese attack with 3 artilleries and 3 infantry British defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from Hopei to French Indo China 1 aaGun moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 5 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 fighter placed in 36 Sea Zone 3 infantry placed in Malaya 3 mech_infantrys placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Japanese collect 62 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.67 Japanese regular : -4.33 UK_Pacific regular : -0.33 ANZAC regular : -0.67 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Gibraltar to 99 Sea Zone 1 armour moved from Northwest Persia to Rostov Americans take Rostov from Germans 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Samara to Russia 1 fighter moved from Samara to Russia 1 bomber moved from Yenisey to Kansu 1 infantry moved from Suiyuyan to Kansu 3 fighters moved from Samara to Russia 1 artillery and 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 bombers moved from Gibraltar to 113 Sea Zone 3 fighters moved from Yakut S.S.R. to Vologda 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 bombers moved from Eastern United States to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@crockett36 scramble both to 113
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 3 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Rostov from Americans to Germans EDIT: Changing PUs for Americans from 80 to 78 EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan 1 armour moved from Eastern Persia to Kazakhstan 2 artilleries moved from Caucasus to Volgograd 2 bombers moved from Egypt to Ukraine 2 fighters moved from 99 Sea Zone to Ukraine 1 artillery moved from Norway to Finland 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Caucasus to Volgograd 2 infantry moved from Samara to Volgograd EDIT: 1 armour moved from Rostov to Volgograd 1 infantry moved from Caucasus to Rostov British take Rostov from Germans 3 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Volgograd Combat - British Air Battle in UkraineCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Rostov from Americans to Germans EDIT: Changing PUs for Americans from 80 to 78 EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan 1 armour moved from Eastern Persia to Kazakhstan 2 artilleries moved from Caucasus to Volgograd 2 bombers moved from Egypt to Ukraine 2 fighters moved from 99 Sea Zone to Ukraine 1 artillery moved from Norway to Finland 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Caucasus to Volgograd 2 infantry moved from Samara to Volgograd EDIT: 1 armour moved from Rostov to Volgograd 1 infantry moved from Caucasus to Rostov British take Rostov from Germans 3 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Volgograd Combat - British Air Battle in UkraineCombat Hit Differential Summary :
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@crockett36 no intercept
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@cwglee51 And with that I will resign. The capital capture silliness makes it very difficult to come back. I am itching for a rematch. Good game.
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@crockett36 happy to run it back





