@timothy-gengarella In OOB, Netherlands would go German. With the Diplomacy expansion, they would go British. But most players put in restrictions that an attack by a major on a minor must have an actual attack of some sort to prevent it from being taken advantage of.
Axis & Allies Global 1940 House Rules Expansion
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Yes, a Naval Commander unit takes 2 hit to destroy - same as Battleship units.
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@The-Captain said in Axis & Allies Global 1940 House Rules Expansion:
However, if enemy land units attack across a line defended by mines – and the attacker withdraws after any round of combat – the mines do not defend against the retreating enemy land units.
OK I’m just gonna go with my initial interpretation then. They only defend in one direction. In my example above the LCVs do not have to cross the minefield when going back to London.
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@Panzerstahl-Helm @The-Captain I personally would like to see revamped technology charts. With all of the new additions from the HRE the technology charts aren’t very attractive to spend money on. Some of the advantages they provide have already been worked into the units and rules provided by the HRE.
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Mines defend in both directions - so any Landing Craft unit (or any other land unit) passing the line that is defended by Mines must pass through the Minefield…
The reason why Mines do NOT defend against Retreating Units (attacker retreats) is because the attacking units have already cleared a passage through the Minefiled during the Combat Movement phase…
It is therefore assumed that the retreating units will use the same passage when they retreat from Combat.On the other hand, when units move through a Minefield during Non-Combat Movement - these units have not cleared a passage since they have not yet moved in this turn.
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Hi Mark,
Please send me a pm if you have any questions or suggestions to the G40 HRE.
To avoid confusion, the correspondence on this thread is restricted to questions & comments concerning the G40 HRE in its existing form.
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Can a Paratroop attack its own capital by air, if it was taken the round before?
Example: Russian Paratroops in Ural attack Moscow by air in an attempt to retake it.thanks
BR
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Hi Panzer,
Paratroopers cannot make an attack from the air against these Capitals: Moscow, Berlin, London, Tokyo, Washington & Rome.
If a Paratrooper unit wants to attack any of these Capitals, it must be in a space that is adjacent to the Capital and attack by land – or it could be onboard a Transport/Landing Craft and be offloaded into a territory that has a Capital in it.
This is also true if the enemy has captured the Capital from which the Paratrooper origins.
Why:
The territories that includes the Capitals mentioned above are considered to be not only a Land-Territory - but also a Major Urban Area in which Large Scale Airborne Operations are not suited.For Game Play reasons we deciced that only the Capitals mentioned above are considered to be Major Urban Areas since these Capitals/territories also represent the center of each Nations economy.
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@The-Captain Hi Captain. Got a few additional Naval Mines questions as this HR unit continues to befuddle me more than any other.
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Do the rules about carrier hits before battleship hits apply to NM’s?? I would think not as they don’t have any brains to focus hits towards certain units. They just blow up as somebody hits them. But sometimes my assumptions are wrong. I have a game now where I will be moving a large naval force into an SZ with multiple naval mines so wanting to know if battleships can take damage first or not for NM hits.
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Same scenario - large naval force attacking SZ with multiple naval mines. That naval force includes Escorts.
a, So do they sweep before or after the general naval combat?? There is a single defending Escort which laid the NM’s in the SZ being attacked. I am not clear on anything in this scenario except that the sweeping occurs in Combat Movement and my Escorts cannot participate in the naval battle with the defending Escort.
b. If the idea is to be consistent with LM rules, then I believe the process is:
i. Escorts sweep
ii. Next, Naval Force crosses into the SZ and the NM’s not cleared by Escorts roll for hits
iii. After hits applied, the naval combat takes place which in this case is naval task force against one defending Escort.What is the answer for #1 and are my assumptions about how the sweeping works in #2 correct?? Thanks in advance for the help.
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Hi Trout,
Mines are swept before Combat begins.
Each Aircraft Carrier unit must always take a Damage Hit before each Battleship unit.
For game play reasons this game mechanism is irreversible. -
@The-Captain Thanks. Got it for carrier hits first. But not clear for my other question. So in my scenario is this correct??
First, Escorts sweep and remove mines which escorts successfully cleared
Second, Naval Force crosses into the SZ and the NM’s not cleared by Escorts roll for hits
Third, after hits applied, the naval combat takes place which in this case is naval task force against one defending Escort. -
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Hi Trout,
- All Naval units must move at the same time during Combat Movement
- Escort units sweep for enemy Naval Mines
- Any Naval Mines that “survived” may now defend - casualties and detonated Naval Mines are removed immediately
- The Combat phase begins
Does this answer your question ?
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@The-Captain Yes, it does - thanks. I think the carrier blowing up first rule makes them overpowered but looks like you understood that because it’s not included in the Tournament Rules. Maybe it’s just me but all of the rules where carriers die first make it all the more reason to question why battleships should ever be built - except for the Super Heavies.
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The CVs and BBs alternate hits. So unless you need them for a big battle the CVs don’t go in on the attack. and if they do, you still get full movement for your Air. On defense only the 1 move for Air.
Anyway having a couple empty CVs in a big Fleet just to soak hits isn’t a bad idea. 2 HPs so same as a Escort or Sub cost wise.
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@barnee Actually I just remembered that the new Naval Commander rule does boost battleships. So that will make it worthwhile to have one or two with the Commander rules. The alternate hits is in my opinion one of the reasons to not buy battleships and instead buy empty carriers which just seems kind of stupid. I think it’s realistic that in a navy battle, the dive bombers and submarines would focus on the carriers but naval mines not so much.
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We suggest that players should be familiar with the G40 HRE Tournament Rules.
In 2026 we expect to launch a G40 HRE Tournament on TripleA.
We are working on the details now - and we should be able to bring more information soon.
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@Trout said in Axis & Allies Global 1940 House Rules Expansion:
The alternate hits is in my opinion one of the reasons to not buy battleships and instead buy empty carriers
I disagree. BBs are badass 4 hitters. They Bombard too. I still rarely buy them but they’re nice to have imo :) The hit soak is only 3 bucks to repair.
My Naval buys are usually CVs and support Ships, Subs, Trprts.
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It seems I’ve asked this before but can a existing original Fctry go underground and be updated to Hvy Industry the same turn ?
I thought they could but now I’m not sure. New player was asking.
Thanks
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Yes - this can occur in the same turn in the Purchase & Repair Units phase.
Remember:
Only the original owner of the Industrial Complex can upgrade to Heavy Industry Production. -
Right On
I thought that was the case but couldn’t remember :)





