L26 G40 OOB Zlefin v Farmboy +44


  • TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 bombers moved from France to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            2 fighters moved from Southern France to Southern Italy
            1 infantry moved from Southern France to Northern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from France to Northern Italy
            1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • done. I’ve also realized there was another move I could’ve made that would’ve been better.


  • or at least possibly better; not that it really matters at this point. The alternative is a dicey move, and whether thats worthwhile depends on the extent to which i’m winning/losing which is hard to judge as the game seems pretty close.

  • 25 23 22 21 20 19 18 17

    @zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know

  • 25 23 22 21 20 19 18 17

    @zlefin its normally a situation where I would intercept, but in this case I won’t. Will hope for the AA to come thorugh.


  • yeah, I’ll switch to the other move, it’s dicey, and hence risky, but it makes the game more decisive. It’s a tough call, since if i’m winning I should play cuatious, whereas if i’m losing I should play for odds that improve my position.

  • 25 23 22 21 20 19 18 17

    @zlefin well now I am very curious. I am probably around for about another 20 min if you need another decision and then it might be a few hours.


  • its nothing all that amazing, just a straight hard dive at london.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 bombers moved from France to United Kingdom
            2 fighters moved from Southern France to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 armour; French defend with 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/8 hits, 2.33 expected hits
                    French roll dice for 1 armour and 3 infantry in Algeria, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    1 infantry owned by the French lost in Algeria
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 3 : 2/7 hits, 2.17 expected hits
                    French roll dice for 1 armour and 2 infantry in Algeria, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    2 infantry owned by the French lost in Algeria
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 4 : 4/6 hits, 2.00 expected hits
                    French roll dice for 1 armour in Algeria, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Algeria
                    1 armour owned by the British lost in Algeria
                Italians win, taking Algeria from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 3 infantry
                Casualties for French: 3 infantry
                Casualties for British: 1 armour
            Battle in United Kingdom
                Italians attack with 3 bombers and 3 fighters
                British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers; Americans defend with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                    British roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits
                    Italians roll dice for 3 bombers and 3 fighters in United Kingdom, round 2 : 4/6 hits, 3.50 expected hits
                    British roll dice for 2 aaGuns, 3 artilleries, 1 bomber, 6 fighters, 11 infantry and 3 tactical_bombers in United Kingdom, round 2 : 9/24 hits, 10.33 expected hits
                    3 bombers owned by the Italians and 3 fighters owned by the Italians lost in United Kingdom
                    2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in United Kingdom
                British win with 2 aaGuns, 3 artilleries, 6 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is -45
                Casualties for Italians: 3 bombers and 3 fighters
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 infantry moved from France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Southern France to Normandy Bordeaux
    
        Place Units - Italians
            1 carrier placed in 110 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Italians regular : 1.00
    British AA : -1.00
    British regular : -1.33
    

    Savegame


  • let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 submarines moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in 42 Sea Zone
                ANZAC attack with 3 submarines and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 transport in 42 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is -10
                Casualties for ANZAC: 3 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from Caroline Islands to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 1 artillery and 7 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun, 1 artillery and 7 infantry
            EDIT: Turning off Edit Mode
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Norway to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -3.67
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @zlefin yeah that was the right choice. And I see Germany has about 85% chance right now. I’ll be heading out although at least checking my phone if you are doing the combat now.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Samara to Urals
                  Germans take Novosibirsk from Russians
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Samara to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Belarus
            5 artilleries and 11 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 11 infantry, 2 submarines, 4 tactical_bombers and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries, 3 fighters, 11 infantry and 4 tactical_bombers moved from 110 Sea Zone to United Kingdom
            1 bomber and 4 fighters moved from Western Germany to United Kingdom
            1 bomber and 1 tactical_bomber moved from Novgorod to 110 Sea Zone
            5 armour and 5 mech_infantrys moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            5 armour and 5 mech_infantrys moved from Kazakhstan to Caucasus
            1 armour and 1 mech_infantry moved from Samara to Caucasus
            1 infantry moved from Samara to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Samara to Archangel
            1 armour and 1 mech_infantry moved from Samara to Archangel
            3 infantry and 2 mech_infantrys moved from Novgorod to Archangel
            6 infantry moved from Karelia to Novgorod
            8 artilleries and 24 infantry moved from Samara to Volgograd
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 5 artilleries, 1 bomber, 7 fighters, 11 infantry and 4 tactical_bombers
                British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 2 artilleries, 3 fighters and 1 tactical_bomber
                    British roll AA dice in United Kingdom : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 artilleries, 1 bomber, 7 fighters, 11 infantry and 4 tactical_bombers in United Kingdom, round 2 : 11/28 hits, 11.17 expected hits
                    British roll dice for 2 aaGuns, 3 artilleries, 7 fighters, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 7/21 hits, 9.83 expected hits
                    7 infantry owned by the Germans lost in United Kingdom
                    2 aaGuns owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 artilleries, 1 bomber, 7 fighters, 4 infantry and 4 tactical_bombers in United Kingdom, round 3 : 10/21 hits, 9.83 expected hits
                    British roll dice for 2 artilleries, 7 fighters and 3 tactical_bombers in United Kingdom, round 3 : 6/12 hits, 6.83 expected hits
                    2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in United Kingdom
                    2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 2 artilleries owned by the Americans and 2 fighters owned by the British lost in United Kingdom
                    Germans roll dice for 3 artilleries, 1 bomber, 7 fighters and 4 tactical_bombers in United Kingdom, round 4 : 7/15 hits, 7.83 expected hits
                    British roll dice for 2 fighters in United Kingdom, round 4 : 2/2 hits, 1.33 expected hits
                    2 artilleries owned by the Germans lost in United Kingdom
                    1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom
                Germans captures 30PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 artillery, 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 100
                Casualties for Germans: 4 artilleries and 11 infantry
                Casualties for British: 2 aaGuns, 1 artillery, 3 fighters, 8 infantry and 2 tactical_bombers
                Casualties for Americans: 2 artilleries, 3 fighters and 1 tactical_bomber
                Casualties for French: 1 fighter
            Battle in Volgograd
                Germans attack with 8 artilleries and 24 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 8 artilleries and 24 infantry in Volgograd, round 2 : 6/32 hits, 8.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Archangel, round 2 : 0/8 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Archangel, round 3 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Archangel, round 4 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 aaGuns moved from Samara to Volgograd
            3 armour and 4 mech_infantrys moved from Samara to Caucasus
            1 infantry moved from Ukraine to Western Ukraine
            1 aaGun and 1 infantry moved from Ukraine to Bessarabia
            6 infantry moved from France to Holland Belgium
            7 fighters moved from United Kingdom to 110 Sea Zone
            2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Normandy Bordeaux
            2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from France to Holland Belgium
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Germany
            2 bombers, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    British AA : -1.00
    Russians regular : 1.00
    Germans regular : -3.83
    British regular : -3.00
    

    Savegame


  • @farmboy
    wow, a really bad luck round for allies :( sometimes luck can be real harsh like that.

  • 25 23 22 21 20 19 18 17

    @zlefin I was hoping to at least take down some air. But definitely this was a possible outcome. And I should have considered the option for the italians to strafe first.

  • 25 23 22 21 20 19 18 17

    I expect that will be it, but will likely play it out a turn or two more before conceding.

  • 25 23 22 21 20 19 18 17

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Samara
                  Russians take Samara from Germans
            2 artilleries and 15 infantry moved from Bryansk to Belarus
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            2 mech_infantrys moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys in Belarus, round 2 : 4/21 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Norway
            2 fighters moved from Smolensk to Norway
            1 aaGun moved from Bryansk to Belarus
            1 artillery moved from Russia to Bryansk
            12 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            39 infantry moved from Russia to Bryansk
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun and 14 infantry moved from Buryatia to Amur
            1 aaGun and 4 infantry moved from Sakha to Amur
    
        Place Units - Russians
            2 fighters and 4 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Changing ownership of Tobruk from Italians to Russians
            EDIT: Removing units owned by Russians from Egypt: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Tobruk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -0.33
    

    Savegame

  • 25 23 22 21 20 19 18 17

    @zlefin note that I edited in a walk in in Tobruk


  • yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.

  • 25 23 22 21 20 19 18 17

    @zlefin I see dice were rolled an hour ago. If you need more time to decide on your turn that is totally fine, but just messaging in case you forgot to post.

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