@The_Good_Captain Yeah no chance of even breaking through the first line at Algeris let alone anywhere else. We’ll just start another one up
World at War Captain Walker (axis) vs Entek
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Russians 1 Infantry moved from Vyborg to Kotka Russians take Kotka from Finns 2 Infantrys moved from Latvia to East Prussia 1 Adv.Fighter moved from Leningrad to East Prussia 1 Adv.Fighter moved from Leningrad to Minsk 2 Adv.Fighters moved from Kursk to Minsk 5 Infantrys moved from Kursk to Minsk 2 ArmoredCars moved from Yaroslavl to Minsk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 4 Infantrys moved from Rostov to Donetsk 1 Tank moved from Stalingrad to Donetsk 1 Artillery and 1 Elite moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk Purchase Units - Russians Russians buy 4 Artillerys, 5 Elites, 2 HeavyTanks, 21 Infantrys, 2 Mech.Rockets and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Minsk Russians attack with 3 Adv.Fighters, 2 ArmoredCars and 5 Infantrys Germans defend with 2 Artillerys and 2 Infantrys Russians roll dice for 3 Adv.Fighters, 2 ArmoredCars and 5 Infantrys in Minsk, round 2 : 4/10 hits, 3.00 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 4/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 ArmoredCars owned by the Russians lost in Minsk 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 3 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 ArmoredCars and 2 Infantrys Casualties for Germans: 2 Artillerys and 2 Infantrys Battle in East Prussia Russians attack with 1 Adv.Fighter and 2 Infantrys Germans defend with 2 ArmoredCars Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 ArmoredCars in East Prussia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 ArmoredCars in East Prussia, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in East Prussia Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in East Prussia, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in East Prussia Russians roll dice for 1 Adv.Fighter and 1 Infantry in East Prussia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in East Prussia, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in East Prussia Russians win, taking East Prussia from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 1 Infantry Battle in Donetsk Russians attack with 2 Artillerys, 1 Bomber, 2 Elites, 4 Infantrys and 1 Tank Romanians defend with 2 Artillerys, 1 Elite and 3 Infantrys Russians roll dice for 2 Artillerys, 1 Bomber, 2 Elites, 4 Infantrys and 1 Tank in Donetsk, round 2 : 3/10 hits, 3.50 expected hits Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Donetsk, round 2 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Russians lost in Donetsk 3 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 2 Artillerys, 1 Bomber, 2 Elites and 1 Tank in Donetsk, round 3 : 3/6 hits, 2.83 expected hits Romanians roll dice for 2 Artillerys and 1 Elite in Donetsk, round 3 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Romanians and 2 Artillerys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber, 2 Elites and 1 Tank remaining. Battle score for attacker is 9 Casualties for Russians: 4 Infantrys Casualties for Romanians: 2 Artillerys, 1 Elite and 3 Infantrys Non Combat Move - Russians 1 Bomber moved from Donetsk to Moscow 1 Artillery, 1 Elite and 6 Infantrys moved from Tula to Kursk 1 Artillery, 1 Elite and 1 Tank moved from Rostov to Kursk 1 HeavyTank moved from Georgia to Kursk 1 Artillery, 1 Elite and 2 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 1 Infantry moved from Lapland to N.Karelia 1 Artillery, 1 Elite and 6 Infantrys moved from S.Karelia to Vyborg 4 ArmoredCars and 1 Mech.Rocket moved from Yaroslavl to Vyborg 10 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Vologda to S.Karelia 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Mech.Rocket moved from Gorky to Vyborg 2 Tanks moved from Leningrad to Vyborg 2 Tanks moved from Moscow to Kursk 1 Artillery and 1 Elite moved from Moscow to Yaroslavl 6 Infantrys moved from Moscow to Yaroslavl 4 ArmoredCars moved from Kuybyshev to Rostov 1 Mech.Rocket moved from Sverdlovsk to Vologda 4 Infantrys moved from Sverdlovsk to Perm 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 3 Infantrys moved from Hulunbuir to Peking 1 Infantry moved from Chita to Hulunbuir 6 Infantrys moved from Chita to Heilungchiang 4 Infantrys moved from N.Buryat Mongolia to Chita 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 4 Infantrys moved from Evenkia to Olyokminsk 4 ArmoredCars moved from Sibirsky to Olyokminsk 1 Adv.Fighter moved from East Prussia to Leningrad 3 Adv.Fighters moved from Minsk to Kursk 3 Artillerys and 3 Elites moved from Leningrad to Vyborg Place Units - Russians 2 Infantrys and 2 Tanks placed in Leningrad 1 HeavyTank and 3 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite, 1 HeavyTank and 2 Infantrys placed in Stalingrad 2 Artillerys, 3 Elites, 3 Infantrys and 2 Tanks placed in Moscow 2 Infantrys placed in Tashkent 3 Infantrys and 2 Mech.Rockets placed in Sverdlovsk 5 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 117 PUs; end with 117 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Germans regular : 2.67 Russians regular : -0.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Italians 1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports moved from 47 Sea Zone to 46 Sea Zone 12 Infantrys moved from Rome to 46 Sea Zone 12 Infantrys moved from 46 Sea Zone to Campania 3 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 26 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Campania Italians attack with 15 Infantrys British defend with 10 Infantrys and 1 Tank Italians roll dice for 1 Cruiser in Campania, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 15 Infantrys in Campania, round 2 : 5/15 hits, 2.50 expected hits British roll dice for 10 Infantrys and 1 Tank in Campania, round 2 : 7/11 hits, 3.83 expected hits 7 Infantrys owned by the Italians lost in Campania 5 Infantrys owned by the British lost in Campania Italians roll dice for 8 Infantrys in Campania, round 3 : 1/8 hits, 1.33 expected hits British roll dice for 5 Infantrys and 1 Tank in Campania, round 3 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Italians lost in Campania 1 Infantry owned by the British lost in Campania Italians roll dice for 5 Infantrys in Campania, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 4 Infantrys and 1 Tank in Campania, round 4 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Italians lost in Campania 1 Infantry owned by the British lost in Campania Italians roll dice for 3 Infantrys in Campania, round 5 : 1/3 hits, 0.50 expected hits British roll dice for 3 Infantrys and 1 Tank in Campania, round 5 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Italians lost in Campania 1 Infantry owned by the British lost in Campania Italians roll dice for 1 Infantry in Campania, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 2 Infantrys and 1 Tank in Campania, round 6 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Italians lost in Campania British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -14 Casualties for Italians: 15 Infantrys Casualties for British: 8 Infantrys Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 Adv.Fighter EDIT: Adding units owned by Italians to Rome: 1 Adv.Fighter EDIT: Turning off Edit Mode 10 Infantrys placed in Rome 4 Infantrys placed in Tunis 5 Infantrys placed in Lombardy 4 Infantrys placed in Greece 3 Infantrys placed in Provence Turn Complete - Italians Italians collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians regular : 2.17 British regular : 4.50 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - French 1 Artillery, 1 Elite, 9 Infantrys and 1 Tank moved from Ankara to Bursa 2 Mech.Infs moved from Syria to Bursa Purchase Units - French French buy 2 ArmoredCars, 1 Destroyer, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 4 PUs; Combat - French Battle in Bursa French attack with 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank French roll dice for 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 2 : 1/14 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the French lost in Bursa French roll dice for 1 Artillery, 1 Elite, 8 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 3 : 4/13 hits, 3.67 expected hits Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the French lost in Bursa 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bursa French roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 4 : 1/12 hits, 3.50 expected hits Neutral roll dice for 1 Bunker in Bursa, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Bursa French loses 0 PUs for violating Bursas neutrality. French win, taking Bursa from Neutral with 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13 Casualties for French: 2 Infantrys Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank Non Combat Move - French 1 Infantry moved from Tripoli to S.Tunisia 2 Artillerys, 1 Elite and 1 Infantry moved from S.Algeria to S.Tunisia 1 Adv.Fighter and 1 Tank moved from E.Morocco to S.Tunisia 1 Adv.Fighter moved from S.Tunisia to Malta 1 Artillery and 5 Infantrys moved from E.Morocco to S.Algeria 1 Mech.Inf moved from W.Morocco to S.Tunisia 1 Artillery and 1 Elite moved from W.Morocco to E.Morocco 2 Tanks moved from Mauritania to E.Morocco 1 Infantry moved from French Equatorial Africa to Darfur 1 Tank moved from French Equatorial Africa to Mauritania 2 Infantrys moved from Syria to Adana Place Units - French 1 Destroyer and 1 Transport placed in 41 Sea Zone 2 Infantrys placed in E.Morocco 2 ArmoredCars and 1 Tank placed in French Equatorial Africa 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 45 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : -5.00 Neutral regular : -2.50 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Yamamoto 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 Destroyers, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in 85 Sea Zone 4 Infantrys placed in Tokyo 1 Elite and 2 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Infantry moved from Shanghai to Kiangsi 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 4 Infantrys and 6 Tanks moved from Hunan to Kwangtung 1 Infantry and 1 Tank moved from Kwangsi to Kwangtung 2 Tanks moved from Hupeh to Kwangtung Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangtung Chinese attack with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks Yamamoto defend with 6 Infantrys Chinese roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks in Kwangtung, round 2 : 6/27 hits, 11.17 expected hits Yamamoto roll dice for 6 Infantrys in Kwangtung, round 2 : 0/6 hits, 2.00 expected hits 6 Infantrys owned by the Yamamoto lost in Kwangtung Chinese win, taking Kwangtung from Yamamoto with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 6 Infantrys Battle in Kiangsi Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Chinese win, taking Kiangsi from Yamamoto with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters and 1 Fighter moved from Kwangtung to N.French Indochina 3 Elites moved from Hupeh to Shansi 3 Infantrys and 1 Tank moved from Chahar to Peking 3 Infantrys moved from Suiyuan to Chahar 4 Tanks moved from Shensi to Hunan 3 Infantrys moved from Hupeh to Hunan 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Shensi 3 Tanks moved from Gobi Altai to Suiyuan 6 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 1 Artillery, 1 Elite and 1 Infantry placed in Hupeh 1 Artillery, 4 Infantrys and 1 Tank placed in Hsining 1 Mech.Inf and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.33 Chinese regular : -5.17 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Hisaichi 1 B.Transport, 1 Battleship, 3 Destroyers, 4 Submarines and 3 Transports moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Hisaichi Hisaichi buy 16 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Hisaichi Place Units - Hisaichi 4 Infantrys placed in Liaoning 8 Infantrys placed in Changchun 4 Infantrys placed in Davao Turn Complete - Hisaichi Hisaichi collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - British 2 Fighters moved from Malta to Rome 2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Rome 1 Fighter moved from Corsica to Rome 1 Battleship moved from 48 Sea Zone to 50 Sea Zone 2 Artillerys and 2 Elites moved from Tobruk to 48 Sea Zone 2 Artillerys and 2 Elites moved from El Agheila to 48 Sea Zone 1 Artillery and 3 Elites moved from Tripoli to 48 Sea Zone 5 Artillerys, 2 Cruisers, 7 Elites and 5 Transports moved from 48 Sea Zone to 50 Sea Zone 5 Artillerys and 7 Elites moved from 50 Sea Zone to Rome 2 Infantrys and 1 Tank moved from Campania to Rome Purchase Units - British British buy 4 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in Rome British attack with 2 Adv.Fighters, 5 Artillerys, 7 Elites, 5 Fighters, 2 Infantrys and 1 Tank Italians defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 10 Infantrys Italians roll AA dice in Rome : 2/7 hits, 1.17 expected hits 2 Fighters owned by the British lost in Rome British roll dice for 1 Battleship and 2 Cruisers in Rome, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Italians 1 Infantry owned by the Italians lost in Rome British roll dice for 2 Adv.Fighters, 5 Artillerys, 7 Elites, 3 Fighters, 2 Infantrys and 1 Tank in Rome, round 2 : 7/20 hits, 7.67 expected hits Italians roll dice for 1 Adv.Fighter, 1 Bunker and 9 Infantrys in Rome, round 2 : 4/11 hits, 4.17 expected hits 2 Elites owned by the British and 2 Infantrys owned by the British lost in Rome 7 Infantrys owned by the Italians lost in Rome British roll dice for 2 Adv.Fighters, 5 Artillerys, 5 Elites, 3 Fighters and 1 Tank in Rome, round 3 : 6/16 hits, 6.67 expected hits Italians roll dice for 1 Adv.Fighter, 1 Bunker and 2 Infantrys in Rome, round 3 : 2/4 hits, 1.83 expected hits 2 Fighters owned by the British lost in Rome 1 Bunker owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rome British captures 44PUs while taking Italians capital British win, taking Rome from Italians with 2 Adv.Fighters, 5 Artillerys, 5 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6 Casualties for British: 2 Elites, 4 Fighters and 2 Infantrys Casualties for Italians: 1 Adv.Fighter, 1 Bunker and 10 Infantrys Non Combat Move - British 2 Adv.Fighters moved from Rome to 48 Sea Zone 1 Fighter moved from Rome to 48 Sea Zone 1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 56 Sea Zone to 48 Sea Zone 1 Artillery and 1 Elite moved from 48 Sea Zone to Tripoli 3 Tanks moved from Lower Egypt to Tobruk 3 Infantrys moved from Lower Egypt to Mersa Matruh 2 Infantrys moved from Cairo to Lower Egypt 1 Elite moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 2 Artillerys and 4 Infantrys moved from Erzurum to Georgia 3 Infantrys moved from Adana to Erzurum 1 Artillery and 3 Infantrys moved from W.Iran to Erzurum 1 Tank moved from W.Iran to Georgia 2 ArmoredCars and 1 Tank moved from E.Iran to Erzurum 1 Artillery, 2 Elites and 1 Tank moved from Manchester to 11 Sea Zone 1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone 1 Artillery, 2 Elites and 1 Tank moved from 6 Sea Zone to Lapland 1 Artillery moved from Murmansk to Lapland 2 Transports moved from 6 Sea Zone to 11 Sea Zone 1 Artillery moved from Wales to Manchester 1 Artillery, 1 Elite and 9 Infantrys moved from N.French Indochina to Kwangsi 1 Tank moved from N.French Indochina to Kwangsi 1 AAGun and 1 Infantry moved from N.Thailand to N.French Indochina 3 Tanks moved from N.Thailand to Kwangsi 1 Infantry moved from S.French Indochina to N.French Indochina 4 Artillerys and 4 Infantrys moved from Bangkok to Malaya Place Units - British 1 Cruiser and 2 Transports placed in 110 Sea Zone 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Manchester 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Wales 2 Infantrys and 1 Tank placed in W.Iran 2 Infantrys and 1 Tank placed in E.Iran 1 Destroyer and 1 Transport placed in 110 Sea Zone 1 Adv.Fighter placed in Malaya 1 Adv.Fighter and 5 Infantrys placed in Cairo 3 Infantrys placed in Italian East Africa Turning on Edit Mode EDIT: Removing units owned by British from 63 Sea Zone: 1 Cruiser and 1 Transport EDIT: Adding units owned by British to 110 Sea Zone: 1 B.Transport and 1 Cruiser EDIT: Turning off Edit Mode Turn Complete - British British collect 139 PUs; end with 183 PUsCombat Hit Differential Summary :
Italians regular : -0.00 British regular : -1.00 Italians AA : 0.83 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 2 Cruisers moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Infantry moved from 111 Sea Zone to Mindoro Americans take Mindoro from Yamamoto 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Hisaichi 2 Infantrys moved from Java to 110 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao Americans take Mindanao from Hisaichi 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Americans take Palawan from Hisaichi 4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Dutch take Jilolo from Hisaichi Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 93 Sea Zone Anzac attack with 4 Adv.Fighters Yamamoto defend with 1 Destroyer Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao 1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Townsville to Hollandia 1 Artillery and 5 Infantrys moved from West Papua to Hollandia 4 Infantrys moved from Port Moresby to West Papua 1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone 4 Infantrys moved from New South Wales to South Australia Place Units - Anzac 2 Transports placed in 113 Sea Zone 1 Infantry placed in Townsville 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Adv.Fighter and 1 Artillery placed in Broome Anzac undo move 3. 1 Elite placed in Broome 1 Artillery and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : -1.00 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 2 Cruisers moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Infantry moved from 111 Sea Zone to Mindoro Americans take Mindoro from Yamamoto 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Hisaichi 2 Infantrys moved from Java to 110 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao Americans take Mindanao from Hisaichi 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Americans take Palawan from Hisaichi 4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Dutch take Jilolo from Hisaichi Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 93 Sea Zone Anzac attack with 4 Adv.Fighters Yamamoto defend with 1 Destroyer Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao 1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Townsville to Hollandia 1 Artillery and 5 Infantrys moved from West Papua to Hollandia 4 Infantrys moved from Port Moresby to West Papua 1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone 4 Infantrys moved from New South Wales to South Australia Place Units - Anzac 2 Transports placed in 113 Sea Zone 1 Infantry placed in Townsville 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Adv.Fighter and 1 Artillery placed in Broome Anzac undo move 3. 1 Elite placed in Broome 1 Artillery and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : -1.00 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Dutch 4 Infantrys, 1 Mech.Inf and 2 Tanks moved from Andalusia to La Mancha Purchase Units - Dutch Dutch buy 1 Destroyer, 2 Infantrys and 4 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in La Mancha Dutch attack with 4 Infantrys, 1 Mech.Inf and 2 Tanks Neutral defend with 2 Infantrys Dutch roll dice for 4 Infantrys, 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in La Mancha Dutch loses 0 PUs for violating La Manchas neutrality. Dutch win, taking La Mancha from Neutral with 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - Dutch 1 Artillery and 1 Elite moved from Mauritania to 31 Sea Zone 1 ArmoredCar and 1 Infantry moved from W.Morocco to 31 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from 31 Sea Zone to Andalusia 1 ArmoredCar moved from Amazon to 32 Sea Zone 1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 34 Sea Zone 1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania 1 Transport moved from 34 Sea Zone to 32 Sea Zone Place Units - Dutch 1 Destroyer and 3 Transports placed in 110 Sea Zone 1 Transport placed in 32 Sea Zone 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Neutral regular : -0.67 Dutch regular : -0.17 -
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere 1 Elite and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere 1 Elite and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Romanians 2 ArmoredCars and 5 Infantrys moved from Odessa to Donetsk 2 Artillerys, 2 Elites and 1 Infantry moved from E.Romania to Odessa 1 Tank moved from W.Romania to Odessa 2 Artillerys moved from W.Romania to E.Romania 4 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from Kiev to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 ArmoredCars, 1 Fighter and 5 Infantrys Russians defend with 2 Artillerys, 2 Elites and 1 Tank Romanians roll dice for 2 ArmoredCars, 1 Fighter and 5 Infantrys in Donetsk, round 2 : 1/8 hits, 1.83 expected hits Russians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Romanians lost in Donetsk 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 2 ArmoredCars, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 1/6 hits, 1.50 expected hits Russians roll dice for 2 Artillerys, 1 Elite and 1 Tank in Donetsk, round 3 : 2/4 hits, 1.50 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Donetsk, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 Artillerys and 1 Tank in Donetsk, round 4 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Romanians lost in Donetsk 1 Artillery owned by the Russians lost in Donetsk Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 5 : 3/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Tank in Donetsk, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Romanians: 2 ArmoredCars and 4 Infantrys Casualties for Russians: 2 Artillerys, 2 Elites and 1 Tank Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest 2 Elites and 1 Tank placed in W.Romania Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Russians regular : 0.67 -
@captainwalker With italy done, I think this one is over.
Thanks for the game. did you want another?
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@Entek sure… I’ll play axis this time. Probably get it set up tomorrow…





