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World at War Captain Walker (axis) vs Entek
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TripleA Turn Summary: Finns round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Finns 1 Elite and 4 Infantrys moved from Tampere to Oulu 1 Elite and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Romanians 2 Artillerys, 1 Elite and 3 Infantrys moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 1 Elite and 3 Infantrys Russians defend with 1 Infantry Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 5 Infantrys moved from E.Romania to Odessa 2 Artillerys and 2 Elites moved from Bucharest to E.Romania 2 ArmoredCars moved from W.Romania to Odessa 1 Infantry moved from W.Romania to E.Romania Place Units - Romanians 4 Infantrys placed in Bucharest 2 Artillerys and 1 Tank placed in W.Romania Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : 1.17 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Americans 1 Fighter and 1 L.Fighter moved from 31 Sea Zone to N.Tunisia 1 Artillery, 3 Infantrys and 1 Tank moved from Mauritania to 31 Sea Zone 1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 31 Sea Zone to 42 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 42 Sea Zone to N.Tunisia 2 Bombers moved from E.Morocco to N.Tunisia 1 Infantry moved from N.Algeria to N.Tunisia 1 Artillery, 1 Elite and 1 Marine moved from S.Algeria to N.Tunisia 2 ArmoredCars moved from S.Algeria to N.Tunisia 1 T.Boat moved from 86 Sea Zone to 94 Sea Zone 1 T.Boat moved from 86 Sea Zone to 101 Sea Zone 1 Submarine moved from 86 Sea Zone to 76 Sea Zone 3 Adv.Fighters moved from 86 Sea Zone to 94 Sea Zone 3 Adv.Fighters moved from 86 Sea Zone to 101 Sea Zone 1 Bomber moved from Saipan to 94 Sea Zone 1 Bomber moved from Saipan to 101 Sea Zone 1 S.Bomber moved from Saipan to 76 Sea Zone 4 Adv.Fighters moved from 86 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from 86 Sea Zone to 94 Sea Zone 3 Adv.Fighters moved from 86 Sea Zone to 101 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 9 Infantrys, 3 Submarines, 2 T.Boats, 1 Tank and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in 101 Sea Zone Americans attack with 6 Adv.Fighters, 1 Bomber and 1 T.Boat Yamamoto defend with 1 Destroyer Americans roll dice for 6 Adv.Fighters, 1 Bomber and 1 T.Boat in 101 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 101 Sea Zone Americans win with 6 Adv.Fighters, 1 Bomber and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 76 Sea Zone Americans attack with 5 Adv.Fighters, 1 S.Bomber and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 Adv.Fighters and 1 S.Bomber in 76 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 5 Adv.Fighters and 1 S.Bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 94 Sea Zone Americans attack with 5 Adv.Fighters, 1 Bomber and 1 T.Boat Yamamoto defend with 1 Destroyer Americans roll dice for 5 Adv.Fighters, 1 Bomber and 1 T.Boat in 94 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Americans lost in 94 Sea Zone 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone Americans win with 5 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 T.Boat Casualties for Yamamoto: 1 Destroyer Battle in N.Tunisia Americans attack with 2 ArmoredCars, 2 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 4 Infantrys, 1 L.Fighter, 1 Marine and 1 Tank Italians defend with 1 Artillery and 4 Infantrys Americans roll dice for 1 Cruiser in N.Tunisia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 ArmoredCars, 2 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 4 Infantrys, 1 L.Fighter, 1 Marine and 1 Tank in N.Tunisia, round 2 : 9/15 hits, 5.83 expected hits Germans roll dice for 1 Artillery and 4 Infantrys in N.Tunisia, round 2 : 1/5 hits, 1.67 expected hits 1 ArmoredCar owned by the Americans lost in N.Tunisia 4 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in N.Tunisia Americans win, taking N.Tunisia from Germans with 1 ArmoredCar, 2 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 4 Infantrys, 1 L.Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 8 Casualties for Americans: 1 ArmoredCar Casualties for Italians: 1 Artillery and 4 Infantrys Non Combat Move - Americans 2 Bombers moved from N.Tunisia to E.Morocco 4 Infantrys and 3 Tanks moved from S.Algeria to S.Tunisia 1 Fighter moved from N.Tunisia to 42 Sea Zone 1 L.Fighter moved from N.Tunisia to 42 Sea Zone 1 Infantry moved from Rio de Oro to 31 Sea Zone 1 Infantry and 1 T.Boat moved from 31 Sea Zone to 41 Sea Zone 1 Infantry moved from 41 Sea Zone to N.Algeria 1 Carrier, 4 Destroyers and 3 Submarines moved from 31 Sea Zone to 42 Sea Zone 1 Tank moved from E.Morocco to S.Tunisia 8 Infantrys moved from E.Morocco to S.Algeria 2 Artillerys moved from E.Morocco to S.Algeria 2 Tanks moved from W.Morocco to S.Algeria 1 Artillery and 6 Infantrys moved from W.Morocco to E.Morocco 1 Tank moved from Rio de Oro to W.Morocco 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from Rio de Oro to Mauritania 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Artillery moved from Salvador to 35 Sea Zone 5 Infantrys moved from Bahia to 35 Sea Zone 1 Artillery, 2 B.Transports and 5 Infantrys moved from 35 Sea Zone to 36 Sea Zone 1 Artillery and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 2 Tanks moved from Rio De Janeiro to Bahia 1 S.Bomber moved from 76 Sea Zone to Saipan 1 Bomber moved from 94 Sea Zone to Saipan 1 Bomber moved from 101 Sea Zone to Saipan 6 Adv.Fighters moved from 101 Sea Zone to 86 Sea Zone 5 Adv.Fighters moved from 94 Sea Zone to 86 Sea Zone 5 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone 2 Adv.Fighters, 1 Carrier and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone 2 Infantrys moved from Wake to 88 Sea Zone 2 Infantrys and 1 Transport moved from 88 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Midway to 89 Sea Zone 2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Adv.Fighters moved from 83 Sea Zone to Wake 1 Artillery and 2 Infantrys moved from San Francisco to 83 Sea Zone 1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 83 Sea Zone to 89 Sea Zone 1 Artillery and 2 Infantrys moved from 89 Sea Zone to Midway 1 Infantry moved from Washington to Northeast USA Place Units - Americans 1 Battleship and 2 T.Boats placed in 86 Sea Zone 3 Infantrys placed in South Atlantic USA 2 Transports placed in 31 Sea Zone 1 B.Transport placed in 35 Sea Zone 1 Artillery placed in Salvador 1 Transport placed in 83 Sea Zone 3 Submarines placed in 91 Sea Zone 2 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank placed in San Francisco 1 Infantry placed in South Central USA 2 Infantrys placed in Wake 1 Infantry placed in San Francisco Americans undo move 8. 1 Tank placed in Rio de Oro 2 Adv.Fighters, 1 Artillery and 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 128 PUs; end with 128 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 1.50 Germans regular : -0.67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Germans 2 ArmoredCars moved from Krakow to East Prussia 2 Artillerys and 2 Infantrys moved from Brest to Minsk 1 Artillery, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev 2 Artillerys and 5 Infantrys moved from Krakow to Brest 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 1 Adv.Fighter moved from Kiev to East Prussia Purchase Units - Germans Germans buy 4 Artillerys, 2 Destroyers, 27 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 2 Artillerys and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in East Prussia Germans attack with 1 Adv.Fighter and 2 ArmoredCars Russians defend with 1 Infantry Germans roll dice for 1 Adv.Fighter and 2 ArmoredCars in East Prussia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Adv.Fighter moved from East Prussia to Kiev 2 Artillerys moved from Hamburg to Pomerania 1 Infantry moved from Hamburg to Pomerania 5 Infantrys moved from Bohemia to Krakow 2 Infantrys moved from Rhine to Hamburg 1 Bomber moved from Rhine to Netherlands Place Units - Germans 2 Destroyers and 2 Submarines placed in 22 Sea Zone 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Krakow 1 Artillery and 4 Infantrys placed in Bohemia 2 Infantrys placed in Hamburg 3 Infantrys placed in Normandy 3 Infantrys placed in Bavaria 4 Infantrys placed in Rhine 7 Infantrys placed in Berlin Turn Complete - Germans Germans collect 96 PUs; end with 96 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 -
TripleA Manual Gamesave Post: Russians round 13
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 13 Combat Move - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Russians 1 Infantry moved from Vyborg to Kotka Russians take Kotka from Finns 2 Infantrys moved from Latvia to East Prussia 1 Adv.Fighter moved from Leningrad to East Prussia 1 Adv.Fighter moved from Leningrad to Minsk 2 Adv.Fighters moved from Kursk to Minsk 5 Infantrys moved from Kursk to Minsk 2 ArmoredCars moved from Yaroslavl to Minsk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 4 Infantrys moved from Rostov to Donetsk 1 Tank moved from Stalingrad to Donetsk 1 Artillery and 1 Elite moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk Purchase Units - Russians Russians buy 4 Artillerys, 5 Elites, 2 HeavyTanks, 21 Infantrys, 2 Mech.Rockets and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Minsk Russians attack with 3 Adv.Fighters, 2 ArmoredCars and 5 Infantrys Germans defend with 2 Artillerys and 2 Infantrys Russians roll dice for 3 Adv.Fighters, 2 ArmoredCars and 5 Infantrys in Minsk, round 2 : 4/10 hits, 3.00 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 4/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 2 ArmoredCars owned by the Russians lost in Minsk 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 3 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 ArmoredCars and 2 Infantrys Casualties for Germans: 2 Artillerys and 2 Infantrys Battle in East Prussia Russians attack with 1 Adv.Fighter and 2 Infantrys Germans defend with 2 ArmoredCars Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 ArmoredCars in East Prussia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 ArmoredCars in East Prussia, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in East Prussia Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in East Prussia, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in East Prussia Russians roll dice for 1 Adv.Fighter and 1 Infantry in East Prussia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in East Prussia, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in East Prussia Russians win, taking East Prussia from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 1 Infantry Battle in Donetsk Russians attack with 2 Artillerys, 1 Bomber, 2 Elites, 4 Infantrys and 1 Tank Romanians defend with 2 Artillerys, 1 Elite and 3 Infantrys Russians roll dice for 2 Artillerys, 1 Bomber, 2 Elites, 4 Infantrys and 1 Tank in Donetsk, round 2 : 3/10 hits, 3.50 expected hits Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Donetsk, round 2 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Russians lost in Donetsk 3 Infantrys owned by the Romanians lost in Donetsk Russians roll dice for 2 Artillerys, 1 Bomber, 2 Elites and 1 Tank in Donetsk, round 3 : 3/6 hits, 2.83 expected hits Romanians roll dice for 2 Artillerys and 1 Elite in Donetsk, round 3 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Romanians and 2 Artillerys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber, 2 Elites and 1 Tank remaining. Battle score for attacker is 9 Casualties for Russians: 4 Infantrys Casualties for Romanians: 2 Artillerys, 1 Elite and 3 Infantrys Non Combat Move - Russians 1 Bomber moved from Donetsk to Moscow 1 Artillery, 1 Elite and 6 Infantrys moved from Tula to Kursk 1 Artillery, 1 Elite and 1 Tank moved from Rostov to Kursk 1 HeavyTank moved from Georgia to Kursk 1 Artillery, 1 Elite and 2 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 1 Infantry moved from Lapland to N.Karelia 1 Artillery, 1 Elite and 6 Infantrys moved from S.Karelia to Vyborg 4 ArmoredCars and 1 Mech.Rocket moved from Yaroslavl to Vyborg 10 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Vologda to S.Karelia 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Mech.Rocket moved from Gorky to Vyborg 2 Tanks moved from Leningrad to Vyborg 2 Tanks moved from Moscow to Kursk 1 Artillery and 1 Elite moved from Moscow to Yaroslavl 6 Infantrys moved from Moscow to Yaroslavl 4 ArmoredCars moved from Kuybyshev to Rostov 1 Mech.Rocket moved from Sverdlovsk to Vologda 4 Infantrys moved from Sverdlovsk to Perm 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 3 Infantrys moved from Hulunbuir to Peking 1 Infantry moved from Chita to Hulunbuir 6 Infantrys moved from Chita to Heilungchiang 4 Infantrys moved from N.Buryat Mongolia to Chita 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 4 Infantrys moved from Evenkia to Olyokminsk 4 ArmoredCars moved from Sibirsky to Olyokminsk 1 Adv.Fighter moved from East Prussia to Leningrad 3 Adv.Fighters moved from Minsk to Kursk 3 Artillerys and 3 Elites moved from Leningrad to Vyborg Place Units - Russians 2 Infantrys and 2 Tanks placed in Leningrad 1 HeavyTank and 3 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite, 1 HeavyTank and 2 Infantrys placed in Stalingrad 2 Artillerys, 3 Elites, 3 Infantrys and 2 Tanks placed in Moscow 2 Infantrys placed in Tashkent 3 Infantrys and 2 Mech.Rockets placed in Sverdlovsk 5 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 117 PUs; end with 117 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Germans regular : 2.67 Russians regular : -0.50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Italians 1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports moved from 47 Sea Zone to 46 Sea Zone 12 Infantrys moved from Rome to 46 Sea Zone 12 Infantrys moved from 46 Sea Zone to Campania 3 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 26 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Campania Italians attack with 15 Infantrys British defend with 10 Infantrys and 1 Tank Italians roll dice for 1 Cruiser in Campania, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 15 Infantrys in Campania, round 2 : 5/15 hits, 2.50 expected hits British roll dice for 10 Infantrys and 1 Tank in Campania, round 2 : 7/11 hits, 3.83 expected hits 7 Infantrys owned by the Italians lost in Campania 5 Infantrys owned by the British lost in Campania Italians roll dice for 8 Infantrys in Campania, round 3 : 1/8 hits, 1.33 expected hits British roll dice for 5 Infantrys and 1 Tank in Campania, round 3 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Italians lost in Campania 1 Infantry owned by the British lost in Campania Italians roll dice for 5 Infantrys in Campania, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 4 Infantrys and 1 Tank in Campania, round 4 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Italians lost in Campania 1 Infantry owned by the British lost in Campania Italians roll dice for 3 Infantrys in Campania, round 5 : 1/3 hits, 0.50 expected hits British roll dice for 3 Infantrys and 1 Tank in Campania, round 5 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Italians lost in Campania 1 Infantry owned by the British lost in Campania Italians roll dice for 1 Infantry in Campania, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 2 Infantrys and 1 Tank in Campania, round 6 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Italians lost in Campania British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -14 Casualties for Italians: 15 Infantrys Casualties for British: 8 Infantrys Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 Adv.Fighter EDIT: Adding units owned by Italians to Rome: 1 Adv.Fighter EDIT: Turning off Edit Mode 10 Infantrys placed in Rome 4 Infantrys placed in Tunis 5 Infantrys placed in Lombardy 4 Infantrys placed in Greece 3 Infantrys placed in Provence Turn Complete - Italians Italians collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians regular : 2.17 British regular : 4.50 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - French 1 Artillery, 1 Elite, 9 Infantrys and 1 Tank moved from Ankara to Bursa 2 Mech.Infs moved from Syria to Bursa Purchase Units - French French buy 2 ArmoredCars, 1 Destroyer, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 4 PUs; Combat - French Battle in Bursa French attack with 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank French roll dice for 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 2 : 1/14 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the French lost in Bursa French roll dice for 1 Artillery, 1 Elite, 8 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 3 : 4/13 hits, 3.67 expected hits Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the French lost in Bursa 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bursa French roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 4 : 1/12 hits, 3.50 expected hits Neutral roll dice for 1 Bunker in Bursa, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Bursa French loses 0 PUs for violating Bursas neutrality. French win, taking Bursa from Neutral with 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13 Casualties for French: 2 Infantrys Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank Non Combat Move - French 1 Infantry moved from Tripoli to S.Tunisia 2 Artillerys, 1 Elite and 1 Infantry moved from S.Algeria to S.Tunisia 1 Adv.Fighter and 1 Tank moved from E.Morocco to S.Tunisia 1 Adv.Fighter moved from S.Tunisia to Malta 1 Artillery and 5 Infantrys moved from E.Morocco to S.Algeria 1 Mech.Inf moved from W.Morocco to S.Tunisia 1 Artillery and 1 Elite moved from W.Morocco to E.Morocco 2 Tanks moved from Mauritania to E.Morocco 1 Infantry moved from French Equatorial Africa to Darfur 1 Tank moved from French Equatorial Africa to Mauritania 2 Infantrys moved from Syria to Adana Place Units - French 1 Destroyer and 1 Transport placed in 41 Sea Zone 2 Infantrys placed in E.Morocco 2 ArmoredCars and 1 Tank placed in French Equatorial Africa 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 45 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : -5.00 Neutral regular : -2.50 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Yamamoto 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 Destroyers, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in 85 Sea Zone 4 Infantrys placed in Tokyo 1 Elite and 2 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Infantry moved from Shanghai to Kiangsi 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 4 Infantrys and 6 Tanks moved from Hunan to Kwangtung 1 Infantry and 1 Tank moved from Kwangsi to Kwangtung 2 Tanks moved from Hupeh to Kwangtung Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangtung Chinese attack with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks Yamamoto defend with 6 Infantrys Chinese roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks in Kwangtung, round 2 : 6/27 hits, 11.17 expected hits Yamamoto roll dice for 6 Infantrys in Kwangtung, round 2 : 0/6 hits, 2.00 expected hits 6 Infantrys owned by the Yamamoto lost in Kwangtung Chinese win, taking Kwangtung from Yamamoto with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 6 Infantrys Battle in Kiangsi Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi Chinese win, taking Kiangsi from Yamamoto with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters and 1 Fighter moved from Kwangtung to N.French Indochina 3 Elites moved from Hupeh to Shansi 3 Infantrys and 1 Tank moved from Chahar to Peking 3 Infantrys moved from Suiyuan to Chahar 4 Tanks moved from Shensi to Hunan 3 Infantrys moved from Hupeh to Hunan 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Shensi 3 Tanks moved from Gobi Altai to Suiyuan 6 Infantrys moved from E.Qinghai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 1 Artillery, 1 Elite and 1 Infantry placed in Hupeh 1 Artillery, 4 Infantrys and 1 Tank placed in Hsining 1 Mech.Inf and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.33 Chinese regular : -5.17 -
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Hisaichi 1 B.Transport, 1 Battleship, 3 Destroyers, 4 Submarines and 3 Transports moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Hisaichi Hisaichi buy 16 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Hisaichi Place Units - Hisaichi 4 Infantrys placed in Liaoning 8 Infantrys placed in Changchun 4 Infantrys placed in Davao Turn Complete - Hisaichi Hisaichi collect 33 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - British 2 Fighters moved from Malta to Rome 2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Rome 1 Fighter moved from Corsica to Rome 1 Battleship moved from 48 Sea Zone to 50 Sea Zone 2 Artillerys and 2 Elites moved from Tobruk to 48 Sea Zone 2 Artillerys and 2 Elites moved from El Agheila to 48 Sea Zone 1 Artillery and 3 Elites moved from Tripoli to 48 Sea Zone 5 Artillerys, 2 Cruisers, 7 Elites and 5 Transports moved from 48 Sea Zone to 50 Sea Zone 5 Artillerys and 7 Elites moved from 50 Sea Zone to Rome 2 Infantrys and 1 Tank moved from Campania to Rome Purchase Units - British British buy 4 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 3 Transports; Remaining resources: 0 PUs; Combat - British Battle in Rome British attack with 2 Adv.Fighters, 5 Artillerys, 7 Elites, 5 Fighters, 2 Infantrys and 1 Tank Italians defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 10 Infantrys Italians roll AA dice in Rome : 2/7 hits, 1.17 expected hits 2 Fighters owned by the British lost in Rome British roll dice for 1 Battleship and 2 Cruisers in Rome, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Italians 1 Infantry owned by the Italians lost in Rome British roll dice for 2 Adv.Fighters, 5 Artillerys, 7 Elites, 3 Fighters, 2 Infantrys and 1 Tank in Rome, round 2 : 7/20 hits, 7.67 expected hits Italians roll dice for 1 Adv.Fighter, 1 Bunker and 9 Infantrys in Rome, round 2 : 4/11 hits, 4.17 expected hits 2 Elites owned by the British and 2 Infantrys owned by the British lost in Rome 7 Infantrys owned by the Italians lost in Rome British roll dice for 2 Adv.Fighters, 5 Artillerys, 5 Elites, 3 Fighters and 1 Tank in Rome, round 3 : 6/16 hits, 6.67 expected hits Italians roll dice for 1 Adv.Fighter, 1 Bunker and 2 Infantrys in Rome, round 3 : 2/4 hits, 1.83 expected hits 2 Fighters owned by the British lost in Rome 1 Bunker owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rome British captures 44PUs while taking Italians capital British win, taking Rome from Italians with 2 Adv.Fighters, 5 Artillerys, 5 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6 Casualties for British: 2 Elites, 4 Fighters and 2 Infantrys Casualties for Italians: 1 Adv.Fighter, 1 Bunker and 10 Infantrys Non Combat Move - British 2 Adv.Fighters moved from Rome to 48 Sea Zone 1 Fighter moved from Rome to 48 Sea Zone 1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 56 Sea Zone to 48 Sea Zone 1 Artillery and 1 Elite moved from 48 Sea Zone to Tripoli 3 Tanks moved from Lower Egypt to Tobruk 3 Infantrys moved from Lower Egypt to Mersa Matruh 2 Infantrys moved from Cairo to Lower Egypt 1 Elite moved from Cairo to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 2 Artillerys and 4 Infantrys moved from Erzurum to Georgia 3 Infantrys moved from Adana to Erzurum 1 Artillery and 3 Infantrys moved from W.Iran to Erzurum 1 Tank moved from W.Iran to Georgia 2 ArmoredCars and 1 Tank moved from E.Iran to Erzurum 1 Artillery, 2 Elites and 1 Tank moved from Manchester to 11 Sea Zone 1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone 1 Artillery, 2 Elites and 1 Tank moved from 6 Sea Zone to Lapland 1 Artillery moved from Murmansk to Lapland 2 Transports moved from 6 Sea Zone to 11 Sea Zone 1 Artillery moved from Wales to Manchester 1 Artillery, 1 Elite and 9 Infantrys moved from N.French Indochina to Kwangsi 1 Tank moved from N.French Indochina to Kwangsi 1 AAGun and 1 Infantry moved from N.Thailand to N.French Indochina 3 Tanks moved from N.Thailand to Kwangsi 1 Infantry moved from S.French Indochina to N.French Indochina 4 Artillerys and 4 Infantrys moved from Bangkok to Malaya Place Units - British 1 Cruiser and 2 Transports placed in 110 Sea Zone 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Manchester 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Wales 2 Infantrys and 1 Tank placed in W.Iran 2 Infantrys and 1 Tank placed in E.Iran 1 Destroyer and 1 Transport placed in 110 Sea Zone 1 Adv.Fighter placed in Malaya 1 Adv.Fighter and 5 Infantrys placed in Cairo 3 Infantrys placed in Italian East Africa Turning on Edit Mode EDIT: Removing units owned by British from 63 Sea Zone: 1 Cruiser and 1 Transport EDIT: Adding units owned by British to 110 Sea Zone: 1 B.Transport and 1 Cruiser EDIT: Turning off Edit Mode Turn Complete - British British collect 139 PUs; end with 183 PUsCombat Hit Differential Summary :
Italians regular : -0.00 British regular : -1.00 Italians AA : 0.83 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 2 Cruisers moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Infantry moved from 111 Sea Zone to Mindoro Americans take Mindoro from Yamamoto 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Hisaichi 2 Infantrys moved from Java to 110 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao Americans take Mindanao from Hisaichi 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Americans take Palawan from Hisaichi 4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Dutch take Jilolo from Hisaichi Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 93 Sea Zone Anzac attack with 4 Adv.Fighters Yamamoto defend with 1 Destroyer Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao 1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Townsville to Hollandia 1 Artillery and 5 Infantrys moved from West Papua to Hollandia 4 Infantrys moved from Port Moresby to West Papua 1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone 4 Infantrys moved from New South Wales to South Australia Place Units - Anzac 2 Transports placed in 113 Sea Zone 1 Infantry placed in Townsville 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Adv.Fighter and 1 Artillery placed in Broome Anzac undo move 3. 1 Elite placed in Broome 1 Artillery and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : -1.00 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 2 Cruisers moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Infantry moved from 111 Sea Zone to Mindoro Americans take Mindoro from Yamamoto 2 Infantrys moved from Java to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Hisaichi 2 Infantrys moved from Java to 110 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao Americans take Mindanao from Hisaichi 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Flores to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Americans take Palawan from Hisaichi 4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Dutch take Jilolo from Hisaichi Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in 93 Sea Zone Anzac attack with 4 Adv.Fighters Yamamoto defend with 1 Destroyer Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Anzac 4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Mindanao 1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone 1 Adv.Fighter moved from Townsville to Hollandia 1 Artillery and 5 Infantrys moved from West Papua to Hollandia 4 Infantrys moved from Port Moresby to West Papua 1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone 4 Infantrys moved from New South Wales to South Australia Place Units - Anzac 2 Transports placed in 113 Sea Zone 1 Infantry placed in Townsville 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Adv.Fighter and 1 Artillery placed in Broome Anzac undo move 3. 1 Elite placed in Broome 1 Artillery and 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : -1.00 -
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Dutch 4 Infantrys, 1 Mech.Inf and 2 Tanks moved from Andalusia to La Mancha Purchase Units - Dutch Dutch buy 1 Destroyer, 2 Infantrys and 4 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in La Mancha Dutch attack with 4 Infantrys, 1 Mech.Inf and 2 Tanks Neutral defend with 2 Infantrys Dutch roll dice for 4 Infantrys, 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in La Mancha Dutch loses 0 PUs for violating La Manchas neutrality. Dutch win, taking La Mancha from Neutral with 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - Dutch 1 Artillery and 1 Elite moved from Mauritania to 31 Sea Zone 1 ArmoredCar and 1 Infantry moved from W.Morocco to 31 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from 31 Sea Zone to Andalusia 1 ArmoredCar moved from Amazon to 32 Sea Zone 1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone 1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 34 Sea Zone 1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania 1 Transport moved from 34 Sea Zone to 32 Sea Zone Place Units - Dutch 1 Destroyer and 3 Transports placed in 110 Sea Zone 1 Transport placed in 32 Sea Zone 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Neutral regular : -0.67 Dutch regular : -0.17





