Here is a Facebook group for Australian fans of Axis and Allies: www.facebook.com/groups/axisandalliesaustralia
Axis & Allies 1914: Round Robin
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This scenario is where Snow Cats and W.O.L.F. Units are predominantly the main units.
Round One:Red moves from NP base and nearby hex 7 Wolf units to 1VP N. Greenland hex, defended by 3 White Snow Cat units. Hex taken for a lost of 3 Wolf Units/Wolves.
From ice hex three more Wolf units attack a coastal Greenland hex with two Snow Cats/ Cats. Hex taken for a lost of one unit each side. Builds 2 Wolf Units at main base, along with a ice hex, that connects base to a 1 VP island.
Blue 4 Snow Cats from Apogee Base attack 5 Black Wolf units in N. Greenland 1 VP hex. Hex taken with only 1 Snow Cat left. From main base flies Jet to White’s 2 VP island two hexes from NP base.
Builds 2 and 1 Snow Cat for Apogee and Main Blue Bases.
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Black sends 3 Wolf(from NP base)units and retakes N. Greenland hex, for no lost, destroying Blue Snow Cat.
From ice hex, Wolf unit attacks Joe defenders in Apogee Base. A land unit each side is lost, still in the base 1 Blue & White Cat and White Jet left.
Builds a Wolf unit for NP and main Black base. Also a ice hex to attack White Main Base.
White attacks from Apogee Base Snow Cat & Jet attack coastal hex, held by 2 Red Wolf units. Hex taken for no lost, Jet flies back to Apogee Base.
Builds three and one Snow Cat for Apogee and Main White Bases.
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Round Two:
Red 3 Wolf from N. Greenland attack Apogee Base and destroy 2 Snow Cats. All Red forces lost and still at Apogee White Jet and Snow Cats and a Blue Cat.From NP base a Red Wolf goes to N. Greenland hex. Builds 2 Wolf units for NP base and another ice hex that leads to Blue Main Base.
Blue Snow Cat from Apogee Base and Jet from White’s 2 VP island attack N. Greenland 1 VP that’s defended by 3 Black Wolf units. All are lost, the hex is left undefended.
C from Main Blue Base goes below ice hex two spaces from its base and destroys it. Builds Jet and two Cats for main base and Apogee base.
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Black moves a Wolf to its Greenland hex from NP Base. Moves from its main base 2 Wolf units and Rattler towards White Main Base.
These units are a bit of distance from a potential White counterattack, as land units go to a 2 for defense.
Builds 2 & 1 Wolf units for NP And main bases.
White uses Jet and Cat unit from Apogee Base and center hex another Cat unit, to attack N. Greenland hexes defended by a Wolf unit in each hex. Hexes taken with Jet landing on its 2 VP island.
Builds 2 & 1 Snow Cat for Apogee and Main White Base.
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Round Three:
Red moves from its main base, 3 Wolf units and Rattler to its ice hex, builds 2 & 1 Wolf units for NP and its main bases. Along with another ice hex towards Main Blue Base.
Just like Cobra Commander and the Joe’s Admiral have found out, all their forces have slow down, as the troopers are watching the 2026 halftime show.
Blue sends a Cat from Apogee Base to help reinforce White’s both N. Greenland 1VP hexes.
From Main Blue Base a C lands two Cats on ice hex defended by Red three Wolf and Rattler. All Red forces are lost, along with both Snow Cats.
Jet flies to White 2 VP island, builds 2 Cats for Apogee and Main Base.
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Black sends 2 Wolf units from NP Base to attack N. Greenland hex, defended by 2 Cats. All are lost, but, the hex is maybe open for Red to take next round.
Moves C with Wolf one hex above its main base. Builds Wolf for NP and main base.
White sends 2 Cats from Apogee Base to reinforce its N. Greenland hex. From its 2 VP island Jet flies out and back, destroys Red C off Red main base.
C with two Cats land on ice hex from main base, another snow Cat arrives there also. Builds 4 Cats for Main Base.
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Round 4:
Red with 2&1 Wolf units attack N. Greenland hexes, defended by 2 Cats in each hex. Take one hex, and, only take out one Cat in the other hex(for a lost of 2 Wolf units).
Builds 2 Wolf units for NP base & ice hex that finally connects to Blue Main Base( thus trapping Blue C, if Blue C breaks out, destroys for Blue an approach to Red main base).
Blue moves 2 Snow Cats, from Blue Main Base, up the ice hexes towards Red main base.
Two Cats from Apogee Base retake N. Greenland hex, for no lost, destroying Red Wolf units. From other N. Greenland hex a Cat attacks NP base, along with Jet from White 2 VP island.
Blue loses the Jet, in order to let the Snow Cat to continue the attack, the remaining lone Wolf unit lost, NP base has fallen!
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Red with 2&1 Wolf units attack N. Greenland hexes, defended by 2 Cats in each hex. Take one hex, and, only take out one Cat in the other hex(for a lost of 2 Wolf units).
Builds 2 Wolf units for NP base & ice hex that finally connects to Blue Main Base( thus trapping Blue C, if Blue C breaks out, destroys for Blue an approach to Red main base).
Blue moves 2 Snow Cats, from Blue Main Base, up the ice hexes towards Red main base.
Two Cats from Apogee Base retake N. Greenland hex, for no lost, destroying Red Wolf units. From other N. Greenland hex a Cat attacks NP base, along with Jet from White 2 VP island.
Blue loses the Jet, in order to let the Snow Cat to continue the attack, the remaining lone Wolf unit lost, NP base has fallen!
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House rule to let the round finish.
Black attacks 3 Cats on ice hex with C landing a Wolf unit, and, another 2 Wolf units attack the ice hex. Previously Rattler from nearby hex, touching the ice hex, attacks and sinks White C off ice hex.
All White forces lost, and, two Wolf units lost. A Wolf unit from main base joins the Rattler, and, two Wolf units built and added to main base.
White sends 4 Snow Cats to ice hex, destroying lone Black Wolf. Builds main base, 4 Snow Cats.
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Except for a Red Wolf unit, there are no Cobra units on the lower board. Upper board there are 3 Black Wolf units and Rattler and C.
Joe units are 9 Snow Cats, 2 Jets and C lower board. For upper board 8 Snow Cats. Joe controls NP base and both upper Greenland hexes.
Four and five reserve funds for Cobra and Joe.
Joe wins!
Except for a Round Robin for Scenario One, I will try to get too in the future.
Next games for all three scenarios, using adding additional units, that are not official, so they will not be Round Robin. Also play by play will be more stream line, to get the game played faster.
Roughly new units are limited, given, not purchased, like Heavy fighter bombers( more like a bomber), atomic and diesel subs.( no nukes, would you trust Cobra with a nuke?), mobile missile units, “ sour grapes” base buster, hover copters, recon. Units.
Later, Thanks, Pellulo





