@hiijohnson Best is to use the latest pre-release. Download here: https://github.com/triplea-game/triplea/releases
NewenR85 (X) v Mike64 G40 OOB # 2
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 106 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to Eastern United States 2 fighters moved from Hawaiian Islands to 62 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.67 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 16 infantry moved from Kansu to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from Eastern United States to 106 Sea Zone 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 106 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to Eastern United States 2 fighters moved from Hawaiian Islands to 62 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 2 fighters moved from Western United States to 30 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 16 infantry moved from Kansu to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from United Kingdom to 91 Sea Zone 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Egypt to 99 Sea Zone 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq Combat - British Battle in 99 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 91 Sea Zone British attack with 4 fighters Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports 1 submarine owned by the Germans submerged British roll dice for 4 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the British lost in 91 Sea Zone 2 destroyers owned by the Germans lost in 91 Sea Zone British roll dice for 2 fighters in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 91 Sea Zone 2 transports owned by the Germans lost in 91 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 22 Casualties for British: 2 fighters Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 0/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 1 infantry owned by the British retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_Axis: 2 infantry Battle in Syria British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Syria 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Syria British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Syria to Egypt 1 bomber moved from Syria to Persia 1 battleship moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Belgian Congo to Kenya 1 transport moved from 81 Sea Zone to 72 Sea Zone 2 fighters moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 artilleries, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : -0.33 Germans regular : 0.33 Neutral_Axis regular : -0.67 British regular : -2.83 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Greece to Romania 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Alexandria to Tunisia 1 armour moved from Morocco to Tunisia Italians take Algeria from French 2 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk Combat - Italians Battle in Trans-Jordan Battle in Tunisia Italians attack with 1 armour and 1 fighter French defend with 2 infantry Italians roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 2/2 hits, 1,00 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Tunisia 2 infantry owned by the French lost in Tunisia French win, taking Trans-Jordan from British with no units remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 fighter Casualties for French: 2 infantry Non Combat Move - Italians Place Units - Italians 2 transports placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
French regular : 1,33 Italians regular : 1,00 -
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.33 ANZAC regular : 1.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0.33 ANZAC regular : 1.67 -
@mike64 Sramble?

-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 armour, 4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 6 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from Romania to Eastern Poland 3 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from Southern France to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 2 armour moved from Germany to Eastern Poland 5 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Alexandria to Southern Italy 1 tactical_bomber moved from Alexandria to Southern Italy 1 fighter moved from Alexandria to YugoslaviaCombat Hit Differential Summary :
-
Yes scramble
-
@mike64

Do you want default casualties? -
please keep both British planes and lose French fighter
-
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 armour, 4 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 6 armour, 6 artilleries, 12 infantry and 1 mech_infantry moved from Romania to Eastern Poland 3 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from Southern France to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 2 armour moved from Germany to Eastern Poland 5 artilleries and 3 infantry moved from Germany to Poland 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Alexandria to Southern Italy 1 tactical_bomber moved from Alexandria to Southern Italy 1 fighter moved from Alexandria to Yugoslavia 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 submarines British defend with 1 carrier, 1 destroyer and 2 fighters; French defend with 1 fighter Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 3 submarines owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits British roll dice for 1 carrier, 1 destroyer and 3 fighters in 109 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in 109 Sea Zone 1 destroyer owned by the British, 1 fighter owned by the French and 1 carrier owned by the British lost in 109 Sea Zone 1 bomber owned by the Germans retreated British win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber, 1 fighter and 3 submarines Casualties for British: 1 carrier and 1 destroyer Casualties for French: 1 fighter 2 fighters owned by the British forced to land in United Kingdom Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 2 aaGuns moved from Slovakia Hungary to Romania Place Units - Germans 1 transport placed in 93 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone 3 armour, 2 artilleries and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 46 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -0,67 British regular : -0,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 5 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Baltic States 3 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Russia 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 9 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Bryansk 2 aaGuns and 18 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 15 infantry moved from Ukraine to Bryansk 2 aaGuns moved from Ukraine to Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 4 artilleries, 2 infantry and 1 tactical_bomber placed in Russia 1 artillery placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 40 Optional[PUs]Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.00 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 3 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Kwangtung to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 4 artilleries, 11 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 4 infantry moved from Chahar to Suiyuyan 3 fighters moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from Yunnan to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry and 3 mech_infantrys moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 17 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 infantry and 3 mech_infantrys moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 carrier and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu 17 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 fighter moved from Egypt to 98 Sea Zone 2 infantry moved from Kenya to Ethiopia 1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia 1 infantry moved from Burma to Shan State 2 infantry moved from Malaya to Shan State 2 fighters moved from India to Shan State 1 bomber moved from Persia to Shan State Combat - British Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 infantry and 1 transport 1 transport owned by the Italians and 1 infantry owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry and 1 transport Battle in Shan State British attack with 1 bomber, 2 fighters and 3 infantry Japanese defend with 3 infantry British roll dice for 1 bomber, 2 fighters and 3 infantry in Shan State, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 bomber, 2 fighters and 3 infantry in Shan State, round 3 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for British: 1 infantry Battle in Ethiopia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Ethiopia 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 infantry moved from Persia to Eastern Persia 3 aaGuns, 8 artilleries and 14 infantry moved from India to Burma 1 fighter moved from Shan State to India 1 bomber and 1 fighter moved from Shan State to Burma 1 fighter moved from Persia to India 1 tactical_bomber moved from Persia to Burma 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 fighter moved from United Kingdom to 101 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 5 infantry Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : -0.67 Italians regular : 0.67 Japanese regular : 0.00 British regular : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in Tunisia Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Tunisia from French, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 2 transports placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 0,00 British regular : -1,00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Germans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33





