oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

  • 25 24

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Turkey to Iraq
            1 artillery moved from Turkey to Northwest Persia
                  Italians take Northwest Persia from British
            1 mech_infantry moved from Greece to Caucasus
                  Italians take Caucasus from Russians
            1 bomber moved from Southern Italy to Iraq
            2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 artillery and 1 bomber
                British defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 bomber in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            2 fighters moved from Greece to Southern Italy
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,5,1
            Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 43 Sea Zone
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.50
    

    Savegame


  • @crockett36 Hey, I believe that when Russia goes into China the Mongolians are out.

  • 25 24 23

    @crockett36 said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:

    @crockett36 Hey, I believe that when Russia goes into China the Mongolians are out.

    They’re still Strict Neutrals, so since Axis declared on the Neutrals, they went to Pro-Allied. So can be activated by any Allied power now.

    Convoy roll for Spain
    [dice 1d6]


  • 1d6: 5

  • 25 24 23

    @dicebot said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:

    1d6: 5

    No convoy damage (forgot to roll when I edited US turn)

  • 25 24 23

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 43 Sea Zone
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.50
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 infantry moved from Archangel to Vologda
            2 bombers moved from Turkey to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers could not land in Vologda and were removed
            1 armour moved from Novgorod to Nenetsia
            1 aaGun and 8 infantry moved from Belarus to Novgorod
            2 bombers, 2 fighters and 2 tactical_bombers moved from Turkey to Southern Italy
            4 infantry moved from Western Germany to France
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 111 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Novgorod
            4 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.50
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 infantry moved from Archangel to Vologda
            2 bombers moved from Turkey to Vologda
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers could not land in Vologda and were removed
            1 armour moved from Novgorod to Nenetsia
            1 aaGun and 8 infantry moved from Belarus to Novgorod
            2 bombers, 2 fighters and 2 tactical_bombers moved from Turkey to Southern Italy
            4 infantry moved from Western Germany to France
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 111 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Novgorod
            4 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Turkey: 1 infantry
            EDIT: Changing ownership of Syria from French to Germans
            EDIT: Changing PUs for Germans from 60 to 61
            EDIT: Adding units owned by Germans to Syria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.50
    

    Savegame

  • 25 24 23

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Italians
            2 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Ukraine to Vologda
            1 artillery and 5 infantry moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 2 artilleries and 7 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 7 infantry in Caucasus, round 2 : 3/9 hits, 2.17 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Rostov to Caucasus
            2 artilleries moved from Ukraine to Bryansk
            1 aaGun and 2 infantry moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Rostov
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
            1 armour and 1 mech_infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : -0.33
    Russians regular : 1.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    sorry. I am up :) I have overlooked it

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right


  • @oysteilo said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:

    There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right

    It appears it is okay as it is and I am incorrect above

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 7x factory_major; Remaining resources: 49 PUs; 4 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Yunnan
            1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Philippines to Yunnan
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
            2 fighters moved from Shantung to Yunnan
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 battleship moved from 45 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
            2 fighters moved from Manchuria to 18 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 cruisers moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 carrier, 2 cruisers and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers
                British defend with 2 aaGuns, 3 artilleries and 10 infantry
                    British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 11/23 hits, 11.33 expected hits
                    Chinese roll dice for 2 aaGuns, 3 artilleries and 10 infantry in Yunnan, round 2 : 5/13 hits, 4.33 expected hits
                    4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    2 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers in Yunnan, round 3 : 10/18 hits, 10.33 expected hits
                    Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    3 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for British: 2 aaGuns, 3 artilleries and 10 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
            2 fighters moved from 18 Sea Zone to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            3 tactical_bombers moved from Yunnan to French Indo China
            2 bombers moved from Yunnan to French Indo China
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Yunnan to French Indo China
            1 transport moved from 45 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            5 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
            Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.67
    Japanese regular : -1.00
    British AA : -1.00
    ANZAC regular : -0.33
    UK_Pacific regular : -0.33
    

    Savegame

  • 25 24 23

    @crockett36 USA/China is up

  • 2026 25 24 23 22 19 18

    @Stucifer I’m on it.

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