@zlefin I need scramble orders for 97.
oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Turkey to Iraq 1 artillery moved from Turkey to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Greece to Caucasus Italians take Caucasus from Russians 1 bomber moved from Southern Italy to Iraq 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia Italians take Nenetsia from Russians Combat - Italians Battle in Iraq Italians attack with 1 artillery and 1 bomber British defend with 1 artillery Italians roll dice for 1 artillery and 1 bomber in Iraq, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 fighters moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,5,1 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 43 Sea Zone 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50 -
@crockett36 Hey, I believe that when Russia goes into China the Mongolians are out.
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@crockett36 said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:
@crockett36 Hey, I believe that when Russia goes into China the Mongolians are out.
They’re still Strict Neutrals, so since Axis declared on the Neutrals, they went to Pro-Allied. So can be activated by any Allied power now.
Convoy roll for Spain
[dice 1d6] -
1d6: 5
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@dicebot said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:
1d6: 5
No convoy damage (forgot to roll when I edited US turn)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 43 Sea Zone 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.50 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Archangel to Vologda 2 bombers moved from Turkey to Vologda Combat - Germans Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers could not land in Vologda and were removed 1 armour moved from Novgorod to Nenetsia 1 aaGun and 8 infantry moved from Belarus to Novgorod 2 bombers, 2 fighters and 2 tactical_bombers moved from Turkey to Southern Italy 4 infantry moved from Western Germany to France 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 111 Sea Zone to 113 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Novgorod 4 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Archangel to Vologda 2 bombers moved from Turkey to Vologda Combat - Germans Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers could not land in Vologda and were removed 1 armour moved from Novgorod to Nenetsia 1 aaGun and 8 infantry moved from Belarus to Novgorod 2 bombers, 2 fighters and 2 tactical_bombers moved from Turkey to Southern Italy 4 infantry moved from Western Germany to France 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 111 Sea Zone to 113 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Novgorod 4 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Turkey: 1 infantry EDIT: Changing ownership of Syria from French to Germans EDIT: Changing PUs for Germans from 60 to 61 EDIT: Adding units owned by Germans to Syria: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Ukraine to Vologda 1 artillery and 5 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 artilleries and 7 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 artilleries and 7 infantry in Caucasus, round 2 : 3/9 hits, 2.17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Rostov to Caucasus 2 artilleries moved from Ukraine to Bryansk 1 aaGun and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from Vologda to Russia 2 infantry moved from Russia to Vologda Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : -0.33 Russians regular : 1.67 -
sorry. I am up :) I have overlooked it
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There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right
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@oysteilo said in oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup:
There is something that does not look right in mongolia. Ulaanbataar can not turn american. I think the mongolians should be pro allies now afer the axis attack on the neutrals. And technically I think the americab mech can activate Ulaanbataar, but the territory will turn soviet and the infantry will be red. I dont have a lot of experience with this situation, but I think this is right
It appears it is okay as it is and I am incorrect above
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 7x factory_major; Remaining resources: 49 PUs; 4 SuicideAttackTokens; Japanese buy 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Yunnan 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 2 fighters moved from Shantung to Yunnan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone 2 fighters moved from Manchuria to 18 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 cruisers moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 45 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 carrier, 2 cruisers and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 2 cruisers and 1 destroyer in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 2 aaGuns, 3 artilleries and 10 infantry British roll AA dice in Yunnan : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 11/23 hits, 11.33 expected hits Chinese roll dice for 2 aaGuns, 3 artilleries and 10 infantry in Yunnan, round 2 : 5/13 hits, 4.33 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan 2 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 7 tactical_bombers in Yunnan, round 3 : 10/18 hits, 10.33 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan 3 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 3 artilleries and 10 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from Yunnan to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters moved from 18 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 transport moved from 45 Sea Zone to 55 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 5 infantry placed in Japan 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.67 Japanese regular : -1.00 British AA : -1.00 ANZAC regular : -0.33 UK_Pacific regular : -0.33 -
@crockett36 USA/China is up
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@Stucifer I’m on it.





