2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
TRS Entek v dawg (Axis)
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - British 2 Fighters moved from Bengal to sz66 1 Cruiser and 1 Destroyer moved from sz63 to sz66 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 B.Carrier, 2 Infantrys and 2 Transports moved from sz63 to sz64 2 Artillerys and 2 Infantrys moved from sz64 to Burma 1 Infantry moved from Nepal to Bengal 3 Artillerys moved from Dheli to Bhopa Purchase Units - British British buy 2 Artillerys, 1 Destroyer, 2 Fighters, 2 Infantrys and 3 Transports; Remaining resources: 1 PUs; Combat - British Battle in sz66 British attack with 1 Cruiser, 1 Destroyer and 2 Fighters Hisaichi defend with 1 Carrier and 1 Destroyer British roll dice for 1 Cruiser, 1 Destroyer and 2 Fighters in sz66, round 2 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz66, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the British lost in sz66 1 Carrier owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in sz66 British win with 1 Cruiser and 2 Fighters remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer Casualties for Hisaichi: 1 Carrier and 1 Destroyer Battle in Burma British attack with 2 Artillerys and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - British 2 Fighters moved from sz66 to sz64 1 AAGun and 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from Vancouver to British Columbia Place Units - British 1 Destroyer and 1 Transport placed in sz49 2 Transports placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Fighter placed in sz64 1 Fighter placed in Bengal Turn Complete - British British collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 British regular : -0.17 Hisaichi regular : 0.00 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Anzac 4 Infantrys moved from Derby to sz50 2 Transports moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 3 Infantrys moved from Flores to sz50 1 Artillery, 2 Destroyers, 7 Infantrys and 4 Transports moved from sz50 to sz57 1 Artillery and 5 Infantrys moved from sz57 to Bali 2 Infantrys moved from sz57 to Bali 1 Infantry moved from Soem to Lambok 1 Infantry moved from Soem to Lambok 1 Artillery, 1 Infantry and 1 Marine moved from Darwin to Derby 1 Infantry moved from Melbourne to S.W.Australia 2 Fighters moved from sz57 to sz59 1 T.Boat moved from sz57 to sz59 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 2 Fighters and 1 T.Boat Hisaichi defend with 1 Destroyer Anzac roll dice for 2 Fighters and 1 T.Boat in sz59, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz59 Anzac win with 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Non Combat Move - Anzac 2 Fighters moved from sz59 to sz57 Place Units - Anzac 1 Destroyer placed in sz37 1 Artillery, 1 Infantry and 1 Marine placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -0.33 Hisaichi regular : -0.50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Americans 1 Destroyer moved from sz12 to sz20 2 Destroyers moved from sz24 to sz20 1 Destroyer moved from sz20 to sz19 1 Destroyer moved from sz22 to sz9 2 Infantrys moved from Pearl Harbor to sz25 1 Infantry moved from Kauai to sz25 1 Cruiser and 1 Infantry moved from sz25 to sz20 1 Infantry moved from sz20 to Wake Americans take Wake from Yamamoto 1 B.Transport moved from sz25 to sz20 1 B.Transport moved from sz25 to sz20 1 Cruiser and 1 Infantry moved from sz25 to sz20 1 Infantry moved from sz20 to Taka Americans take Taka from Yamamoto 1 Cruiser and 1 Infantry moved from sz25 to sz20 1 Infantry moved from sz20 to Bikini Americans take Bikini from Yamamoto 3 B.Carriers, 2 Battleships, 2 Carriers, 4 EarlyFighters, 2 Fighters and 7 L.Fighters moved from sz25 to sz20 1 B29 moved from San Francisco to Midway 6 Infantrys moved from British Columbia to N.Canada 1 Marine moved from N.Canada to Anchorage 8 Infantrys moved from Nor Cal to Portland 8 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 2 B.Transports, 5 Destroyers, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 2 Destroyers placed in sz4 2 B.Transports placed in sz23 7 Infantrys and 1 Marine placed in San Francisco 2 Destroyers placed in sz25 1 Destroyer placed in sz25 Turn Complete - Americans Americans collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ustkut to Angarsk 1 Fighter moved from Ulaan Ude to Angarsk 7 Infantrys, 1 Marine and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 Marine moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 2 Mech.Infs moved from Achinsk to Tulun 2 Infantrys moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 1 Bunker, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Russians Battle in Angarsk Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Angarsk, round 2 : 1/3 hits, 1.17 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk 1 Infantry owned by the Masaharu lost in Angarsk Russians win, taking Angarsk from Masaharu with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Angarsk to Ulaan Ude Place Units - Russians 1 Bunker placed in Ulaan Ude 5 Infantrys and 1 Marine placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Masaharu regular : 0.67 Russians regular : -0.17 -
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - Chinese 2 Infantrys, 3 Mech.Infs and 12 Tanks moved from Szechwan to Sian 7 Infantrys moved from Gansu to Shangsi 1 Fighter moved from Szechwan to Shangsi 2 EarlyFighters moved from Szechwan to Shangsi 2 Artillerys, 1 Elite and 3 Infantrys moved from Tsingnan to Sikang 2 Infantrys moved from S.Mongolia to Gansu 1 Tank moved from Gobi to Gansu 1 Infantry moved from Gobi to S.Mongolia 2 Artillerys moved from Xining to Tsingnan 1 Marine moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 3 Infantrys moved from Quyan to Gobi 3 Tanks moved from Urumal to Gobi 1 Infantry moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 2 Infantrys, 3 Mech.Infs and 12 Tanks Hisaichi defend with 3 Infantrys Chinese roll dice for 2 Infantrys, 3 Mech.Infs and 12 Tanks in Sian, round 2 : 7/17 hits, 7.67 expected hits Hisaichi roll dice for 3 Infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Sian 3 Infantrys owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Infantry, 3 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 3 Infantrys Battle in Shangsi Chinese attack with 2 EarlyFighters, 1 Fighter and 7 Infantrys Hisaichi defend with 3 Infantrys Chinese roll dice for 2 EarlyFighters, 1 Fighter and 7 Infantrys in Shangsi, round 2 : 3/10 hits, 2.33 expected hits Hisaichi roll dice for 3 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shangsi 3 Infantrys owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 3 Infantrys Non Combat Move - Chinese 2 EarlyFighters and 1 Fighter moved from Shangsi to Szechwan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Sikang: 2 EarlyFighters and 1 Fighter EDIT: Removing units owned by Chinese from Szechwan: 2 EarlyFighters and 1 Fighter EDIT: Adding units owned by Chinese to Sian: 1 AAGun EDIT: Removing units owned by Chinese from Szechwan: 1 AAGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.00 Hisaichi regular : 0.00 -





