G40 OOB zlefin (L+45) v BobbaRossa (X)


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 31 PUs; 
            Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Novosibirsk
            1 armour, 4 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Samara to Novosibirsk
            2 artilleries and 3 infantry moved from Tambov to Volgograd
            1 artillery and 1 infantry moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Novosibirsk
                Russians attack with 2 armour, 4 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 21 armour and 9 mech_infantrys
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 10/33 hits, 8.67 expected hits
                    Germans roll dice for 21 armour and 9 mech_infantrys in Novosibirsk, round 2 : 17/30 hits, 13.50 expected hits
                    17 infantry owned by the Russians lost in Novosibirsk
                    1 armour owned by the Germans and 9 mech_infantrys owned by the Germans lost in Novosibirsk
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Kazakhstan
                Germans win with 20 armour remaining. Battle score for attacker is -9
                Casualties for Russians: 17 infantry
                Casualties for Germans: 1 armour and 9 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            2 aaGuns moved from Samara to Russia
            1 aaGun moved from Tambov to Volgograd
            3 aaGuns, 2 artilleries and 50 infantry moved from Tambov to Russia
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 3.50
    Russians regular : 3.17
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 11 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Japanese take Turkmenistan from Russians
            3 bombers, 3 fighters and 2 tactical_bombers moved from Persia to Kazakhstan
            3 fighters and 5 tactical_bombers moved from Iraq to Kazakhstan
    
        Combat - Japanese
            Battle in Kazakhstan
                Japanese attack with 1 armour, 3 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers
                Russians defend with 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 3 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers in Kazakhstan, round 2 : 10/18 hits, 10.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/13 hits, 4.67 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Kazakhstan
                    Japanese roll dice for 3 bombers, 5 fighters and 7 tactical_bombers in Kazakhstan, round 3 : 10/15 hits, 8.83 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
                    1 bomber owned by the Japanese lost in Kazakhstan
                    2 armour owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
                Japanese win with 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                Casualties for Russians: 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            4 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 battleships, 7 carriers, 2 cruisers and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
            2 bombers moved from Kazakhstan to Northwest Persia
            2 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
            3 fighters and 4 tactical_bombers moved from Kazakhstan to Novosibirsk
    
        Place Units - Japanese
            3 infantry placed in Egypt
            3 fighters placed in Persia
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,1,3,1,2,3,2,2,3,1,4,1,4,5,4,2,6,3,3,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,6,5,4,1,6,3,6,5,2
            Japanese collect 9 PUs (15 lost to blockades); end with 20 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    Russians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 3 fighters moved from 91 Sea Zone to 109 Sea Zone
            1 carrier, 1 fighter and 1 submarine moved from 101 Sea Zone to 117 Sea Zone
            1 fighter moved from 117 Sea Zone to 109 Sea Zone
            4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
            4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 117 Sea Zone
            1 fighter moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Korea to Manchuria
            3 bombers moved from Korea to Manchuria
            1 infantry moved from French Indo China to Siam
                  Americans take Siam from Japanese
            1 infantry moved from French Indo China to Shan State
                  Americans take Shan State from Japanese
            1 armour and 1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 39 Sea Zone
            1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery, 6 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            6 submarines moved from 39 Sea Zone to 80 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
            4 fighters moved from Yenisey to Russia
            1 fighter moved from 19 Sea Zone to Manchuria
            6 submarines moved from 8 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 artillery, 3 bombers, 2 fighters and 3 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 3 infantry in Manchuria, round 2 : 5/9 hits, 4.00 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Manchuria
                    3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
            Battle in India
                Americans attack with 1 armour, 1 artillery, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese roll AA dice in India : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in India
                    Americans roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in India, round 2 : 6/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in India
                Americans win, taking India from Japanese, taking Shan State from Americans, taking Burma from Chinese, taking Malaya from ANZAC, taking Kwangtung from Americans with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            5 fighters moved from India to 39 Sea Zone
            2 fighters moved from Manchuria to 19 Sea Zone
            3 bombers moved from Manchuria to Shensi
            1 tactical_bomber moved from India to 39 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Burma to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            7 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Combat Move - British
            2 mech_infantrys moved from Samara to Kazakhstan
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Samara to Russia
            2 bombers and 2 tactical_bombers moved from Samara to Russia
            1 infantry moved from Samara to Kazakhstan
            1 infantry and 1 mech_infantry moved from Samara to Kazakhstan
            1 armour moved from Samara to Russia
            1 mech_infantry moved from Russia to Samara
            2 destroyers moved from 106 Sea Zone to 109 Sea Zone
            1 battleship, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 39 Sea Zone
    
        Non Combat Move - British
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Japanese regular : 0.00
    Japanese AA : 0.50
    

    Savegame


  • I’m rather surprised you haven’t seen other games end with axis getting the VC win even though it’d lose in the long run if there weren’t such a win condition; or maybe I misunderstood your statement. Since the current game state is already looking to be an instance of that, and it doesn’t look THAT atypical to me.

  • 25

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bomber, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Rostov
            1 armour moved from Northwest Persia to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 infantry moved from Western Ukraine to Ukraine
                  Italians take Ukraine from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Italians lost in Rostov
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            3 fighters moved from Southern Italy to United Kingdom
            1 carrier, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns, 1 artillery and 4 infantry moved from Eastern Poland to Belarus
            2 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Rostov to Belarus
    
        Place Units - Italians
            1 bomber and 2 fighters placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : 0.33
    

    Savegame

  • 25

    @zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):

    I’m rather surprised you haven’t seen other games end with axis getting the VC win even though it’d lose in the long run if there weren’t such a win condition; or maybe I misunderstood your statement. Since the current game state is already looking to be an instance of that, and it doesn’t look THAT atypical to me.

    Nope, you got it correct. Usually the Allies push really fast right behind Japan with the pacific fleet and the Axis only have a turn or two to consolidate. I feel like you’ve given me a lot more time to get my bearings than I expected. The bomber buy turn also set you back a turn in the Atlantic. That build typically only works on people who are unfamiliar with executing a Sea Lion.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            5 submarines moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from Korea to Suiyuyan
            1 fighter moved from Queensland to 39 Sea Zone
            1 submarine moved from 64 Sea Zone to 101 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x airfield; Remaining resources: 85 PUs; 
            Germans buy 1 artillery, 4 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            3 armour, 11 artilleries and 38 infantry moved from Vologda to Samara
            20 armour moved from Novosibirsk to Samara
            7 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 7 fighters and 3 tactical_bombers
                British defend with 2 infantry and 3 mech_infantrys
                    Germans roll dice for 7 fighters and 3 tactical_bombers in Kazakhstan, round 2 : 5/10 hits, 5.50 expected hits
                    Russians roll dice for 2 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.67 expected hits
                    2 fighters owned by the Germans lost in Kazakhstan
                    3 mech_infantrys owned by the British and 2 infantry owned by the British lost in Kazakhstan
                Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 2 fighters
                Casualties for British: 2 infantry and 3 mech_infantrys
            Battle in Samara
                Germans attack with 23 armour, 11 artilleries and 38 infantry
                British defend with 2 mech_infantrys
                    Germans roll dice for 23 armour, 11 artilleries and 38 infantry in Samara, round 2 : 26/72 hits, 23.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    2 mech_infantrys owned by the British lost in Samara
                Germans win, taking Samara from Russians with 23 armour, 11 artilleries and 37 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            3 aaGuns moved from Vologda to Samara
            5 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
            4 fighters moved from Novgorod to Caucasus
            1 armour moved from Novgorod to Vologda
            4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
            3 aaGuns, 1 artillery and 4 infantry moved from Western Germany to 113 Sea Zone
            3 aaGuns, 1 artillery, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            3 aaGuns, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in United Kingdom
            2 fighters and 1 tactical_bomber placed in Novgorod
            2 fighters and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,2,1,6,5,1,1,3,1,1,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,6,3,5,4,5,4
            Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 57 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 62 Optional[PUs]
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Rostov to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Germans regular : -2.00
    Russians regular : -1.50
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 16 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Caucasus to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Caucasus to Rostov
            4 mech_infantrys moved from Northwest Persia to Volgograd
            2 fighters and 3 tactical_bombers moved from Caucasus to Rostov
            3 fighters and 4 tactical_bombers moved from Novosibirsk to Volgograd
            1 bomber moved from Northwest Persia to Volgograd
            1 bomber moved from Northwest Persia to Rostov
            1 fighter moved from Persia to Volgograd
            1 fighter moved from Persia to Rostov
            1 fighter moved from Persia to Volgograd
            1 armour moved from Caucasus to Volgograd
    
        Combat - Japanese
            Battle in Volgograd
                Japanese attack with 2 armour, 1 bomber, 5 fighters, 4 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 1 bomber, 5 fighters, 4 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 9/16 hits, 7.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
                Japanese win, taking Volgograd from Russians with 2 armour, 1 bomber, 5 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Battle in Rostov
                Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 artillery
                    Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 5/8 hits, 4.33 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Japanese win, taking Rostov from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 3 tactical_bombers moved from Rostov to Caucasus
            1 bomber, 5 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
    
        Place Units - Japanese
            3 infantry placed in Egypt
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,2,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,3,1,4,3,4,3,2,2,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,3,2,2,2,2,2,2,4,2
            Japanese collect 10 PUs (11 lost to blockades); end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.17
    Russians regular : -1.00
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 104 Sea Zone
            1 carrier, 4 infantry, 4 mech_infantrys, 1 submarine and 4 transports moved from 117 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 2 tactical_bombers moved from Eastern United States to 104 Sea Zone
            3 bombers moved from Eastern United States to French West Africa
            1 carrier moved from 89 Sea Zone to 101 Sea Zone
            3 bombers moved from Shensi to Russia
            1 armour and 1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            1 armour, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Shan State to Burma
            1 infantry moved from Siam to Shan State
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            6 submarines moved from 10 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Persia
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            5 fighters and 2 tactical_bombers placed in Eastern United States
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 21 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 7 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour, 3 bombers, 6 fighters and 2 tactical_bombers moved from Russia to Volgograd
    
        Combat - British
            Battle in Volgograd
                British attack with 1 armour, 3 bombers, 6 fighters and 2 tactical_bombers
                Japanese defend with 2 armour, 1 factory_minor and 4 mech_infantrys
                    British roll dice for 1 armour, 3 bombers, 6 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/12 hits, 6.83 expected hits
                    Japanese roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
                    1 tactical_bomber owned by the British and 3 bombers owned by the British lost in Volgograd
                    4 mech_infantrys owned by the Japanese lost in Volgograd
                    British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/8 hits, 4.17 expected hits
                    Japanese roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Volgograd
                    2 armour owned by the Japanese lost in Volgograd
                British win, taking Iwo Jima from Japanese, taking Persia from Japanese, taking Volgograd from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is -40
                Casualties for British: 3 bombers, 1 fighter and 2 tactical_bombers
                Casualties for Japanese: 2 armour and 4 mech_infantrys
    
        Non Combat Move - British
            5 fighters moved from Volgograd to Russia
            1 battleship, 1 cruiser and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to French West Africa
            2 destroyers moved from 109 Sea Zone to 104 Sea Zone
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
            UK_Pacific undo move 1.
            1 armour, 1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 2.67
    British regular : -5.00
    

    Savegame

  • 25

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Northwest Persia to Volgograd
            1 bomber moved from Southern Italy to Volgograd
            1 bomber moved from Belarus to Volgograd
            2 armour and 4 mech_infantrys moved from Belarus to Vologda
            1 artillery and 4 infantry moved from Belarus to Smolensk
    
        Combat - Italians
            Battle in Volgograd
                Italians attack with 2 bombers and 1 mech_infantry
                British defend with 1 armour; Russians defend with 1 factory_minor
                    Italians roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Italians lost in Volgograd
                    1 armour owned by the British lost in Volgograd
                Italians win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber
                Casualties for British: 1 armour
            Battle in Smolensk
                Italians attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Italians attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Italians win, taking Vologda from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            2 aaGuns moved from Belarus to Smolensk
            2 fighters moved from Southern Italy to United Kingdom
            1 bomber moved from Volgograd to Greece
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Russians regular : -1.00
    

    Savegame

  • 25

    8 VC clock starting on Italy 10


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Suiyuyan to Russia
            1 fighter moved from Queensland to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 80 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            5 submarines moved from 76 Sea Zone to 81 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  French take Alexandria from Italians
            1 cruiser moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            4 transports moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Western Germany to United Kingdom
            8 infantry moved from Western Germany to 112 Sea Zone
            8 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from Nenetsia to Novgorod
            3 aaGuns, 23 armour, 11 artilleries and 37 infantry moved from Samara to Volgograd
            4 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            9 fighters and 3 tactical_bombers moved from Caucasus to Egypt
    
        Place Units - Germans
            1 infantry placed in France
            3 fighters placed in United Kingdom
            3 fighters placed in Novgorod
            1 fighter placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,4,2,6,5,4,2,5,4,3,5,3,3,1,6,4,5,2,1,6,4,1,3,3,1,3,4,5,4,2,4,3,5,6,5,1,1,1,5,3,1,5,2
            Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 4 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
            2 artilleries and 30 infantry moved from Russia to Smolensk
            2 artilleries moved from Russia to Smolensk
            2 artilleries moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 6 artilleries and 30 infantry
                Italians defend with 2 aaGuns, 1 artillery and 4 infantry
                    Russians roll dice for 6 artilleries and 30 infantry in Smolensk, round 2 : 7/36 hits, 8.00 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                    2 aaGuns owned by the Italians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 6 artilleries and 28 infantry remaining. Battle score for attacker is 20
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 aaGuns, 1 artillery and 4 infantry
            Battle in Vologda
                Russians attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 2 armour and 4 mech_infantrys
                    Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 3.33 expected hits
                    Italians roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 1/6 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Vologda
                    Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 3 : 4/8 hits, 3.17 expected hits
                    Italians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 armour owned by the Italians lost in Vologda
                Russians win, taking Vologda from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 armour and 4 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            1 aaGun moved from Russia to Smolensk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : 1.50
    

    Savegame


  • I’ll just concede here. Though I still think even if I’d followed Japan more tightly, you’d have been able to get and hold egypt and get all the VCs you’d need for a win anyways. You had enough floating air that I wouldn’t be able to get enough force on any one spot to take it, and you had enough german forces that I couldn’t cover Volg and Russia.

    I remain surprrised, because it seems like this kind of scenario should happen more often.

  • 25

    @zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):

    I’ll just concede here. Though I still think even if I’d followed Japan more tightly, you’d have been able to get and hold egypt and get all the VCs you’d need for a win anyways. You had enough floating air that I wouldn’t be able to get enough force on any one spot to take it, and you had enough german forces that I couldn’t cover Volg and Russia.

    I remain surprrised, because it seems like this kind of scenario should happen more often.

    You might be right. Looking back I can see that I was in a much stronger position than it felt like I was at the time. Was also unaware how powerful of a position Samara is in this situation. Though, if you had gotten all of your air into Egypt I wouldn’t have been able to take it with Japan or Italy and would’ve needed the Germans to come down and that probably would have bought enough time for US to ride to the rescue.

    Good game! You were really whooping my butt through round 5. I’ve identified a few holes in my Japan strategy to shore up that would have made it smoother, but feel I played Germany pretty close to ideal (for this gambit) and it still wasn’t enough by itself… Do you have any tips on things that could’ve been better (either board)?

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