TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 11 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
3 bombers, 3 fighters and 2 tactical_bombers moved from Persia to Kazakhstan
3 fighters and 5 tactical_bombers moved from Iraq to Kazakhstan
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour, 3 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers
Russians defend with 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 3 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers in Kazakhstan, round 2 : 10/18 hits, 10.33 expected hits
Russians roll dice for 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/13 hits, 4.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Kazakhstan
Japanese roll dice for 3 bombers, 5 fighters and 7 tactical_bombers in Kazakhstan, round 3 : 10/15 hits, 8.83 expected hits
Russians roll dice for 2 armour and 1 artillery in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in Kazakhstan
2 armour owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win with 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Casualties for Russians: 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 armour and 1 mech_infantry moved from Persia to Caucasus
4 mech_infantrys moved from Eastern Persia to Northwest Persia
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 battleships, 7 carriers, 2 cruisers and 4 submarines moved from 81 Sea Zone to 95 Sea Zone
2 bombers moved from Kazakhstan to Northwest Persia
2 fighters and 3 tactical_bombers moved from Kazakhstan to Caucasus
3 fighters and 4 tactical_bombers moved from Kazakhstan to Novosibirsk
Place Units - Japanese
3 infantry placed in Egypt
3 fighters placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,1,3,1,2,3,2,2,3,1,4,1,4,5,4,2,6,3,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,6,5,4,1,6,3,6,5,2
Japanese collect 9 PUs (15 lost to blockades); end with 20 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
Russians regular : -2.00
Savegame