TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Bid Purchase - GermansCombat Hit Differential Summary :
@newenr85 Also as i understand game, island and see zone, you have to have two move one to enter see zone second to land on island, see zone and island are two separated places on map if that is a question?
@cwglee51 said in Newenr85 axis vs cwglee allies +40 g40 oob:
@newenr85 heya - Would you like to reconsider how you are protecting your transports in 36? I’m not a pro or anything but we have an interesting game going and that’s probably a game breaking error. 1 time offer =)
lol you are offering me a ticket hahahahaha so i see what is the issue with my move thanks let me think about it
@cwglee51 You know what, mistake is mistake, if this move is a game breaking error then its is, its on me :) i hope its not our last game so we will have more opportunity for even better games.
We all wait for opponent mistake, so this is the one. I will give my best to recover from this move and lets see what will happen. Dont edit anything go with it and thank you for this.
@newenr85 - ok well let’s see how it plays out!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 destroyers and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
3 submarines and 1 transport placed in 10 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
2 mech_infantrys moved from Yunnan to Malaya
1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 mech_infantry moved from Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.33 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Malaya
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from Malaya to Burma
3 aaGuns and 2 artilleries moved from Yunnan to Burma
1 armour and 5 infantry moved from Yunnan to Burma
1 artillery and 4 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Egypt to Persia
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
Place Units - British
1 airfield placed in Egypt
1 factory_minor placed in Iraq
1 artillery placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : 0.00
Italians regular : 0.67
British regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to 36 Sea Zone
1 infantry moved from Yunnan to Burma
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 4 transports
ANZAC roll dice for 3 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer and 4 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 36 Sea Zone
1 destroyer owned by the Japanese lost in 36 Sea Zone
4 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 4 transports
Non Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 26 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.50
@cwglee51 sramble?

@newenr85 triplea_42291_4fre-2.tsvg
scramble save file
@newenr85 none
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 armour moved from Southern France to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 4 transports moved from 93 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
2 bombers, 4 fighters and 4 tactical_bombers moved from Tobruk to Egypt
10 infantry moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Romania
4 mech_infantrys moved from Germany to Romania
3 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 armour moved from Poland to Romania
Combat - Germans
Battle in Egypt
Germans attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Egypt, round 2 : 8/18 hits, 8,67 expected hits
British roll dice for 1 armour, 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/15 hits, 6,33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the Germans and 4 infantry owned by the Germans lost in Egypt
1 infantry owned by the ANZAC, 2 mech_infantrys owned by the British, 1 infantry owned by the French, 1 artillery owned by the British and 4 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Egypt, round 3 : 4/11 hits, 6,50 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Germans lost in Egypt
1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 2 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 7/9 hits, 5,17 expected hits
British roll dice for 2 fighters in Egypt, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Germans lost in Egypt
2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 fighters moved from Egypt to Alexandria
2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
1 bomber moved from Alexandria to Tunisia
1 bomber moved from Alexandria to Tunisia
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 49 Optional[PUs]
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]
Combat Hit Differential Summary :
Germans regular : -1,50
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Karelia to Finland
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 armour owned by the Italians lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Finland
Russians attack with 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 armour, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 6/14 hits, 4.50 expected hits
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians lost in Finland
6 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 4/13 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 2 infantry
Casualties for Germans: 7 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Germans regular : -0.67
Russians regular : 0.67
@cwglee51 Scramble ?

@newenr85 none
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Kwangsi to Philippines
1 infantry moved from Kansu to Shensi
1 fighter moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Kiangsu to French Indo China
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Kwangtung
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,83 expected hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 2,00 expected hits
1 fighter owned by the Japanese lost in Philippines
2 fighters owned by the ANZAC and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 fighters
Casualties for Americans: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
2 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 35 Sea Zone and was removed
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
2 fighters moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -1,00
Japanese regular : 5,50
UK_Pacific regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
1 fighter moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 119 Sea Zone to 109 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 carrier and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 bombers moved from Persia to Egypt
1 mech_infantry moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Combat - British
Battle in Egypt
British attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour and 1 harbour
British roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Egypt
2 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 armour
Battle in French Indo China
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 aaGuns and 12 infantry moved from Burma to Shan State
1 armour and 3 artilleries moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
6 infantry moved from India to Burma
1 mech_infantry moved from Syria to Iraq
2 bombers moved from Egypt to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Iraq: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.33
Germans regular : 0.50
British regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 armour moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 airfield, 1 artillery and 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 27 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
1 fighter moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Romania to Bessarabia
5 artilleries and 5 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Alexandria to Bessarabia
1 fighter moved from Alexandria to Bessarabia
1 tactical_bomber moved from Alexandria to Bessarabia
1 fighter moved from Alexandria to Bessarabia
4 transports moved from 98 Sea Zone to 93 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Alexandria to Northern Italy
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 90 Sea Zone
3 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Tunisia to France
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
Place Units - Germans
1 infantry placed in Southern France
1 artillery and 1 infantry placed in France
2 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Germany
Germans undo move 4.
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour, 1 artillery and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]
Combat Hit Differential Summary :