L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X)

  • 25

    TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 submarines moved from 35 Sea Zone to 21 Sea Zone
            3 destroyers and 3 submarines moved from 36 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
            2 bombers moved from Kwangsi to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Shantung to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from Manchuria to 21 Sea Zone
            7 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Sikang to Kansu
                  Japanese take Tsinghai from Chinese
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 battleship and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 battleship and 1 cruiser moved from 41 Sea Zone to 45 Sea Zone
    

    Savegame

  • 25

    Scramble SZ 21?


  • @BobbaRossa
    max scramble

  • 25

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            2 submarines moved from 35 Sea Zone to 21 Sea Zone
            3 destroyers and 3 submarines moved from 36 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
            2 bombers moved from Kwangsi to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from Shantung to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from Manchuria to 21 Sea Zone
            7 fighters and 2 tactical_bombers moved from Japan to 21 Sea Zone
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Sikang to Kansu
                  Japanese take Tsinghai from Chinese
                  Japanese take Kansu from Chinese
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 battleship and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
            1 battleship and 1 cruiser moved from 41 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
            Battle in Dutch New Guinea
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Dutch New Guinea, round 2 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    2 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 bombers, 4 destroyers, 12 fighters, 5 submarines and 8 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 transports; ANZAC defend with 3 fighters
                    Japanese roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 2 bombers, 4 destroyers, 12 fighters and 8 tactical_bombers in 21 Sea Zone, round 2 : 15/26 hits, 14.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters and 2 transports in 21 Sea Zone, round 2 : 7/18 hits, 9.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 5 submarines owned by the Japanese lost in 21 Sea Zone
                    3 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 2 bombers, 3 destroyers, 12 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 7/24 hits, 13.00 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 2 transports in 21 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    3 destroyers owned by the Japanese lost in 21 Sea Zone
                    4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 bombers, 12 fighters and 7 tactical_bombers remaining. Battle score for attacker is 153
                Casualties for Japanese: 4 destroyers, 5 submarines and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Sikang to Kansu
            1 carrier moved from 42 Sea Zone to 45 Sea Zone
            1 carrier moved from 41 Sea Zone to 45 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            2 bombers moved from 21 Sea Zone to French Indo China
            8 fighters and 3 tactical_bombers moved from 21 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            3 infantry placed in India
            3 artilleries placed in Shantung
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : -4.00
    ANZAC regular : 0.33
    

    Savegame

  • D dawgoneit referenced this topic

  • @BobbaRossa

    its your game,

    another?

  • 25

    @dawgoneit Sure. Do you want to run it back, swap sides, or rebid?


  • @BobbaRossa
    may I try the same bid again?

  • 25

    @dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):

    @BobbaRossa
    may I try the same bid again?

    Sure thing. How would you like it allocated?


  • @BobbaRossa

    Destroyer - SZ110

    Battleship - SZ111

    Fighter - Scotland

    Sub - SZ106

    Sub sz98

  • 25

    @dawgoneit

    Thread is up here:
    https://www.axisandallies.org/forums/topic/42300/l26-g40-oob-dawgoneit-l-50-v-bobbarossa-x-round-2

    Need scramble decision for 111 and submerge action for 106

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