No edits
Japan may proceed
I am preparing the allied triple move (i need a little more time after I see the Japanese move)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Holland Belgium
2 armour, 2 artilleries and 1 infantry moved from France to Southern France
1 armour moved from France to Southern France
1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@pacifiersboard will need scramble orders for 110
@pacifiersboard I think I understand. I haven’t really looked at the options inside, but I suppose that is another way to do it.
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Holland Belgium
2 armour, 2 artilleries and 1 infantry moved from France to Southern France
1 armour moved from France to Southern France
1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
2 fighters owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 fighters
Casualties for British: 1 battleship and 1 destroyer
Battle in Southern France
Germans attack with 3 armour, 2 artilleries and 1 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry; French defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits
French roll dice for 1 aaGun, 1 fighter and 1 infantry in Southern France, round 2 : 2/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern France
1 aaGun owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern France
Germans win, taking Southern France from French with 3 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Southern Italy
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 aaGuns moved from Germany to Western Germany
1 aaGun, 6 artilleries and 4 infantry moved from Germany to Poland
1 submarine moved from 122 Sea Zone to 120 Sea Zone
5 infantry moved from Bulgaria to Romania
1 armour moved from Yugoslavia to Poland
2 artilleries and 9 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 mech_infantry moved from France to Southern Italy
2 armour and 2 mech_infantrys moved from France to Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6,5,3,3,6,1,5
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs]
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : 1.67
Germans regular : 2.17
British regular : 1.00
@pacifiersboard the dice definitely favoured me in round 1 but that was a perfecet defensive round for you.
uh, wow - indeed :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
1 infantry moved from Rostov to Caucasus
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 artilleries and 5 infantry moved from Bryansk to Belarus
8 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Novgorod
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 artillery placed in Ukraine
1 fighter placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Chahar
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in 41 Sea Zone
1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Java from Dutch, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Chahar to Hunan
1 artillery moved from Kwangsi to Hunan
3 artilleries and 5 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Manchuria
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -3.00
UK_Pacific regular : 0.33
ANZAC regular : -0.33
British regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 fighter moved from Tanganyika Territory to Kenya
1 bomber moved from India to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Iceland to Holland Belgium
Combat Hit Differential Summary :
scramble to sz97?
@pacifiersboard full scramble. two italian figs and one german
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 fighter moved from Tanganyika Territory to Kenya
1 bomber moved from India to Kenya
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Iceland to Holland Belgium
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the British lost in Holland Belgium
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/9 hits, 4,50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : 0,83
British regular : -2,33
@pacifiersboard right!. Wow!
you hit only twice, too; I assigned them weird and got three hits now - two cruisers and a fig of what color?

@pacifiersboard lose italian fig.
@pacifiersboard in a way I’m glad my rolls weren’t strong because its brutal having consistent bad dice luck especially in the early game.
must be bad weather on those skies… you got 3 hits aswell and the British only one now: another brown fig?

@pacifiersboard and I just saw your next roll. Yeah. Lose the italian fig