@dawgoneit Scramble SZ 35?
cwglee axis vs crocket alllies +46 g40 oob
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@cwglee51 I don’t think kamis attack if there is no combat. If I am wrong, and you don’t mind, I’ll redo it.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 bomber moved from Korea to Shantung 1 bomber moved from Korea to Japan 1 destroyer moved from 17 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 1 cruiser moved from 18 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
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@crockett36 intercept in Japan?
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@crockett36 none
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@cwglee51 good morning
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@crockett36 yes sir happy super bowl day
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 bomber moved from Korea to Shantung 1 bomber moved from Korea to Japan 1 destroyer moved from 17 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 1 cruiser moved from 18 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 13 damage total. Damaged units is as follows: factory_major = 8, airfield = 5 Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Libya Americans attack with 1 armour and 1 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea EDIT: 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Americans undo move 5. 1 bomber and 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.50 Japanese AA : -0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 1 bomber moved from India to Malaya 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to Iraq 2 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Belgian Congo to Ethiopia 1 armour moved from Egypt to Ethiopia 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone Combat - BritishCombat Hit Differential Summary :
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scramble?
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@crockett36 none
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 bomber moved from Korea to Shantung 1 bomber moved from Korea to Japan 1 destroyer moved from 17 Sea Zone to 34 Sea Zone Americans take 22 Sea Zone from Japanese 1 cruiser moved from 18 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Korea to Jehol Chinese take Jehol from Japanese 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 13 damage total. Damaged units is as follows: factory_major = 8, airfield = 5 Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in Libya Americans attack with 1 armour and 1 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 7 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea EDIT: 1 submarine moved from 20 Sea Zone to 19 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Americans undo move 5. 1 bomber and 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 bomber, 1 fighter and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 1 bomber moved from India to Malaya 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone British take 93 Sea Zone from Italians 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to Iraq 2 infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Belgian Congo to Ethiopia 1 armour moved from Egypt to Ethiopia 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 97 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 battleship and 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for British: 1 submarine Casualties for Italians: 1 battleship and 1 submarine Battle in Iraq British attack with 2 fighters Neutral_Axis defend with 1 infantry British roll dice for 2 fighters in Iraq, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from Iraq to Eastern Persia 3 infantry moved from Persia to Eastern Persia 2 artilleries moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 2 fighters moved from 97 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 3 aaGuns moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to Shan State 1 battleship moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Malaya to India Place Units - British 2 transports placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 bomber placed in Egypt British undo move 3. 1 bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,1,4,2,5,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese AA : -0.67 Neutral_Axis regular : 0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Tobruk to Libya Combat - Italians Battle in Libya Italians attack with 1 artillery and 2 infantry Americans defend with 1 armour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 1 infantry in Libya, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Libya, round 4 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians lost in Libya Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Italians 1 artillery and 1 mech_infantry moved from Morocco to Algeria 1 armour moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Baltic States to Novgorod 1 bomber moved from Germany to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,3,1 Italians collect 11 PUs (4 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -1.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,5,5,3,2,5,3 ANZAC collect 10 PUs (1 lost to blockades); end with 13 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Eastern Poland to Ukraine 2 bombers moved from Germany to Ukraine 3 infantry moved from Eastern Poland to Belarus 4 fighters and 2 tactical_bombers moved from Finland to Belarus 1 fighter moved from Finland to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Ukraine Germans attack with 4 bombers and 3 infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 4 bombers and 3 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 bombers and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belarus 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 112 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany 2 infantry moved from Karelia to Novgorod 2 infantry moved from Karelia to Finland 1 cruiser moved from 125 Sea Zone to 113 Sea Zone 1 transport moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Romania to Bessarabia 4 bombers moved from Ukraine to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 6 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 4 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland Place Units - Germans 1 factory_minor placed in Western Ukraine 1 destroyer placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 1 fighter placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 1.50 British regular : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Bryansk 5 artilleries and 5 infantry moved from Russia to Bryansk 1 armour moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Bryansk 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Neutral_Axis 3 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Korea to Jehol 6 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 submarine moved from 99 Sea Zone to 97 Sea Zone Combat - Russians Non Combat Move - Russians Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_minor, 6x factory_minor, 5x airfield; Remaining resources: 41 PUs; 6 SuicideAttackTokens; Japanese buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 fighters moved from Japan to 7 Sea Zone 2 battleships moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Jehol 6 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Suiyuyan to Novosibirsk Japanese take Novosibirsk from Russians 2 artilleries and 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 2 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Siam 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from Kwangsi to Siam 1 bomber moved from Kwangsi to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol Combat - Japanese Battle in Siam Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Siam, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Jehol Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers Americans defend with 1 mech_infantry; Russians defend with 1 armour, 3 infantry and 1 mech_infantry Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 3/12 hits, 4.50 expected hits Chinese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Jehol, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Japanese lost in Jehol 3 infantry owned by the Russians lost in Jehol Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Jehol, round 3 : 7/10 hits, 4.17 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese lost in Jehol 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 4 infantry Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in 7 Sea Zone Japanese attack with 4 fighters Americans defend with 1 carrier and 1 tactical_bomber Japanese roll dice for 4 fighters in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 tactical_bomber in 7 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Americans lost in 7 Sea Zone Japanese roll dice for 4 fighters in 7 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 7 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier and 1 tactical_bomber Battle in Yunnan Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 1 bomber and 2 infantry British defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 2 submarines 2 submarines owned by the Americans submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Jehol to Shantung 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 3 carriers moved from 36 Sea Zone to 20 Sea Zone 2 destroyers moved from 37 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 bomber moved from Siam to Malaya 1 bomber moved from Shan State to Shantung 1 carrier and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 4 transports moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 7 Sea Zone to 20 Sea Zone 2 fighters moved from 7 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Shantung Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Malaya 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5,2,2,4,1,2,3,1,5,1,5,1,2,6 Japanese collect 51 PUs (9 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 bomber EDIT: Adding units owned by Japanese to Kiangsi: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.67 Japanese regular : -0.00 UK_Pacific regular : -0.67 ANZAC regular : 0.67





