I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
Here below, we have attached the most recent Timetable which is the one that we use during Tournaments - like the Wiking-Con events etc.
So far, players must manually keep track of the extra Optional Rules that are not represented at the Timetable.
Note:
The Naval Commander rule is still not available, since play testing has not ended yet.
@The-Captain Thank you! I’m surprised you removed Rockets from the chart. We’re starting a game Saturday with ALL of the optional rules (except Bidding & 1939) - it should be fun!
The Tournament Rules are carefully selected from the entire G40 HRE. Since a Tournament put more stress on players - even though players still have Fun & Challenge - we needed to reduce the number of Expansion Rules to make each game more managable.
I trust that your game will be fun & challenging on a massive scale with all Optional Rules.
We truly look forward to your Game Report.
The latest G40 Expansion units has been added at pg. 1 in this thread:
Self-propelled Anti Aircraft Artillery and Waffen-SS Self-propelled Anti Aircraft Artillery
These units are part of the G40 HRE Tournament Rules.
Hi Captain
JPN has 2 NMs in 26 SZ defending against 25 SZ. Vessels from 26 SZ can then move into 25 SZ without rolling for the NMs ?
Correct ? Or is 26 and 25 now mined in both directions ?
Thanks
Edit
Just being stupid.
The NMs are defending in 26 at 25 which means that any ship going to 25 from 26 must cross them
Seems like you answered your own question correctly :-)
Naval Mines operate with the same game mechanisms as Land Mines with a few exceptions.
Hi
I can’t find your scoring system. I know I’ve seen it lol
3 for a win 1 for a draw or 2 if you aren’t as experienced as your opponent ? Something like that :)
@The-Captain Question - If Combat Engineers use rail movement can they still use their special abilities such as making a landing strip?
You cannot move by Strategic Rail Movement into (or through) a newly captured territory…
So the answer is: No…
@The-Captain Gotcha - thanks
We have attached some new pdf files to the first post at pg. 1.
These files are very useful during the entire game and should be represented at the sideline of the game board.
The newly attached files are:
@The-Captain love everything you have came up with. It has changed the game for me to make it not linear. I play fill HRE. i guess the only downside is all the extra money. I’ve had to spend on sculps, but it’s worth it!!!
anyway to get some kind of sneak peek as far as what the naval commander is going to be capable of i’m asking so I can prepare my sculpts for when you release the rules, perhaps they would be an individual person that rides along on a ship or is it gonna be a ship that is classified as a commanding admiralty ship or whatever in order to fulfill whatever you’re saying, the naval commander rules will be. i know you’re not done play testing yet, but something would be very helpful if possible, please, sir
@The-Captain These new charts are useful - thank you!
Hi Captain
Some more clarification on NMs as we haven’t used them that much or actually no one has attempted to sweep any.


Is my above interpretation correct ?
Thanks
Edit
Also any surviving NMs that weren’t swept would defend against the Minesweeping Escorts before the JPN Escort would defend
Edit 2
So there is still some debate on if LMs defend in both directions. e.g. Belarus LMs defending against E POL means any units in E POL moving directly into Belarus cross the minefield.
Any units in Belarus crossing into E POL do not cross the minefield.
Is how I interpret it. However I can see why it might seem counterintuitive to some.
Naval Mines defend in the same way as Land Mines - more or less.
So it seems that you’ve got it right…
Concerning Land Mines in Belarus - or any other territory: