@zlefin I actually need to know which of your german air are on the italian carriers.
L25 G40 OOB Booper (L+55) v Jacob16 (X)
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Just checking in if everything’s OK. Do you want to keep this game going?
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@Booper Everythings good. Do not submerge the sub, go max defence, As to weather or not I want the destroyer over a CV it will depend on the situation and how many subs are still alive after round 1
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Great!
I think you will have to choose your casualties before seeing how many hits back you make. I think the 3 hits scenario is where the decision points come in:
1 hit - tip BB
2 hits - tip BB, kill sub
3 hits - add DD or CA to kills?
4 hits - DD + CA, or CA + BB? -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Norway to Finland 2 artilleries moved from Norway to Finland 1 armour moved from Norway to Finland 1 tactical_bomber moved from 112 Sea Zone to Finland 3 fighters moved from 112 Sea Zone to Finland 3 submarines moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 3 fighters moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - Americans Battle in Normandy Bordeaux Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 bomber, 1 fighter and 4 submarines Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hitsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.17 -
OK, we did indeed get 3 hits. 2 from the subs, which I took to tip the BB and kill the Italian sub.
Where would you like to take the 3rd hit, on the Cruiser or DD?
At this point, your sub has already shot and missed, so I’ll have a minimum of 1 sub left, as your have 3 return shots remaining.
Thx!
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@Booper take the cruiser as a casulaty
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from Norway to Finland 2 artilleries moved from Norway to Finland 1 armour moved from Norway to Finland 1 tactical_bomber moved from 112 Sea Zone to Finland 3 fighters moved from 112 Sea Zone to Finland 3 submarines moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 3 fighters moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya Combat - Americans Battle in Normandy Bordeaux Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 bomber, 1 fighter and 4 submarines Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 4 submarines in 96 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone Americans roll dice for 4 submarines in 96 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 submarines owned by the Americans lost in 96 Sea Zone 1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 41 Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Casualties for Americans: 2 submarines Battle in 37 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Malaya Americans attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malaya 1 mech_infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Finland Americans attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 5 infantry Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 : 6/10 hits, 4.17 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Americans lost in Finland 5 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Turning off Edit Mode EDIT: 1 mech_infantry moved from India to Yunnan 3 fighters moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 26 Sea Zone 4 submarines moved from 54 Sea Zone to 55 Sea Zone 1 aaGun moved from Norway to 112 Sea Zone 1 aaGun and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Finland to Norway 1 fighter moved from 96 Sea Zone to Trans-Jordan 1 bomber moved from 96 Sea Zone to Persia 4 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 2 submarines placed in 101 Sea Zone 4 fighters placed in Eastern United States 1 airfield and 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 artilleries moved from Anhwe to Kweichow 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hopei 3 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 2 artilleries and 4 infantry in Kweichow, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 4 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 5 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 5 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Hopei Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hopei, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Norway to Karelia Russians take Karelia from Germans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Norway to Russia 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium Battle in Caucasus British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber and 1 fighter moved from Caucasus to Russia 1 infantry moved from Turkmenistan to Kazakhstan 1 artillery and 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 cruiser moved from 39 Sea Zone to 55 Sea Zone 1 infantry moved from India to Burma 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 113 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 aaGun moved from Norway to 112 Sea Zone 1 aaGun and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Norway to Finland 4 infantry moved from Norway to Finland 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 carrier, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 armour and 1 mech_infantry moved from Eastern Persia to India 1 fighter moved from India to Persia 3 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 6 infantry placed in United Kingdom 1 fighter placed in Persia Turn Complete - British British collect 33 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 1 aaGun EDIT: Adding units owned by British to Burma: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Persia: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -4.00 Americans regular : 2.33 Japanese regular : -1.00 Italians regular : -0.67 Germans regular : 1.00 British regular : -0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Russia 2 armour and 2 mech_infantrys moved from Rostov to Russia 1 bomber moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Russia 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Rostov to Caucasus Combat - Italians Battle in Holland Belgium Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 artillery British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Russia Italians attack with 3 armour, 1 bomber and 3 mech_infantrys British defend with 1 bomber and 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 4 fighters, 60 infantry and 5 mech_infantrys Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Russia Italians roll dice for 3 armour and 3 mech_infantrys in Russia, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 7 fighters, 60 infantry and 5 mech_infantrys in Russia, round 2 : 31/84 hits, 30.83 expected hits 3 mech_infantrys owned by the Italians and 3 armour owned by the Italians lost in Russia 1 infantry owned by the Russians lost in Russia Russians win with 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 7 fighters, 59 infantry and 5 mech_infantrys remaining. Battle score for attacker is -39 Casualties for Italians: 3 armour, 1 bomber and 3 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Libya to Ukraine 1 artillery and 2 infantry moved from Ukraine to Bryansk 3 aaGuns, 1 artillery and 10 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Ukraine to Bryansk Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 1.50 Russians AA : 0.83 British regular : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 submarine and 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter moved from India to Northwest Persia 1 artillery moved from New South Wales to Queensland 1 fighter moved from New South Wales to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Norway to Finland 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Egypt to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser, 1 submarine and 1 transport moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter moved from India to Northwest Persia 1 artillery moved from New South Wales to Queensland 1 fighter moved from New South Wales to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Norway to Finland 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 bomber EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 17 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Russia 4 mech_infantrys moved from Western Ukraine to Russia 3 armour, 3 bombers, 5 fighters and 5 tactical_bombers moved from Ukraine to Russia 1 mech_infantry moved from Volgograd to Russia 4 bombers moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 11 armour, 17 artilleries, 7 bombers, 5 fighters, 29 infantry, 9 mech_infantrys and 5 tactical_bombers British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 4 fighters, 60 infantry and 5 mech_infantrys Russians roll AA dice in Russia : 0/9 hits, 1.50 expected hits Germans roll dice for 11 armour, 17 artilleries, 7 bombers, 5 fighters, 29 infantry, 9 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 24/83 hits, 30.83 expected hitsCombat Hit Differential Summary :
Germans regular : -6.83 Russians AA : -1.50 -
@Booper yeesh like 7 hits below average for germany, it is a 50/50 battle but doesn’t look great to start. OOL?
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Max D, lose the AA first.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 17 artilleries, 29 infantry and 4 mech_infantrys moved from Bryansk to Russia 4 mech_infantrys moved from Western Ukraine to Russia 3 armour, 3 bombers, 5 fighters and 5 tactical_bombers moved from Ukraine to Russia 1 mech_infantry moved from Volgograd to Russia 4 bombers moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 11 armour, 17 artilleries, 7 bombers, 5 fighters, 29 infantry, 9 mech_infantrys and 5 tactical_bombers British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 4 fighters, 60 infantry and 5 mech_infantrys Russians roll AA dice in Russia : 0/9 hits, 1.50 expected hits Germans roll dice for 11 armour, 17 artilleries, 7 bombers, 5 fighters, 29 infantry, 9 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 24/83 hits, 30.83 expected hits Russians roll dice for 3 aaGuns, 4 armour, 7 artilleries, 7 fighters, 60 infantry and 5 mech_infantrys in Russia, round 2 : 31/83 hits, 30.67 expected hits 29 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia 21 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 11 armour, 17 artilleries, 7 bombers, 5 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 25/52 hits, 24.00 expected hits Russians roll dice for 4 armour, 7 artilleries, 7 fighters, 39 infantry and 5 mech_infantrys in Russia, round 3 : 30/62 hits, 23.67 expected hits 17 artilleries owned by the Germans, 6 armour owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia 25 infantry owned by the Russians lost in Russia Germans roll dice for 5 armour, 7 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 16/22 hits, 13.00 expected hits Russians roll dice for 4 armour, 7 artilleries, 7 fighters, 14 infantry and 5 mech_infantrys in Russia, round 4 : 14/37 hits, 15.33 expected hits 5 fighters owned by the Germans, 4 armour owned by the Germans and 5 tactical_bombers owned by the Germans lost in Russia 2 mech_infantrys owned by the Russians and 14 infantry owned by the Russians lost in Russia Germans roll dice for 1 armour and 7 bombers in Russia, round 5 : 4/8 hits, 5.17 expected hits Russians roll dice for 4 armour, 7 artilleries, 7 fighters and 3 mech_infantrys in Russia, round 5 : 11/21 hits, 10.00 expected hits 7 bombers owned by the Germans and 1 armour owned by the Germans lost in Russia 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Russia Russians win with 4 armour, 6 artilleries and 7 fighters remaining. Battle score for attacker is -227 Casualties for Germans: 11 armour, 17 artilleries, 7 bombers, 5 fighters, 29 infantry, 9 mech_infantrys and 5 tactical_bombers Casualties for Russians: 3 aaGuns, 1 artillery, 60 infantry and 5 mech_infantrys Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 1 mech_infantry placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Russians regular : 6.33 Germans regular : -4.00 Russians AA : -1.50 -
@Booper lost the 50/50 on moscow. Unfortunate but thats how it goes sometimes, thats likely game over but lets play out another turn just to see if I can’t get some 1/1,00,000 dice to turn it around
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Yeah, rough one. I was thinking you might have pulled back after round 1, since I got 0 AA hits, and you’d preserve all your high value units. Happy to keep it going, still plenty of game!
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Bryansk 6 artilleries moved from Russia to Bryansk 3 armour moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 9 infantry moved from Sakha to Siberia Combat - Russians Battle in Bryansk Russians attack with 4 armour, 6 artilleries and 1 infantry Germans defend with 1 aaGun, 2 armour and 2 mech_infantrys; Italians defend with 1 aaGun, 1 artillery and 2 infantry Russians roll dice for 4 armour, 6 artilleries and 1 infantry in Bryansk, round 2 : 4/11 hits, 4.33 expected hits Germans roll dice for 2 aaGuns, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/7 hits, 2.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk 1 aaGun owned by the Germans, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Bryansk Russians roll dice for 4 armour and 5 artilleries in Bryansk, round 3 : 3/9 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits, 2.00 expected hits 2 artilleries owned by the Russians lost in Bryansk 1 artillery owned by the Italians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 4 armour and 3 artilleries in Bryansk, round 4 : 3/7 hits, 3.00 expected hits Germans roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians lost in Bryansk 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour and 2 artilleries remaining. Battle score for attacker is 21 Casualties for Russians: 4 artilleries and 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry Casualties for Germans: 1 aaGun, 2 armour and 2 mech_infantrys Battle in Siberia Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Siberia, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sakha to Siberia 1 artillery moved from Archangel to Vologda Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 artilleries and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 artillery EDIT: Adding units owned by Russians to Novgorod: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Adding units owned by Russians to Alexandria: 1 armour and 1 fighter EDIT: Removing units owned by Russians from Egypt: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 Russians regular : -0.50 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Bryansk 6 artilleries moved from Russia to Bryansk 3 armour moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 9 infantry moved from Sakha to Siberia Combat - Russians Battle in Bryansk Russians attack with 4 armour, 6 artilleries and 1 infantry Germans defend with 1 aaGun, 2 armour and 2 mech_infantrys; Italians defend with 1 aaGun, 1 artillery and 2 infantry Russians roll dice for 4 armour, 6 artilleries and 1 infantry in Bryansk, round 2 : 4/11 hits, 4.33 expected hits Germans roll dice for 2 aaGuns, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/7 hits, 2.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk 1 aaGun owned by the Germans, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Bryansk Russians roll dice for 4 armour and 5 artilleries in Bryansk, round 3 : 3/9 hits, 3.67 expected hits Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits, 2.00 expected hits 2 artilleries owned by the Russians lost in Bryansk 1 artillery owned by the Italians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 4 armour and 3 artilleries in Bryansk, round 4 : 3/7 hits, 3.00 expected hits Germans roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians lost in Bryansk 2 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour and 2 artilleries remaining. Battle score for attacker is 21 Casualties for Russians: 4 artilleries and 1 infantry Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry Casualties for Germans: 1 aaGun, 2 armour and 2 mech_infantrys Battle in Siberia Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Siberia, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sakha to Siberia 1 artillery moved from Archangel to Vologda Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 artilleries and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 artillery EDIT: Adding units owned by Russians to Novgorod: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Adding units owned by Russians to Alexandria: 1 armour and 1 fighter EDIT: Removing units owned by Russians from Egypt: 1 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 aaGun EDIT: Adding units owned by Russians to Baltic States: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.67 Russians regular : -0.50 -
@Booper If I pulled it back I think more fighters could’ve got there and the odds looked worse waiting till next round I thought
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Yeah, tough situation with a poor dice on round 1 of attacks. First round is often very pivotal in these large battles.





