Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @Panzerstahl-Helm Well, that was kinda unavoidable with what I had set up…those tank destroyers are better than I expected

    Per my prior comment, I am going to edit away all my ICs:
    FYI, the way I read the Russian rules, I can elect to destroy my IC/airstrip at any moment, so if you are likely to win a combat action, I will scorch earth everything LOL

    May be a bit late on asking this, but since it was eliminated with a non aggression pact, does the Mongolia rule come back into effect when Japan declared war or not? (I assume not as we didn’t do that but just curious as this is my first time through)
    0fc52c6c-b7ea-479f-8b2b-1daa250d9d86-image.png

    Reading the rules, I don’t see any limit to rail movement requiring control of the capitial - as such I have moved accordingly. (Please let me know if this is wrong to assume)

    game-1-alex-vs-panzer-r13.tsvg

    Purchase Units
    Setting uses for triggers used this phase.
    Politics
    Turning off Edit Mode
    Turning on Edit Mode
    EDIT: Removing units owned by Russians from Volgograd: 1 russian_minor
    EDIT: Removing units owned by Russians from Samara: 1 russian_minor
    EDIT: Removing units owned by Germans from Russia: 1 UndergroundMinr and 1 airfield
    EDIT: Turning off Edit Mode
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 artillery and 1 elite moved from Samara to Novosibirsk
    Russians undo move 1.
    Combat
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    Turning on Edit Mode
    EDIT: 1 artillery and 1 infantry moved from Samara to Urals
    EDIT: 1 infantry moved from Tambov to Urals
    EDIT: Turning off Edit Mode
    1 elite and 2 infantry moved from Samara to Kazakhstan
    Russians undo move 4.
    1 elite and 1 infantry moved from Samara to Kazakhstan
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Purchase Units
    
  • 25 24 23 22 21 20 19 18

    @Alexander

    Hi Alex

    Yea once the NAP kicks in the Mongolians become True Neutrals. So an attack on them is an attack on all.

    Right now triplea will allow SSR to attack them separately. I will probably update at some point but it is rare although not unheard of. It’s just a pita todo lol

    Yea the Rail can still be used. You’ll have to edit.

    Reminder, in HRE, if you can’t liberate Moscow after one full turn after it falls starting at the time it fell, it is Game Over, as long as you still have Tokyo and Berlin.


  • @Alexander

    Hello,

    Japan in full lock down and waiting for the US invasion forces to arrive! Epic battel coming up!

    I cross fingers that the US wins and take Japan.
    Playing the game out after that would be a quit different time line…

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 Hvy_Ind_2, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 airfield_Hvy, 1 carrier, 1 elite and 10 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            Turning on Edit Mode
                EDIT: Japanese takes Volgograd from Russians
                EDIT: Turning off Edit Mode
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Sikang to Tsinghai
            4 artilleries and 5 infantry moved from Timguska to Urals
            EDIT: 1 japanese_para moved from Timguska to Volgograd
            1 bomber moved from Timguska to Tsinghai
            1 elite moved from Timguska to Urals
            2 infantry moved from Timguska to Urals
            1 infantry moved from Evenkiyskiy to Urals
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 elite moved from Celebes to 44 Sea Zone
            1 Japan_destroyer and 1 elite moved from 44 Sea Zone to 46 Sea Zone
            1 elite moved from 46 Sea Zone to New Guinea
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 pacific_transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 battleship moved from 44 Sea Zone to 45 Sea Zone
            1 artillery, 1 elite and 2 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 elite, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
            1 elite and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Java to 42 Sea Zone
            1 JPN_Pacific_DD and 1 infantry moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            2 NavyFighters moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 16 Sea Zone
            Battle in Western Australia
            Battle in New Guinea
            Battle in South Australia
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                Chinese defend with 2 infantry
                Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking South Australia from ANZAC, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Dutch New Guinea
                Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite and 4 infantry
                Changer defend; ANZAC defend with 1 aaGun and 3 infantry
                Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 elite and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 3 infantry
            Battle in Urals
                Japanese attack with 4 artilleries, 1 elite and 8 infantry
                Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 elite and 6 infantry
                Japanese win, taking Urals from Russians with 4 artilleries, 1 elite and 2 infantry remaining. Battle score for attacker is 17
                Casualties for Japanese: 6 infantry
                Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 elite and 6 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 2 infantry
                Japanese win, taking Yunnan from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 NavyFighters and 1 submarine
                British defend with 1 destroyer
                Japanese win with 2 NavyFighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Japanese
            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Buryatia
            2 NavyFighters moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 4 tactical_bombers moved from Philippines to Japan
            1 bomber moved from Philippines to Japan
            2 air_transports and 2 infantry moved from Philippines to Japan
            2 fighters moved from Yunnan to Anhwe
            2 tactical_bombers moved from Yunnan to Anhwe
            1 bomber moved from Tsinghai to Timguska
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 J_Rail moved from Kiangsu to Shantung
            1 J_Rail and 1 infantry moved from Shantung to Buryatia
            1 elite moved from Buryatia to Yakut S.S.R.
    
        Place Units - Japanese
            Units in Japan being upgraded or consumed: 1 airfield
            1 airfield_Hvy placed in Japan
            4 TotalWarFighters, 6 TotalWar_Tanks and 10 mine_unarmeds placed in Japan
            1 carrier placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 10 mine_unarmeds
            EDIT: Adding units owned by Changer to Japan: 10 japan_mine_Oranges
            COMMENT: 10 Japanese LM in Japan defend against SZ6
            EDIT: Turning off Edit Mode
            Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
            Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan
            Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
            Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan
    
        Turn Complete - Japanese
            Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
            Japanese collect 74 PUs; end with 74 PUs
            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 76 PUs
            Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 78 PUs
            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 75 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 87 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    game-1-alex-vs-panzer-j13.tsvg


  • @Panzerstahl-Helm Yes, it is the big battle for all the marbles! I realized I should have moved tha ANZAC to Pearl to make a second wave…next time lol

    Any scrambles?

    cebae4bb-15fe-4fd2-a8a1-6a1580e1e572-image.png

  • 25 24 23 22 21 20 19 18

    @Alexander

    Hi

    Did you add the 2 JPN Inf for Home Defense ? You have to do that before any attackers move into JPN or they’ll still showup but won’t fire and be ignored as hits too.

  • 25 24 23 22 21 20 19 18

    @Alexander

    You also need to add the Home Defense token so they get the first rd defense bonus. The Inf


  • @barnee Thanks, looks like it’ll be a tough nut to crack!

    Is this better?

    9e498da4-22a2-4592-b0d7-e9ed6713a32c-image.png

  • 25 24 23 22 21 20 19 18

    @Alexander

    yea that’s it but you have to undo the USA attack on JPN itself and then add the 2 dudes and token or they won’t work even though they show up.

    Just run a test in local if you haven’t already and see that it works


  • @Alexander

    Don’t forgez about the 10 landmines 😜


  • @Panzerstahl-Helm

    lol i didn’t even notice those. Tough nut is right :)

  • 25 24 23 22 21 20 19 18

    @Alexander

    yea since it’s an amphib attack easiest way is probably to just fight the battle in edit and adjust for any LM hits and obviously don’t count any of the yank hits that woulda been blown up.

    Just have to be deliberate and double check.

    Otherwise you have to do it at end of CM undo the turn again make the adjustments and reattack.

    If it wasn’t a amphib then you could just edit the results before the battle starts and then switch to normal but triplea won’t let you remove amphib units without removing the Trprt and since they’re in 2 different spots you can’t do that either.

    Also if only 1 battle you have to be in edit at end of CM as it’ll go straight to battle and not give you a chance to turn edit on.

    You have to fight the whole battle in edit then.


  • 10 LM in Japan

    10 LM
    [dice 10d6<=2]


  • 10d6<=2: 5, 5, 4, 4, 1, 6, 5, 6, 6, 6; Hits: 1


  • @Panzerstahl-Helm It appears that Japan was just barely able to hold on…thanks to some poor landmine rolls.

    I have the game attached here, but unless I dis something wrong in combat, I think there is no possible way for me to get any other units to Japan or Berlin.

    Congrats on the win!

    game-1-alex-vs-panzer-usa13combat.tsvg


  • f1c8d475-3cc6-4d84-b2b1-c49b776a3b34-image.png

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