oysteilo and mikawagunichi vs crockett36 & Stucifer team Gamerman's setup

  • 25 24 23

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            5 fighters moved from 7 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 cruiser and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from British Columbia to Western United States
            2 mech_infantrys moved from British Columbia to Alaska
            2 infantry moved from Brazil to Suriname
            1 fighter moved from Guam to 6 Sea Zone
            1 bomber moved from Guam to Shantung
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
            1 cruiser moved from 19 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 bomber moved from Shantung to Korea
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Burma to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            1 aaGun moved from Suiyuyan to Shensi
            3 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Yunnan
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 armour moved from Morocco to Algeria
                  British take Algeria from Italians
            1 artillery and 2 infantry moved from Morocco to Algeria
    
        Combat - British
            Battle in 93 Sea Zone
                British attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 artillery and 6 infantry moved from India to Burma
            1 aaGun moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from Kenya to 72 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Egypt to Alexandria
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 armour moved from British Somaliland to Anglo Egyptian Sudan
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            2 fighters moved from 81 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Ukraine
            2 fighters moved from 94 Sea Zone to Egypt
            1 destroyer moved from 96 Sea Zone to 81 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Persia to India
            1 infantry moved from Burma to Shan State
            1 aaGun and 3 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,4,3,4
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.67
    Italians regular : -0.67
    Japanese regular : -1.00
    Japanese AA : -0.17
    British regular : -0.17
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Italians
            2 artilleries and 5 infantry moved from France to Normandy Bordeaux
            1 armour moved from Bessarabia to Belarus
                  Italians take Belarus from Russians
            1 bomber and 2 fighters moved from Southern Italy to Turkey
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from 99 Sea Zone to Turkey
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in Turkey
                Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Neutral_True defend with 8 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 0/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Turkey, round 2 : 5/7 hits, 3.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Italians lost in Turkey
                    5 infantry owned by the Neutral_True lost in Turkey
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Turkey, round 3 : 3/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Turkey
                    3 infantry owned by the Neutral_True lost in Turkey
                Italians win, taking Turkey from Neutral_True with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Italians: 2 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 5 infantry
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 1.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Italians
            1 armour moved from Bessarabia to Belarus
            2 mech_infantrys moved from Romania to Belarus
            1 mech_infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Albania to Greece
            2 infantry moved from Albania to Greece
            2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Turkey to Southern Italy
            2 fighters moved from Turkey to Greece
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 1.50
    Neutral_True regular : -1.67
    British regular : -0.17
    

    Savegame

  • 25 24

    @Stucifer @crockett36 @oysteilo That should spice things up

  • 25 24 23

    @mikawagunichi
    With these dice in Turkey I’m having Spain flashbacks…

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: French round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to Malaya
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 fighter
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Shan State
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Morocco to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.50
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Greece to Iraq
            2 fighters and 2 tactical_bombers moved from Bessarabia to Iraq
            2 bombers moved from Southern Italy to Iraq
            2 bombers moved from Western Germany to Iraq
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in Iraq
                Germans attack with 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers
                French defend with 1 infantry; Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 3 armour, 4 bombers, 2 fighters and 2 tactical_bombers in Iraq, round 2 : 8/11 hits, 6.50 expected hits
                    Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
                    2 armour owned by the Germans lost in Iraq
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the French lost in Iraq
                Germans win, taking Scotland from British, taking Iraq from Russians with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 armour
                Casualties for Russians: 2 armour and 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Greece to Turkey
            4 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Turkey
            2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 destroyer moved from 125 Sea Zone to 111 Sea Zone
            1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 battleship and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
            1 aaGun and 8 infantry moved from Novgorod to Belarus
            2 infantry moved from Vyborg to Finland
            1 aaGun, 3 artilleries and 15 infantry moved from Baltic States to Eastern Poland
            10 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            3 fighters and 4 infantry placed in Western Germany
            1 armour and 2 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.50
    

    Savegame

  • 25 24 23

    @mikawagunichi RIP my glorious Communism is no longer being spread

    openart-image_g-avp85-_1769562353282_raw.jpg

  • 25 24 23

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Egypt to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            2 infantry moved from Ukraine to Rostov
            5 artilleries and 22 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            4 artilleries and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            2 infantry moved from Ukraine to Rostov
    
        Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
            Russians undo move 1.
            3 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 44 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Philippines to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
            1 battleship and 1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Hunan to Szechwan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 tactical_bomber moved from French Indo China to 19 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 bomber moved from French Indo China to 21 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from French Indo China to Szechwan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Dutch New Guinea
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Dutch New Guinea from Dutch, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 aaGun and 1 infantry
                    ANZAC roll AA dice in Java : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 0/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 4/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in 21 Sea Zone
                    1 cruiser owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            1 mech_infantry moved from Shantung to Manchuria
            2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            1 bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to Philippines
            1 tactical_bomber moved from 21 Sea Zone to Philippines
            1 fighter moved from Yunnan to Shantung
            1 fighter moved from Yunnan to Shantung
            2 tactical_bombers moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            3 infantry placed in French Indo China
            1 infantry placed in Shantung
            2 submarines placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
            Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Japanese regular : 1.17
    ANZAC AA : -0.33
    ANZAC regular : -0.17
    

    Savegame

  • 2026 25 24 23 22 19 18

    I have made an error in my bombing run over Tokyo. I attacked. I beg your forgiveness. Assuming you will allow this, I will roll for the aa gun.
    [dice 2d6]


  • 2d6: 6, 6


  • @crockett36
    [dice 2d6]


  • 2d6: 3, 3

  • 2026 25 24 23 22 19 18

    So 10 damage on the Tokyo factory if you allow.

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            1 aaGun moved from Shensi to Szechwan
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -1.00
    

    Savegame


  • @crockett36 I also edited a fig I moved to the W Coast to sz 91 but it looks like the removal of a purchased fighter.


  • @crockett36 England is up.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    I guess it will be obvious during british post but I dont fully understand when reviewing the game history during USA round 4. I feel it is not that important as this is just a friendly and fun game, but maybe @crockett36 can give some details on what happened and what went wrong and how it was handled. I can already now inform I will accept it. I just want to know

  • 25 24 23

    @oysteilo sorry for the delay. I am headed out on a vacation for the next week and haven’t had a chance to look at the file yet either. My connecting flight has even rescheduled for overnight so I’ll have a chance to post UK later tonight.

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