@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 7 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
2 bombers moved from Aleutian Islands to Japan
Combat Hit Differential Summary :
@crockett36 scramble or intercept?
@crockett36 none
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 7 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
2 bombers moved from Aleutian Islands to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Italians roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Combat Hit Differential Summary :
Japanese AA : -0.33
Italians AA : -0.17
@cwglee51 I have to do it again, because I told the bomber in Gib to strat bomb
@crockett36 did it again.
@crockett36 it did it again. I’ve never had this happen before.
I’m rolling for the bomber here. you would not get an aa shot.
[dice 1d6]
1d6: 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 7 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
2 bombers moved from Aleutian Islands to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Gibraltar
Bombing raid in Gibraltar causes 0 damage total.
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 fighter could not land in 6 Sea Zone and was removed
5 fighters moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Korea
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
EDIT: 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 cruiser moved from 7 Sea Zone to 18 Sea Zone
3 destroyers moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 3.
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : 0.67
Italians regular : 0.33
Japanese AA : -0.33
Italians AA : 0.83
@dicebot I took the bomber as a casualty in Gib since it had to land in Mor. I took the fig as a casualty in sz6 because I wanted the sub.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 bomber, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 7 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
2 bombers moved from Aleutian Islands to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Gibraltar
Bombing raid in Gibraltar causes 0 damage total.
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 fighter could not land in 6 Sea Zone and was removed
5 fighters moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Korea
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
EDIT: 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 cruiser moved from 7 Sea Zone to 18 Sea Zone
3 destroyers moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 3.
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 bomber, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Egypt to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 infantry moved from Shan State to French Indo China
4 infantry moved from India to Burma
1 battleship moved from 23 Sea Zone to 16 Sea Zone
UK_Pacific take 17 Sea Zone from Japanese
Combat - British
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 2/4 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
1 bomber owned by the British retreated
3 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Iraq to India
3 aaGuns moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.50
Japanese regular : 1.33
Italians regular : 0.33
Japanese AA : -0.33
Neutral_Axis regular : -1.00
British regular : 1.33
Italians AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines moved from 7 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
2 bombers moved from Aleutian Islands to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Italians roll AA dice in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber owned by the Americans killed by AA in Gibraltar
Bombing raid in Gibraltar causes 0 damage total.
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 6 Sea Zone
Americans attack with 6 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
1 fighter could not land in 6 Sea Zone and was removed
5 fighters moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Korea
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
EDIT: 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 cruiser moved from 7 Sea Zone to 18 Sea Zone
3 destroyers moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 3.
1 bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 bomber, 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Egypt to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Ethiopia to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 infantry moved from Persia to Iraq
1 bomber moved from Eastern Persia to Iraq
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
3 infantry moved from Shan State to French Indo China
4 infantry moved from India to Burma
1 battleship moved from 23 Sea Zone to 16 Sea Zone
UK_Pacific take 17 Sea Zone from Japanese
Combat - British
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 2/4 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
1 bomber owned by the British retreated
3 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Iraq to India
3 aaGuns moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.50
Japanese regular : 1.33
Italians regular : 0.33
Japanese AA : -0.33
Neutral_Axis regular : -1.00
British regular : 1.33
Italians AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Baltic States to Germany
1 armour moved from Algeria to Libya
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Yugoslavia to Northern Italy
1 battleship and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Italians to Cyprus: 2 infantry
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 0.33
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Shan State to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
ANZAC regular : 1.83
@crockett36 order of loss for 42?
@crockett36
1 carrier, dd, 2 carrier, tac, fig
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Shan State to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Shan State to Siam
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
2 destroyers owned by the ANZAC lost in 42 Sea Zone
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 36
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Siam
ANZAC attack with 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Shan State
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 aaGun, 1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Combat Move - French
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67
Japanese regular : -2.17
ANZAC regular : 2.83
@crockett36 Germany’s up!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Finland to Archangel
2 fighters moved from Finland to Karelia
7 infantry moved from Finland to Karelia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to Belarus
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter
Russians defend with 2 aaGuns
Russians roll AA dice in Archangel : 0/1 hits, 0.17 expected hits
2 aaGuns owned by the Russians lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Karelia
Germans attack with 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 3 artilleries and 4 infantry
Russians roll AA dice in Karelia : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers in Karelia, round 2 : 9/15 hits, 5.83 expected hits
Russians roll dice for 1 aaGun, 3 artilleries and 4 infantry in Karelia, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Germans lost in Karelia
4 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 3 artilleries and 4 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Finland
4 fighters and 2 tactical_bombers moved from Karelia to Finland
2 bombers moved from Karelia to Eastern Poland
2 bombers moved from Belarus to Germany
3 artilleries moved from Bessarabia to Western Ukraine
2 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 7 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
1 infantry moved from Bulgaria to Romania
7 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
9 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 artillery, 1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 55 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 2.50
Russians AA : -0.67