Japan continues to have bad luck in the water.
mike v entek (Allies) G40
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 aaGuns moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Southern France 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries and 22 infantry moved from Bessarabia to Ukraine 13 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine 3 tactical_bombers moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Ukraine 3 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Finland to Baltic States 1 infantry moved from Finland to Karelia 1 fighter moved from Finland to Karelia 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 submarine moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in Karelia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Ukraine Germans attack with 13 armour, 5 artilleries, 2 bombers, 22 infantry, 10 mech_infantrys and 3 tactical_bombers Russians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 23 infantry, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 22 infantry, 10 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 15/55 hits, 17.67 expected hits Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 23 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 15/31 hits, 11.17 expected hits 15 infantry owned by the Germans lost in Ukraine 15 infantry owned by the Russians lost in Ukraine Germans roll dice for 13 armour, 5 artilleries, 2 bombers, 7 infantry, 10 mech_infantrys and 3 tactical_bombers in Ukraine, round 3 : 17/40 hits, 15.17 expected hits Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 6/16 hits, 6.17 expected hits 6 infantry owned by the Germans lost in Ukraine 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 1 tactical_bomber owned by the Russians, 8 infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 13 armour, 5 artilleries, 2 bombers, 1 infantry, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 21 infantry Casualties for Russians: 2 armour, 2 artilleries, 1 fighter, 23 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Western Ukraine Germans attack with 3 artilleries, 8 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 artilleries, 8 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/14 hits, 3.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Karelia to Finland 1 fighter moved from Holland Belgium to France 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Ukraine to Eastern Poland 2 aaGuns moved from Bessarabia to Ukraine 2 bombers moved from Ukraine to Eastern Poland Place Units - Germans 1 fighter and 4 infantry placed in Western Germany 2 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs]Combat Hit Differential Summary :
French regular : 0.67 Russians regular : 4.67 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Bryansk to Rostov 2 artilleries and 3 infantry moved from Bryansk to Tambov 1 fighter moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking 125 Sea Zone from Germans, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Novgorod 2 aaGuns, 1 artillery, 1 fighter and 20 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Novgorod 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/12 hits, 6.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 35 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits 2 destroyers owned by the Japanese lost in 35 Sea Zone 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 transports in 35 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 79 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery and 3 infantry Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from 44 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Anhwe 2 transports moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 2 mech_infantrys placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Algeria to Tunisia Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 3 fighters moved from Caroline Islands to Wake Island 1 fighter moved from Iceland to Scotland 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 destroyer, 6 submarines and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter and 9 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Algeria to Tunisia Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 3 fighters moved from Caroline Islands to Wake Island 1 fighter moved from Iceland to Scotland 1 bomber moved from Western United States to Wake Island Place Units - Americans 1 destroyer, 6 submarines and 2 transports placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 fighter and 9 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Scotland to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry moved from Tanganyika Territory to Kenya 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan 3 infantry moved from Iraq to Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to India 1 infantry moved from Burma to India Combat - British Battle in Norway Non Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Burma to India 1 armour moved from Egypt to Iraq Place Units - British 1 destroyer placed in 81 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to 125 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Eastern Poland to Romania 3 infantry moved from Bulgaria to Romania 2 artilleries moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 3 infantry moved from Southern France to France 3 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :





