• 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 Infantrys moved from Guam to 94 Sea Zone
            2 Infantrys and 1 Transport moved from 94 Sea Zone to 87 Sea Zone
            2 Infantrys moved from 87 Sea Zone to Wake
            4 Infantrys moved from Tokyo to 85 Sea Zone
            4 Infantrys and 2 Transports moved from 85 Sea Zone to 87 Sea Zone
            4 Infantrys moved from 87 Sea Zone to Wake
            1 Adv.Fighter and 4 Fighters moved from 85 Sea Zone to Wake
            1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Wake
            1 Artillery moved from Kamchatka to Koryakia
                  Yamamoto take Koryakia from Russians
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
            1 Elite moved from Java to Lombok
            2 Fighters moved from 110 Sea Zone to Lombok
            1 Bomber moved from Hainan to Lombok
            1 Bomber moved from Saipan to Lombok
            1 Artillery moved from Java to Lombok
            1 Fighter moved from Davao to Lombok
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 14 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Artillery, 2 Bombers, 1 Elite, 3 Fighters and 3 Infantrys
                Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Elite, 3 Fighters and 3 Infantrys in Lombok, round 2 : 2/10 hits, 3.67 expected hits
                    Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 2 : 0/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Anzac lost in Lombok
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Elite, 3 Fighters and 3 Infantrys in Lombok, round 3 : 5/10 hits, 3.67 expected hits
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Lombok, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in Lombok
                    2 Infantrys owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery, 2 Bombers, 1 Elite, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 4 Infantrys
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in Wake
                Yamamoto attack with 2 Adv.Fighters, 5 Fighters and 6 Infantrys
                Americans defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters, 5 Fighters and 6 Infantrys in Wake, round 2 : 3/13 hits, 3.67 expected hits
                    Americans roll dice for 1 Artillery and 2 Infantrys in Wake, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 1 Artillery owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 5 Fighters and 6 Infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Carrier and 1 Destroyer moved from 75 Sea Zone to 87 Sea Zone
            1 B.Carrier, 1 Carrier, 2 Destroyers and 2 Submarines moved from 85 Sea Zone to 87 Sea Zone
            2 Adv.Fighters and 4 Fighters moved from Wake to 87 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 87 Sea Zone
            4 Infantrys moved from Davao to Mindanao
            2 Artillerys and 1 Elite moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 1 Elite moved from 110 Sea Zone to Java
            3 Fighters moved from Lombok to 110 Sea Zone
            2 Bombers moved from Lombok to West Borneo
            2 Tanks moved from N.French Indochina to Hupeh
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Fighter moved from Wake to 87 Sea Zone
    
        Place Units - Yamamoto
            1 Carrier, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
            2 Adv.Fighters placed in 85 Sea Zone
            3 Infantrys placed in Tokyo
            3 Infantrys placed in West Borneo
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Americans regular : -1.00
    Dutch regular : -2.00
    

    Savegame

  • 25 24 22 19 17 15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Adv.Fighter moved from Shensi to Shansi
            1 Adv.Fighter moved from Shensi to Suiyuan
            1 Adv.Fighter moved from Shensi to Suiyuan
            1 Fighter moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/3 hits, 1,00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 2 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Suiyuan, round 2 : 1/4 hits, 1,33 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Shansi to Ningsia
            1 Infantry moved from Shensi to Szechwan
            1 Artillery and 1 Infantry moved from Shensi to Ningsia
            2 Adv.Fighters moved from Suiyuan to Ningsia
            8 Tanks moved from Shensi to Ningsia
            1 Infantry moved from E.Qinghai to Lanchow
            1 AAGun, 2 Artillerys and 3 Infantrys moved from E.Qinghai to Ningsia
            3 Tanks moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from E.Sinkiang to W.Qinghai
            3 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Hsining
            2 ArmoredCars and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Hisaichi regular : 1,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from N.French Indochina to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 Infantry moved from Hupeh to Szechwan
            1 Infantry moved from Hupeh to Shensi
            1 Infantry moved from Chahar to Suiyuan
            2 Fighters moved from N.French Indochina to Szechwan
            1 Fighter moved from Anhwei to Suiyuan
            1 Adv.Fighter moved from Anhwei to Shensi
            1 Fighter moved from Anhwei to Suiyuan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Elite, 1 Factory, 1 Fighter, 9 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Szechwan
                Hisaichi attack with 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                2 Fighters owned by the Hisaichi retreated
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shensi
                Hisaichi attack with 1 Adv.Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shensi to Hupeh
            8 Tanks moved from Hupeh to Yunnan
            3 Mech.Infs moved from Hupeh to Yunnan
            1 Artillery moved from Hunan to Hupeh
            3 Infantrys moved from Anhwei to Hupeh
            1 Artillery and 1 Elite moved from Chahar to Shansi
            1 Infantry moved from Peking to Chahar
            5 Infantrys moved from Shantung to Anhwei
            1 Infantry moved from Peking to Chahar
            1 Mech.Inf moved from Peking to Hupeh
            2 Fighters moved from Szechwan to Hupeh
            2 Fighters moved from Suiyuan to Hupeh
            1 Mech.Inf and 4 Tanks moved from Hong Kong to Hunan
            1 Mech.Inf moved from Hunan to Hupeh
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from N.French Indochina to Yunnan
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys moved from Changchun to 84 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            2 Artillerys and 6 Infantrys moved from 84 Sea Zone to Shantung
            1 Adv.Fighter moved from Changchun to Peking
            2 Submarines moved from 85 Sea Zone to 87 Sea Zone
            2 Infantrys and 1 Tank moved from Malaya to 110 Sea Zone
            2 Infantrys and 1 Tank moved from 110 Sea Zone to Java
    
        Place Units - Hisaichi
            1 Factory placed in Hupeh
            2 ArmoredCars and 4 Tanks placed in Hong Kong
            3 Infantrys placed in Chita
            1 Elite and 2 Infantrys placed in Peking
            1 Fighter and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : 0.67
    

    Savegame

Suggested Topics

  • 359
  • 440
  • 628
  • 177
  • 189
  • 601
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

18.0k

Users

40.7k

Topics

1.8m

Posts