Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Finns
1 Elite and 4 Infantrys moved from Tampere to Oulu
1 Elite and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Elite and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Romanians
2 Artillerys, 1 Elite and 3 Infantrys moved from Odessa to Donetsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 Artillerys, 1 Elite and 3 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
5 Infantrys moved from E.Romania to Odessa
2 Artillerys and 2 Elites moved from Bucharest to E.Romania
2 ArmoredCars moved from W.Romania to Odessa
1 Infantry moved from W.Romania to E.Romania
Place Units - Romanians
4 Infantrys placed in Bucharest
2 Artillerys and 1 Tank placed in W.Romania
Turn Complete - Romanians
Romanians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians regular : 1.17
Russians regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 12
Combat Move - Americans
1 Fighter and 1 L.Fighter moved from 31 Sea Zone to N.Tunisia
1 Artillery, 3 Infantrys and 1 Tank moved from Mauritania to 31 Sea Zone
1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 31 Sea Zone to 42 Sea Zone
1 Artillery, 3 Infantrys and 1 Tank moved from 42 Sea Zone to N.Tunisia
2 Bombers moved from E.Morocco to N.Tunisia
1 Infantry moved from N.Algeria to N.Tunisia
1 Artillery, 1 Elite and 1 Marine moved from S.Algeria to N.Tunisia
2 ArmoredCars moved from S.Algeria to N.Tunisia
1 T.Boat moved from 86 Sea Zone to 94 Sea Zone
1 T.Boat moved from 86 Sea Zone to 101 Sea Zone
1 Submarine moved from 86 Sea Zone to 76 Sea Zone
3 Adv.Fighters moved from 86 Sea Zone to 94 Sea Zone
3 Adv.Fighters moved from 86 Sea Zone to 101 Sea Zone
1 Bomber moved from Saipan to 94 Sea Zone
1 Bomber moved from Saipan to 101 Sea Zone
1 S.Bomber moved from Saipan to 76 Sea Zone
4 Adv.Fighters moved from 86 Sea Zone to 76 Sea Zone
1 Adv.Fighter moved from 86 Sea Zone to 76 Sea Zone
2 Adv.Fighters moved from 86 Sea Zone to 94 Sea Zone
3 Adv.Fighters moved from 86 Sea Zone to 101 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 9 Infantrys, 3 Submarines, 2 T.Boats, 1 Tank and 3 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 6 Adv.Fighters, 1 Bomber and 1 T.Boat
Yamamoto defend with 1 Destroyer
Americans roll dice for 6 Adv.Fighters, 1 Bomber and 1 T.Boat in 101 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
Americans win with 6 Adv.Fighters, 1 Bomber and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in 76 Sea Zone
Americans attack with 5 Adv.Fighters, 1 S.Bomber and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 Adv.Fighters and 1 S.Bomber in 76 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits
Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
Americans win with 5 Adv.Fighters and 1 S.Bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in 94 Sea Zone
Americans attack with 5 Adv.Fighters, 1 Bomber and 1 T.Boat
Yamamoto defend with 1 Destroyer
Americans roll dice for 5 Adv.Fighters, 1 Bomber and 1 T.Boat in 94 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Americans lost in 94 Sea Zone
1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
Americans win with 5 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 T.Boat
Casualties for Yamamoto: 1 Destroyer
Battle in N.Tunisia
Americans attack with 2 ArmoredCars, 2 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 4 Infantrys, 1 L.Fighter, 1 Marine and 1 Tank
Italians defend with 1 Artillery and 4 Infantrys
Americans roll dice for 1 Cruiser in N.Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 ArmoredCars, 2 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 4 Infantrys, 1 L.Fighter, 1 Marine and 1 Tank in N.Tunisia, round 2 : 9/15 hits, 5.83 expected hits
Germans roll dice for 1 Artillery and 4 Infantrys in N.Tunisia, round 2 : 1/5 hits, 1.67 expected hits
1 ArmoredCar owned by the Americans lost in N.Tunisia
4 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in N.Tunisia
Americans win, taking N.Tunisia from Germans with 1 ArmoredCar, 2 Artillerys, 2 Bombers, 1 Elite, 1 Fighter, 4 Infantrys, 1 L.Fighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
Casualties for Americans: 1 ArmoredCar
Casualties for Italians: 1 Artillery and 4 Infantrys
Non Combat Move - Americans
2 Bombers moved from N.Tunisia to E.Morocco
4 Infantrys and 3 Tanks moved from S.Algeria to S.Tunisia
1 Fighter moved from N.Tunisia to 42 Sea Zone
1 L.Fighter moved from N.Tunisia to 42 Sea Zone
1 Infantry moved from Rio de Oro to 31 Sea Zone
1 Infantry and 1 T.Boat moved from 31 Sea Zone to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to N.Algeria
1 Carrier, 4 Destroyers and 3 Submarines moved from 31 Sea Zone to 42 Sea Zone
1 Tank moved from E.Morocco to S.Tunisia
8 Infantrys moved from E.Morocco to S.Algeria
2 Artillerys moved from E.Morocco to S.Algeria
2 Tanks moved from W.Morocco to S.Algeria
1 Artillery and 6 Infantrys moved from W.Morocco to E.Morocco
1 Tank moved from Rio de Oro to W.Morocco
1 Infantry moved from Mauritania to W.Morocco
1 Infantry moved from Rio de Oro to Mauritania
2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
5 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 2 B.Transports and 5 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery and 5 Infantrys moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
2 Tanks moved from Rio De Janeiro to Bahia
1 S.Bomber moved from 76 Sea Zone to Saipan
1 Bomber moved from 94 Sea Zone to Saipan
1 Bomber moved from 101 Sea Zone to Saipan
6 Adv.Fighters moved from 101 Sea Zone to 86 Sea Zone
5 Adv.Fighters moved from 94 Sea Zone to 86 Sea Zone
5 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
2 Adv.Fighters, 1 Carrier and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone
2 Infantrys moved from Wake to 88 Sea Zone
2 Infantrys and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
2 Infantrys moved from 86 Sea Zone to Saipan
3 Submarines moved from 91 Sea Zone to 88 Sea Zone
2 Infantrys moved from Midway to 89 Sea Zone
2 Infantrys and 1 Transport moved from 89 Sea Zone to 88 Sea Zone
2 Infantrys moved from 88 Sea Zone to Wake
2 Adv.Fighters moved from 83 Sea Zone to Wake
1 Artillery and 2 Infantrys moved from San Francisco to 83 Sea Zone
1 Artillery, 1 B.Transport, 1 Carrier, 2 Destroyers and 2 Infantrys moved from 83 Sea Zone to 89 Sea Zone
1 Artillery and 2 Infantrys moved from 89 Sea Zone to Midway
1 Infantry moved from Washington to Northeast USA
Place Units - Americans
1 Battleship and 2 T.Boats placed in 86 Sea Zone
3 Infantrys placed in South Atlantic USA
2 Transports placed in 31 Sea Zone
1 B.Transport placed in 35 Sea Zone
1 Artillery placed in Salvador
1 Transport placed in 83 Sea Zone
3 Submarines placed in 91 Sea Zone
2 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank placed in San Francisco
1 Infantry placed in South Central USA
2 Infantrys placed in Wake
1 Infantry placed in San Francisco
Americans undo move 8.
1 Tank placed in Rio de Oro
2 Adv.Fighters, 1 Artillery and 2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Americans regular : 1.50
Germans regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Germans
2 ArmoredCars moved from Krakow to East Prussia
2 Artillerys and 2 Infantrys moved from Brest to Minsk
1 Artillery, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev
2 Artillerys and 5 Infantrys moved from Krakow to Brest
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
1 Adv.Fighter moved from Kiev to East Prussia
Purchase Units - Germans
Germans buy 4 Artillerys, 2 Destroyers, 27 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Minsk
Germans attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in East Prussia
Germans attack with 1 Adv.Fighter and 2 ArmoredCars
Russians defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter and 2 ArmoredCars in East Prussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Adv.Fighter moved from East Prussia to Kiev
2 Artillerys moved from Hamburg to Pomerania
1 Infantry moved from Hamburg to Pomerania
5 Infantrys moved from Bohemia to Krakow
2 Infantrys moved from Rhine to Hamburg
1 Bomber moved from Rhine to Netherlands
Place Units - Germans
2 Destroyers and 2 Submarines placed in 22 Sea Zone
2 Artillerys and 2 Infantrys placed in Warsaw
1 Artillery and 2 Infantrys placed in Krakow
1 Artillery and 4 Infantrys placed in Bohemia
2 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
7 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.50
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 13
Combat Move - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Russians
1 Infantry moved from Vyborg to Kotka
Russians take Kotka from Finns
2 Infantrys moved from Latvia to East Prussia
1 Adv.Fighter moved from Leningrad to East Prussia
1 Adv.Fighter moved from Leningrad to Minsk
2 Adv.Fighters moved from Kursk to Minsk
5 Infantrys moved from Kursk to Minsk
2 ArmoredCars moved from Yaroslavl to Minsk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
4 Infantrys moved from Rostov to Donetsk
1 Tank moved from Stalingrad to Donetsk
1 Artillery and 1 Elite moved from Rostov to Donetsk
1 Bomber moved from Moscow to Donetsk
Purchase Units - Russians
Russians buy 4 Artillerys, 5 Elites, 2 HeavyTanks, 21 Infantrys, 2 Mech.Rockets and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Minsk
Russians attack with 3 Adv.Fighters, 2 ArmoredCars and 5 Infantrys
Germans defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 3 Adv.Fighters, 2 ArmoredCars and 5 Infantrys in Minsk, round 2 : 4/10 hits, 3.00 expected hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 4/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 2 ArmoredCars owned by the Russians lost in Minsk
2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 3 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 2 ArmoredCars and 2 Infantrys
Casualties for Germans: 2 Artillerys and 2 Infantrys
Battle in East Prussia
Russians attack with 1 Adv.Fighter and 2 Infantrys
Germans defend with 2 ArmoredCars
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 ArmoredCars in East Prussia, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 ArmoredCars in East Prussia, round 3 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans lost in East Prussia
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 ArmoredCar in East Prussia, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians lost in East Prussia
Russians roll dice for 1 Adv.Fighter and 1 Infantry in East Prussia, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in East Prussia, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 ArmoredCars
Casualties for Russians: 1 Infantry
Battle in Donetsk
Russians attack with 2 Artillerys, 1 Bomber, 2 Elites, 4 Infantrys and 1 Tank
Romanians defend with 2 Artillerys, 1 Elite and 3 Infantrys
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Elites, 4 Infantrys and 1 Tank in Donetsk, round 2 : 3/10 hits, 3.50 expected hits
Romanians roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in Donetsk, round 2 : 4/6 hits, 2.00 expected hits
4 Infantrys owned by the Russians lost in Donetsk
3 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Elites and 1 Tank in Donetsk, round 3 : 3/6 hits, 2.83 expected hits
Romanians roll dice for 2 Artillerys and 1 Elite in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Romanians and 2 Artillerys owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 2 Artillerys, 1 Bomber, 2 Elites and 1 Tank remaining. Battle score for attacker is 9
Casualties for Russians: 4 Infantrys
Casualties for Romanians: 2 Artillerys, 1 Elite and 3 Infantrys
Non Combat Move - Russians
1 Bomber moved from Donetsk to Moscow
1 Artillery, 1 Elite and 6 Infantrys moved from Tula to Kursk
1 Artillery, 1 Elite and 1 Tank moved from Rostov to Kursk
1 HeavyTank moved from Georgia to Kursk
1 Artillery, 1 Elite and 2 Infantrys moved from Stalingrad to Rostov
2 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
1 Infantry moved from Lapland to N.Karelia
1 Artillery, 1 Elite and 6 Infantrys moved from S.Karelia to Vyborg
4 ArmoredCars and 1 Mech.Rocket moved from Yaroslavl to Vyborg
10 Infantrys moved from Leningrad to Vyborg
2 Infantrys moved from Vologda to S.Karelia
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Mech.Rocket moved from Gorky to Vyborg
2 Tanks moved from Leningrad to Vyborg
2 Tanks moved from Moscow to Kursk
1 Artillery and 1 Elite moved from Moscow to Yaroslavl
6 Infantrys moved from Moscow to Yaroslavl
4 ArmoredCars moved from Kuybyshev to Rostov
1 Mech.Rocket moved from Sverdlovsk to Vologda
4 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
3 Infantrys moved from Hulunbuir to Peking
1 Infantry moved from Chita to Hulunbuir
6 Infantrys moved from Chita to Heilungchiang
4 Infantrys moved from N.Buryat Mongolia to Chita
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
4 Infantrys moved from Evenkia to Olyokminsk
4 ArmoredCars moved from Sibirsky to Olyokminsk
1 Adv.Fighter moved from East Prussia to Leningrad
3 Adv.Fighters moved from Minsk to Kursk
3 Artillerys and 3 Elites moved from Leningrad to Vyborg
Place Units - Russians
2 Infantrys and 2 Tanks placed in Leningrad
1 HeavyTank and 3 Infantrys placed in Arkhangelsk
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite, 1 HeavyTank and 2 Infantrys placed in Stalingrad
2 Artillerys, 3 Elites, 3 Infantrys and 2 Tanks placed in Moscow
2 Infantrys placed in Tashkent
3 Infantrys and 2 Mech.Rockets placed in Sverdlovsk
5 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00
Germans regular : 2.67
Russians regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Italians
1 Carrier, 1 Cruiser, 3 Destroyers, 1 S.Submarine, 1 Submarine and 5 Transports moved from 47 Sea Zone to 46 Sea Zone
12 Infantrys moved from Rome to 46 Sea Zone
12 Infantrys moved from 46 Sea Zone to Campania
3 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 26 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Campania
Italians attack with 15 Infantrys
British defend with 10 Infantrys and 1 Tank
Italians roll dice for 1 Cruiser in Campania, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 15 Infantrys in Campania, round 2 : 5/15 hits, 2.50 expected hits
British roll dice for 10 Infantrys and 1 Tank in Campania, round 2 : 7/11 hits, 3.83 expected hits
7 Infantrys owned by the Italians lost in Campania
5 Infantrys owned by the British lost in Campania
Italians roll dice for 8 Infantrys in Campania, round 3 : 1/8 hits, 1.33 expected hits
British roll dice for 5 Infantrys and 1 Tank in Campania, round 3 : 3/6 hits, 2.17 expected hits
3 Infantrys owned by the Italians lost in Campania
1 Infantry owned by the British lost in Campania
Italians roll dice for 5 Infantrys in Campania, round 4 : 1/5 hits, 0.83 expected hits
British roll dice for 4 Infantrys and 1 Tank in Campania, round 4 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Italians lost in Campania
1 Infantry owned by the British lost in Campania
Italians roll dice for 3 Infantrys in Campania, round 5 : 1/3 hits, 0.50 expected hits
British roll dice for 3 Infantrys and 1 Tank in Campania, round 5 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Italians lost in Campania
1 Infantry owned by the British lost in Campania
Italians roll dice for 1 Infantry in Campania, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 2 Infantrys and 1 Tank in Campania, round 6 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Italians lost in Campania
British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -14
Casualties for Italians: 15 Infantrys
Casualties for British: 8 Infantrys
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 Adv.Fighter
EDIT: Adding units owned by Italians to Rome: 1 Adv.Fighter
EDIT: Turning off Edit Mode
10 Infantrys placed in Rome
4 Infantrys placed in Tunis
5 Infantrys placed in Lombardy
4 Infantrys placed in Greece
3 Infantrys placed in Provence
Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
British regular : 4.50
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - French
1 Artillery, 1 Elite, 9 Infantrys and 1 Tank moved from Ankara to Bursa
2 Mech.Infs moved from Syria to Bursa
Purchase Units - French
French buy 2 ArmoredCars, 1 Destroyer, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 4 PUs;
Combat - French
Battle in Bursa
French attack with 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank
Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
French roll dice for 1 Artillery, 1 Elite, 9 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 2 : 1/14 hits, 3.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the French lost in Bursa
French roll dice for 1 Artillery, 1 Elite, 8 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 3 : 4/13 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 3 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the French lost in Bursa
1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bursa
French roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank in Bursa, round 4 : 1/12 hits, 3.50 expected hits
Neutral roll dice for 1 Bunker in Bursa, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Bursa
French loses 0 PUs for violating Bursas neutrality.
French win, taking Bursa from Neutral with 1 Artillery, 1 Elite, 7 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 13
Casualties for French: 2 Infantrys
Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
Non Combat Move - French
1 Infantry moved from Tripoli to S.Tunisia
2 Artillerys, 1 Elite and 1 Infantry moved from S.Algeria to S.Tunisia
1 Adv.Fighter and 1 Tank moved from E.Morocco to S.Tunisia
1 Adv.Fighter moved from S.Tunisia to Malta
1 Artillery and 5 Infantrys moved from E.Morocco to S.Algeria
1 Mech.Inf moved from W.Morocco to S.Tunisia
1 Artillery and 1 Elite moved from W.Morocco to E.Morocco
2 Tanks moved from Mauritania to E.Morocco
1 Infantry moved from French Equatorial Africa to Darfur
1 Tank moved from French Equatorial Africa to Mauritania
2 Infantrys moved from Syria to Adana
Place Units - French
1 Destroyer and 1 Transport placed in 41 Sea Zone
2 Infantrys placed in E.Morocco
2 ArmoredCars and 1 Tank placed in French Equatorial Africa
1 Infantry and 1 Tank placed in Syria
Turn Complete - French
French collect 45 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : -5.00
Neutral regular : -2.50
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Yamamoto
1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 4 Destroyers, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Non Combat Move - Yamamoto
Place Units - Yamamoto
4 Destroyers placed in 85 Sea Zone
4 Infantrys placed in Tokyo
1 Elite and 2 Infantrys placed in Hong Kong
Turn Complete - Yamamoto
Yamamoto collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Chinese
1 Artillery, 1 Elite and 1 Infantry moved from Shanghai to Kiangsi
2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 4 Infantrys and 6 Tanks moved from Hunan to Kwangtung
1 Infantry and 1 Tank moved from Kwangsi to Kwangtung
2 Tanks moved from Hupeh to Kwangtung
Purchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks
Yamamoto defend with 6 Infantrys
Chinese roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks in Kwangtung, round 2 : 6/27 hits, 11.17 expected hits
Yamamoto roll dice for 6 Infantrys in Kwangtung, round 2 : 0/6 hits, 2.00 expected hits
6 Infantrys owned by the Yamamoto lost in Kwangtung
Chinese win, taking Kwangtung from Yamamoto with 2 Adv.Fighters, 7 Artillerys, 3 Elites, 1 Fighter, 5 Infantrys and 9 Tanks remaining. Battle score for attacker is 12
Casualties for Yamamoto: 6 Infantrys
Battle in Kiangsi
Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Chinese win, taking Kiangsi from Yamamoto with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
2 Adv.Fighters and 1 Fighter moved from Kwangtung to N.French Indochina
3 Elites moved from Hupeh to Shansi
3 Infantrys and 1 Tank moved from Chahar to Peking
3 Infantrys moved from Suiyuan to Chahar
4 Tanks moved from Shensi to Hunan
3 Infantrys moved from Hupeh to Hunan
1 Artillery and 1 Infantry moved from Szechwan to Hupeh
3 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 2 Infantrys moved from Lanchow to Shensi
3 Tanks moved from Gobi Altai to Suiyuan
6 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from E.Sinkiang to Gobi Altai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
1 Artillery, 4 Infantrys and 1 Tank placed in Hsining
1 Mech.Inf and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33
Chinese regular : -5.17
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Hisaichi
1 B.Transport, 1 Battleship, 3 Destroyers, 4 Submarines and 3 Transports moved from 107 Sea Zone to 85 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 16 Infantrys; Remaining resources: 1 PUs;
Non Combat Move - Hisaichi
Place Units - Hisaichi
4 Infantrys placed in Liaoning
8 Infantrys placed in Changchun
4 Infantrys placed in Davao
Turn Complete - Hisaichi
Hisaichi collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - British
2 Fighters moved from Malta to Rome
2 Adv.Fighters and 2 Fighters moved from 48 Sea Zone to Rome
1 Fighter moved from Corsica to Rome
1 Battleship moved from 48 Sea Zone to 50 Sea Zone
2 Artillerys and 2 Elites moved from Tobruk to 48 Sea Zone
2 Artillerys and 2 Elites moved from El Agheila to 48 Sea Zone
1 Artillery and 3 Elites moved from Tripoli to 48 Sea Zone
5 Artillerys, 2 Cruisers, 7 Elites and 5 Transports moved from 48 Sea Zone to 50 Sea Zone
5 Artillerys and 7 Elites moved from 50 Sea Zone to Rome
2 Infantrys and 1 Tank moved from Campania to Rome
Purchase Units - British
British buy 4 Adv.Fighters, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Rome
British attack with 2 Adv.Fighters, 5 Artillerys, 7 Elites, 5 Fighters, 2 Infantrys and 1 Tank
Italians defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 10 Infantrys
Italians roll AA dice in Rome : 2/7 hits, 1.17 expected hits
2 Fighters owned by the British lost in Rome
British roll dice for 1 Battleship and 2 Cruisers in Rome, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Italians
1 Infantry owned by the Italians lost in Rome
British roll dice for 2 Adv.Fighters, 5 Artillerys, 7 Elites, 3 Fighters, 2 Infantrys and 1 Tank in Rome, round 2 : 7/20 hits, 7.67 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Bunker and 9 Infantrys in Rome, round 2 : 4/11 hits, 4.17 expected hits
2 Elites owned by the British and 2 Infantrys owned by the British lost in Rome
7 Infantrys owned by the Italians lost in Rome
British roll dice for 2 Adv.Fighters, 5 Artillerys, 5 Elites, 3 Fighters and 1 Tank in Rome, round 3 : 6/16 hits, 6.67 expected hits
Italians roll dice for 1 Adv.Fighter, 1 Bunker and 2 Infantrys in Rome, round 3 : 2/4 hits, 1.83 expected hits
2 Fighters owned by the British lost in Rome
1 Bunker owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the Italians lost in Rome
British captures 44PUs while taking Italians capital
British win, taking Rome from Italians with 2 Adv.Fighters, 5 Artillerys, 5 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6
Casualties for British: 2 Elites, 4 Fighters and 2 Infantrys
Casualties for Italians: 1 Adv.Fighter, 1 Bunker and 10 Infantrys
Non Combat Move - British
2 Adv.Fighters moved from Rome to 48 Sea Zone
1 Fighter moved from Rome to 48 Sea Zone
1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
1 Artillery and 1 Elite moved from 48 Sea Zone to Tripoli
3 Tanks moved from Lower Egypt to Tobruk
3 Infantrys moved from Lower Egypt to Mersa Matruh
2 Infantrys moved from Cairo to Lower Egypt
1 Elite moved from Cairo to Lower Egypt
1 Artillery moved from Cairo to Lower Egypt
2 Artillerys and 4 Infantrys moved from Erzurum to Georgia
3 Infantrys moved from Adana to Erzurum
1 Artillery and 3 Infantrys moved from W.Iran to Erzurum
1 Tank moved from W.Iran to Georgia
2 ArmoredCars and 1 Tank moved from E.Iran to Erzurum
1 Artillery, 2 Elites and 1 Tank moved from Manchester to 11 Sea Zone
1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone
1 Artillery, 2 Elites and 1 Tank moved from 6 Sea Zone to Lapland
1 Artillery moved from Murmansk to Lapland
2 Transports moved from 6 Sea Zone to 11 Sea Zone
1 Artillery moved from Wales to Manchester
1 Artillery, 1 Elite and 9 Infantrys moved from N.French Indochina to Kwangsi
1 Tank moved from N.French Indochina to Kwangsi
1 AAGun and 1 Infantry moved from N.Thailand to N.French Indochina
3 Tanks moved from N.Thailand to Kwangsi
1 Infantry moved from S.French Indochina to N.French Indochina
4 Artillerys and 4 Infantrys moved from Bangkok to Malaya
Place Units - British
1 Cruiser and 2 Transports placed in 110 Sea Zone
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Manchester
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Wales
2 Infantrys and 1 Tank placed in W.Iran
2 Infantrys and 1 Tank placed in E.Iran
1 Destroyer and 1 Transport placed in 110 Sea Zone
1 Adv.Fighter placed in Malaya
1 Adv.Fighter and 5 Infantrys placed in Cairo
3 Infantrys placed in Italian East Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 63 Sea Zone: 1 Cruiser and 1 Transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 B.Transport and 1 Cruiser
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 139 PUs; end with 183 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
British regular : -1.00
Italians AA : 0.83
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Anzac
2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Infantry moved from 111 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
2 Infantrys moved from Java to 110 Sea Zone
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Hisaichi
2 Infantrys moved from Java to 110 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Hisaichi
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Americans take Palawan from Hisaichi
4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Jilolo
Dutch take Jilolo from Hisaichi
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 93 Sea Zone
Anzac attack with 4 Adv.Fighters
Yamamoto defend with 1 Destroyer
Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Townsville to Hollandia
1 Artillery and 5 Infantrys moved from West Papua to Hollandia
4 Infantrys moved from Port Moresby to West Papua
1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
4 Infantrys moved from New South Wales to South Australia
Place Units - Anzac
2 Transports placed in 113 Sea Zone
1 Infantry placed in Townsville
1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
1 Adv.Fighter and 1 Artillery placed in Broome
Anzac undo move 3.
1 Elite placed in Broome
1 Artillery and 1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Anzac regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Anzac
2 Cruisers moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Celebes
Dutch take Celebes from Hisaichi
1 Infantry moved from 111 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
2 Infantrys moved from Java to 110 Sea Zone
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Americans take Panay from Hisaichi
2 Infantrys moved from Java to 110 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
Americans take Mindanao from Hisaichi
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Flores to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Americans take Palawan from Hisaichi
4 Adv.Fighters moved from 110 Sea Zone to 93 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Jilolo
Dutch take Jilolo from Hisaichi
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 93 Sea Zone
Anzac attack with 4 Adv.Fighters
Yamamoto defend with 1 Destroyer
Anzac roll dice for 4 Adv.Fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Anzac
4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Mindanao
1 Battleship, 2 Carriers, 3 Destroyers and 4 Submarines moved from 110 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Townsville to Hollandia
1 Artillery and 5 Infantrys moved from West Papua to Hollandia
4 Infantrys moved from Port Moresby to West Papua
1 Cruiser and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
4 Infantrys moved from New South Wales to South Australia
Place Units - Anzac
2 Transports placed in 113 Sea Zone
1 Infantry placed in Townsville
1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
1 Adv.Fighter and 1 Artillery placed in Broome
Anzac undo move 3.
1 Elite placed in Broome
1 Artillery and 1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Anzac regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Dutch
4 Infantrys, 1 Mech.Inf and 2 Tanks moved from Andalusia to La Mancha
Purchase Units - Dutch
Dutch buy 1 Destroyer, 2 Infantrys and 4 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Battle in La Mancha
Dutch attack with 4 Infantrys, 1 Mech.Inf and 2 Tanks
Neutral defend with 2 Infantrys
Dutch roll dice for 4 Infantrys, 1 Mech.Inf and 2 Tanks in La Mancha, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in La Mancha
Dutch loses 0 PUs for violating La Manchas neutrality.
Dutch win, taking La Mancha from Neutral with 4 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
1 Artillery and 1 Elite moved from Mauritania to 31 Sea Zone
1 ArmoredCar and 1 Infantry moved from W.Morocco to 31 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry moved from 31 Sea Zone to Andalusia
1 ArmoredCar moved from Amazon to 32 Sea Zone
1 Artillery and 2 Infantrys moved from Suriname to 32 Sea Zone
1 ArmoredCar, 1 Artillery, 2 Infantrys and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 ArmoredCar, 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania
1 Transport moved from 34 Sea Zone to 32 Sea Zone
Place Units - Dutch
1 Destroyer and 3 Transports placed in 110 Sea Zone
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67
Dutch regular : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Finns
1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere
1 Elite and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Finns
1 Elite, 9 Infantrys and 1 Tank moved from Oulu to Tampere
1 Elite and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 13
Combat Move - Romanians
2 ArmoredCars and 5 Infantrys moved from Odessa to Donetsk
2 Artillerys, 2 Elites and 1 Infantry moved from E.Romania to Odessa
1 Tank moved from W.Romania to Odessa
2 Artillerys moved from W.Romania to E.Romania
4 Infantrys moved from Bucharest to E.Romania
1 Fighter moved from Kiev to Donetsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 ArmoredCars, 1 Fighter and 5 Infantrys
Russians defend with 2 Artillerys, 2 Elites and 1 Tank
Romanians roll dice for 2 ArmoredCars, 1 Fighter and 5 Infantrys in Donetsk, round 2 : 1/8 hits, 1.83 expected hits
Russians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Romanians lost in Donetsk
1 Elite owned by the Russians lost in Donetsk
Romanians roll dice for 2 ArmoredCars, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 1/6 hits, 1.50 expected hits
Russians roll dice for 2 Artillerys, 1 Elite and 1 Tank in Donetsk, round 3 : 2/4 hits, 1.50 expected hits
1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
1 Elite owned by the Russians lost in Donetsk
Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Infantrys in Donetsk, round 4 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 Artillerys and 1 Tank in Donetsk, round 4 : 1/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Romanians lost in Donetsk
1 Artillery owned by the Russians lost in Donetsk
Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 5 : 3/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery and 1 Tank in Donetsk, round 5 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Romanians lost in Donetsk
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Romanians: 2 ArmoredCars and 4 Infantrys
Casualties for Russians: 2 Artillerys, 2 Elites and 1 Tank
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Kiev
Place Units - Romanians
2 Artillerys and 2 Infantrys placed in Bucharest
2 Elites and 1 Tank placed in W.Romania
Turn Complete - Romanians
Romanians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians regular : 1.00
Russians regular : 0.67
@captainwalker With italy done, I think this one is over.
Thanks for the game. did you want another?
@Entek sure… I’ll play axis this time. Probably get it set up tomorrow…