I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
We have attached the IPC Tracking Chart here below and also at pg. 1 in this thread.
The IPC Tracking Chart is quite useful and gives players an exact overview of the economic situation anytime during the game.
The chart should also be saved after each game in order to evaluate any game when a Strategic Plan needs either to be modified or revised for future games.
We advice all players on both sides to print and use the chart in each game - especially during FTF board games.
Hey @The-Captain, are there map changes that you wish you could see or test for G40/G40HRE? What are some of the biggest map/territory/SZ oversights or opportunities based on your experience with vanilla G40 and these house rules over the years?
Hi vodot,
Thanks for your question - we truly appreciate it.
As we gradually developed the G40 HRE our intention was from the beginning that any player who had already played the OOB G40 version should easily be able to use the G40 HRE.
Our intention was not to speed up the game.
We are convinced, that when you play Axis & Allies you should have as much Fun & Challenge as possible from each game - take the time you need, de-stress - and enjoy the ride.
We are convinced that Larry Harris and his great team did their homework very well with the design of the OOB G40.
As most players have experienced, it is true that the OOB game is somewhat imbalanced.
Multiple “Home Rule Solutions” have been introduced - most common is the bid system.
We have kept the OOB G40 game board map as well as the SetUp intact. The only differences between the OOB and HRE from Game Start are an expansion of the Pacific Ocean with Increased IPC Values and additional Historical Military Units SetUp.
Our Veteran Play Group is highly active and we play almost weekly with the HRE.
Twice a year we evaluate new ideas and suggestions from players concerning additional expansion rules.
This keeps us sharp - and we still have Fun & Challenge on a massive scale.
When you combine the OOB G40 with the G40 HRE we are convinced that you have a great game that will last for decades.
If Renegade would produce a new Axis & Allies Global game it should include more territories, more sea zones - and most important of all: the HRE.
During the A&A Wiking-Con events, we use the G40 HRE Tournament Rules.
We will attach those rules to the first post at pg. 1 in this thread no later than 28th January 2026.
Hi Captain
So I assume one can upgrade to SS Artillery same as if it was a regular Artillery ? The SPA

Self-propelled Artillery can be upgraded to Waffen-SS Artillery in the same way as regular Artillery.
Note:
Waffen-SS Artillery can move 2 spaces. So it would be more economically sound for the German player to upgrade regular Artillery to Waffen-SS Artillery rather than upgrading Self-propelled Artillery.
true but they both cost 4 bucks and this is a late game situation where the SPA is already in Berlin.
AG North and a couple Armies got obliterated by Soviet Armor :) so I need to rebuild them. Thanks for the reply
@The-Captain Hello, do you have an updated Timetable chart to help keep track of when all these new Optional Rules (self propelled artillery, Desert Army, etc…) come into play?
Here below, we have attached the most recent Timetable which is the one that we use during Tournaments - like the Wiking-Con events etc.
So far, players must manually keep track of the extra Optional Rules that are not represented at the Timetable.
Note:
The Naval Commander rule is still not available, since play testing has not ended yet.
@The-Captain Thank you! I’m surprised you removed Rockets from the chart. We’re starting a game Saturday with ALL of the optional rules (except Bidding & 1939) - it should be fun!
The Tournament Rules are carefully selected from the entire G40 HRE. Since a Tournament put more stress on players - even though players still have Fun & Challenge - we needed to reduce the number of Expansion Rules to make each game more managable.
I trust that your game will be fun & challenging on a massive scale with all Optional Rules.
We truly look forward to your Game Report.
The latest G40 Expansion units has been added at pg. 1 in this thread:
Self-propelled Anti Aircraft Artillery and Waffen-SS Self-propelled Anti Aircraft Artillery
These units are part of the G40 HRE Tournament Rules.
Hi Captain
JPN has 2 NMs in 26 SZ defending against 25 SZ. Vessels from 26 SZ can then move into 25 SZ without rolling for the NMs ?
Correct ? Or is 26 and 25 now mined in both directions ?
Thanks
Edit
Just being stupid.
The NMs are defending in 26 at 25 which means that any ship going to 25 from 26 must cross them
Seems like you answered your own question correctly :-)
Naval Mines operate with the same game mechanisms as Land Mines with a few exceptions.
Hi
I can’t find your scoring system. I know I’ve seen it lol
3 for a win 1 for a draw or 2 if you aren’t as experienced as your opponent ? Something like that :)
@The-Captain Question - If Combat Engineers use rail movement can they still use their special abilities such as making a landing strip?
You cannot move by Strategic Rail Movement into (or through) a newly captured territory…
So the answer is: No…
@The-Captain Gotcha - thanks
We have attached some new pdf files to the first post at pg. 1.
These files are very useful during the entire game and should be represented at the sideline of the game board.
The newly attached files are:
@The-Captain love everything you have came up with. It has changed the game for me to make it not linear. I play fill HRE. i guess the only downside is all the extra money. I’ve had to spend on sculps, but it’s worth it!!!
anyway to get some kind of sneak peek as far as what the naval commander is going to be capable of i’m asking so I can prepare my sculpts for when you release the rules, perhaps they would be an individual person that rides along on a ship or is it gonna be a ship that is classified as a commanding admiralty ship or whatever in order to fulfill whatever you’re saying, the naval commander rules will be. i know you’re not done play testing yet, but something would be very helpful if possible, please, sir