thank you for the game
BM Surfer (L+15) vs Farmboy (X)
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@surfer just wanted to check to confirm if the turn is done
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to be clear I’m asking just because you posted the combat move but not the final turn. I’ll probably do Germany now as I dont think there is any ncm France can do that would change the move, but if htere was an ncm you forgot, I imagine you could add it on Russia.
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actually just realized its the French combat move. not ncm. I’ll wait for you to confirm or finish the turn.
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@farmboy Yes, I was done. Sorry. I didn’t need to move the French.
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Purchase Units - Germans Germans buy 1 armour, 10 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from France to Southern France 2 infantry moved from Western Germany to Holland Belgium 1 bomber, 7 fighters and 2 tactical_bombers moved from Western Germany to Southern France 12 fighters moved from 112 Sea Zone to Holland Belgium 1 artillery and 17 infantry moved from Germany to Greater Southern Germany 24 artilleries and 54 infantry moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Yugoslavia to Greater Southern Germany 1 armour moved from Bulgaria to Albania Germans take Albania from Americans 1 armour moved from Albania to Bulgaria 1 infantry moved from Bulgaria to Greece Germans take Greece from Americans Combat - Germans Battle in Holland Belgium Germans attack with 12 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 12 fighters and 2 infantry in Holland Belgium, round 2 : 6/14 hits, 6.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 12 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Greater Southern Germany Germans attack with 25 artilleries and 72 infantry Americans defend with 1 infantry Germans roll dice for 25 artilleries and 72 infantry in Greater Southern Germany, round 2 : 24/97 hits, 24.50 expected hits Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany 1 infantry owned by the Americans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Americans with 25 artilleries and 71 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 6/13 hits, 6.00 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber, 7 fighters and 2 tactical_bombers moved from Southern France to Western Germany 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 124 Sea Zone to 112 Sea Zone 12 fighters moved from Holland Belgium to 112 Sea Zone 1 aaGun and 1 marine moved from Western Germany to France 1 aaGun moved from Slovakia Hungary to Greater Southern Germany 1 aaGun moved from Germany to Western Germany 1 aaGun and 1 infantry moved from Bulgaria to Yugoslavia 4 armour and 14 mech_infantrys moved from Bulgaria to Greater Southern Germany 3 mech_infantrys moved from Romania to Greater Southern Germany 1 armour and 8 mech_infantrys moved from Ukraine to Romania 6 armour and 15 mech_infantrys moved from Germany to Greater Southern Germany 10 infantry moved from Western Germany to Greater Southern Germany 1 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd Place Units - Germans 3 infantry placed in France 10 artilleries placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 73 PUs (1 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.83 British regular : -0.33 -
if you go all in on defending N Italy, and can manage to wipe out my units in France and S France without using units that need to be in N Italy this is what I get as a combat:

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@farmboy you do have a couple of other choices here too, but just thtought that was interesting. And I’m pretty sure its the largest combat I would have ever had if it happens.
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TripleA Move Summary: Russians round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Combat Move - Russians 2 fighters moved from Iraq to Northern Italy 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 1 fighter moved from United Kingdom to Northern Italy -
@farmboy I guess I’m heading that way…hey 30-70 battle against you is something…I’ve learned a few things in this game. Thanks.
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 3 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 15 fighters and 6 tactical_bombers moved from 35 Sea Zone to Paulau Island 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 7/13 hits, 7.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Paulau Island Japanese attack with 15 fighters, 2 infantry and 6 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 15 fighters, 2 infantry and 6 tactical_bombers in Paulau Island, round 2 : 9/23 hits, 11.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 15 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 35 Sea Zone 6 tactical_bombers moved from Paulau Island to 35 Sea Zone 15 fighters moved from Paulau Island to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 3 infantry moved from West India to Eastern Persia 1 artillery moved from 39 Sea Zone to India 3 fighters moved from India to Eastern Persia 1 fighter moved from Sikang to India 2 bombers moved from Sikang to India 1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 fighter moved from Manchuria to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 airfield placed in Eastern Persia 1 fighter and 2 tactical_bombers placed in India 2 submarines placed in 37 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -3.17 ANZAC regular : -0.17 -
@farmboy I concede. I can’t really defend anything at this point. I can continue until the German turn if you want to conduct the fight of the united armies. But I don’t see how I can make it much worse than a 70-30 battle for you–and more important, if I do, I lose everything else.
Choice?
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@surfer I’d certainly be curious about that battle. But I probably wouldn’t take that battle yet either. To get the 30% odds you have to pull back all the air from Iraq and I think that forces you to retreat from there so i get closer to Egypt. I think you can probably do better than 30% if you set up a blocker for some of my fast movers further east. But I think each turn my odds should improve a little and I would just wait until victory was more guaranteed in n Italy just because I can bring in 23+units a turn. So I expect I would eventually get the win that way. But of course you have enough on the board that you might still be able to capitalize on a major mistake or dicing
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@surfer I’ll just add that I’m happy to keep playing but I’m cautious enough that I’m not going to rely on 70% odds, so we would have to play it out longer to see that kind of battle





