@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Turn Complete - Dutch
Combat Hit Differential Summary :
@dawgoneit you’re up here
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - British
6 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
2 Artillerys and 1 B.Transport moved from sz63 to sz66
4 Artillerys, 2 B.Transports, 1 Destroyer and 2 Infantrys moved from sz63 to sz66
6 Artillerys and 2 Infantrys moved from sz66 to Thailand
1 Destroyer and 2 Transports moved from sz61 to sz63
3 Mech.Infs moved from Dheli to Bengal
2 T.Boats moved from sz64 to sz66
1 Infantry moved from Bhopa to Nepal
Purchase Units - British
British buy 6 Artillerys, 1 B.Carrier, 1 Cruiser and 3 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Thailand
British attack with 6 Artillerys and 2 Infantrys
Thai defend with 5 Infantrys
British roll dice for 6 Artillerys and 2 Infantrys in Thailand, round 2 : 1/8 hits, 2.67 expected hits
Thai roll dice for 5 Infantrys in Thailand, round 2 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the British lost in Thailand
1 Infantry owned by the Thai lost in Thailand
British roll dice for 6 Artillerys and 1 Infantry in Thailand, round 3 : 6/7 hits, 2.33 expected hits
Thai roll dice for 4 Infantrys in Thailand, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the British lost in Thailand
4 Infantrys owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 6 Artillerys remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys
Casualties for Thai: 5 Infantrys
Non Combat Move - British
Place Units - British
1 B.Carrier and 1 Cruiser placed in sz63
1 Artillery and 1 Infantry placed in Bengal
2 Artillerys and 2 Infantrys placed in Calcutta
3 Artillerys placed in Dheli
Turn Complete - British
British collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Thai regular : -1.00
British regular : 2.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - Anzac
2 Transports moved from sz57 to sz50
2 Artillerys and 2 Infantrys moved from Derby to sz50
2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz57
2 Artillerys and 2 Infantrys moved from sz57 to Java
1 Infantry and 1 Marine moved from S.W.Australia to sz37
1 Infantry moved from W.Australia to sz37
2 Infantrys, 1 Marine and 2 Transports moved from sz37 to sz50
1 Infantry moved from Derby to sz50
3 Infantrys and 1 Marine moved from sz50 to Soem
2 Fighters moved from W.Australia to Java
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Destroyers, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
Thai defend with 2 Infantrys
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 2 : 0/6 hits, 2.33 expected hits
Thai roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Java, round 3 : 3/5 hits, 2.00 expected hits
Thai roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Thai lost in Java
Anzac win, taking Java from Thai with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Casualties for Thai: 2 Infantrys
Non Combat Move - Anzac
2 Fighters moved from Java to sz57
Place Units - Anzac
2 Destroyers placed in sz50
1 Artillery placed in W.Australia
Turning on Edit Mode
EDIT: Adding units owned by Anzac to Derby: 3 Infantrys
EDIT: Removing units owned by Anzac from Darwin: 3 Infantrys
EDIT: Turning off Edit Mode
1 Artillery, 1 Infantry and 1 Marine placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : -2.00
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - Americans
2 Destroyers moved from sz25 to sz24
2 Destroyers moved from sz25 to sz22
2 EarlyFighters moved from sz25 to sz22
2 EarlyFighters moved from sz25 to sz24
1 Fighter moved from sz25 to sz22
1 Fighter moved from sz25 to sz24
2 L.Fighters moved from sz25 to sz22
2 L.Fighters moved from sz25 to sz24
1 Destroyer moved from sz23 to sz12
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B29 and 3 L.Fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz22
Americans attack with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters
Yamamoto defend with 1 Destroyer
Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz22, round 2 : 0/7 hits, 2.83 expected hits
Yamamoto roll dice for 1 Destroyer in sz22, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz22, round 3 : 2/7 hits, 2.83 expected hits
Yamamoto roll dice for 1 Destroyer in sz22, round 3 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans lost in sz22
1 Destroyer owned by the Yamamoto lost in sz22
Americans win with 1 Destroyer, 2 EarlyFighters, 1 Fighter and 2 L.Fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Battle in sz24
Americans attack with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters
Yamamoto defend with 1 Destroyer
Americans roll dice for 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters in sz24, round 2 : 2/7 hits, 2.83 expected hits
Yamamoto roll dice for 1 Destroyer in sz24, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz24
Americans win with 2 Destroyers, 2 EarlyFighters, 1 Fighter and 2 L.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
2 EarlyFighters, 1 Fighter and 2 L.Fighters moved from sz24 to sz25
2 EarlyFighters, 1 Fighter and 2 L.Fighters moved from sz22 to sz25
2 B.Transports moved from sz14 to sz25
8 Infantrys moved from San Francisco to Nor Cal
6 Infantrys moved from Seattle to British Columbia
1 Marine moved from British Columbia to N.Canada
Place Units - Americans
1 B.Carrier and 1 L.Fighter placed in sz25
2 L.Fighters placed in sz25
1 B29 placed in San Francisco
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50
Americans regular : -4.50
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Tulun to Ustkut
1 Fighter moved from Ulaan Ude to Ustkut
1 Artillery, 2 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
7 Infantrys and 1 Marine moved from Kaask to Tulun
1 Infantry moved from Kyzyl to Kaask
3 Mech.Infs moved from Achinsk to Tulun
1 Infantry moved from Achinsk to Kyzyl
Purchase Units - Russians
Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 2/4 hits, 1.33 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 2 Infantrys
Non Combat Move - Russians
1 Fighter moved from Ustkut to Ulaan Ude
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67
Russians regular : 0.67
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Combat Move - Chinese
1 Marine moved from Szechwan to Sian
1 Artillery moved from Shangsi to Sian
1 EarlyFighter moved from Szechwan to Sian
2 Infantrys moved from Gansu to N.Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 EarlyFighter and 1 Fighter moved from Szechwan to E.Shansi
1 Infantry moved from Shangsi to E.Shansi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Marine
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Sian, round 2 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Chinese lost in Sian
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Artillery
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in E.Shansi
Chinese attack with 1 EarlyFighter, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in E.Shansi, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in E.Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in E.Shansi
1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in N.Shangsi
Chinese attack with 3 Infantrys
Hisaichi defend with 1 Elite and 1 Infantry
Chinese roll dice for 3 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 Infantrys in N.Shangsi, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 4 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in N.Shangsi, round 5 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite in N.Shangsi, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Elite owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Elite and 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter and 1 Fighter moved from E.Shansi to Szechwan
1 EarlyFighter moved from Sian to Szechwan
1 Infantry moved from Gansu to Shangsi
2 Infantrys and 2 Tanks moved from Gansu to Szechwan
3 Mech.Infs moved from Tsingnan to Szechwan
1 Infantry moved from S.Mongolia to Gansu
2 Infantrys moved from Gobi to S.Mongolia
6 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Xining to Tsingnan
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Quyan to Gobi
1 Tank moved from Urumal to Gobi
3 Infantrys moved from Urumal to Quyan
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
1 Infantry and 3 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Hisaichi regular : 1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8
Turn Complete - Dutch
Combat Hit Differential Summary :