sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Amur
1 bomber moved from Midway to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 carrier, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
3 fighters owned by the Americans lost in 6 Sea Zone
2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans submerged
Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
1 tactical_bomber owned by the Americans retreated
Japanese win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 3 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Amur
Americans attack with 1 artillery, 1 bomber and 2 fighters
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 3 fighters in Korea, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Korea
1 armour owned by the Japanese lost in Korea
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber and 2 fighters moved from Amur to Central Mongolia
2 fighters moved from Korea to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to France
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -4.67
Japanese regular : 1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Amur
1 bomber moved from Midway to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 carrier, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
3 fighters owned by the Americans lost in 6 Sea Zone
2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans submerged
Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
1 tactical_bomber owned by the Americans retreated
Japanese win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 tactical_bombers
Battle in Holland Belgium
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 3 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Amur
Americans attack with 1 artillery, 1 bomber and 2 fighters
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 3 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 3 fighters in Korea, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Korea
1 armour owned by the Japanese lost in Korea
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber and 2 fighters moved from Amur to Central Mongolia
2 fighters moved from Korea to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 bomber and 4 fighters moved from Holland Belgium to France
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Non Combat Move - British
1 fighter moved from France to Alexandria
1 artillery and 5 infantry moved from Iraq to Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Kenya to Italian Somaliland
1 tactical_bomber moved from Tanganyika Territory to Italian Somaliland
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Normandy Bordeaux to France
4 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from France to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
1 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -4.67
Japanese regular : 1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Iraq from British
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
3 artilleries moved from Northern Italy to Southern France
2 armour moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Rostov
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 artilleries moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - Italians
1 airfield placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
2 fighters moved from 76 Sea Zone to India
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
2 fighters moved from 76 Sea Zone to India
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Purchase Units - French
French buy 5 infantry; Remaining resources: 2 PUs;
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter and 1 infantry moved from France to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
French win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
Place Units - French
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
Turn Complete - French
French collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Northwest Persia to Egypt
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry and 2 tactical_bombers moved from Bryansk to Smolensk
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 125 Sea Zone
1 bomber, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
10 armour and 9 mech_infantrys moved from Bryansk to Volgograd
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Holland Belgium
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 10 armour and 9 mech_infantrys in Volgograd, round 2 : 5/19 hits, 6.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Novgorod
2 bombers moved from 125 Sea Zone to Western Germany
3 artilleries moved from Northern Italy to Southern France
1 bomber and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
10 infantry moved from Bryansk to Rostov
4 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Ukraine
1 aaGun, 5 artilleries and 6 infantry moved from Bryansk to Belarus
3 artilleries and 4 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
3 mech_infantrys moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Denmark to Western Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
2 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
1 artillery placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Southern France
5 infantry placed in Western Germany
5 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
French regular : 0.67
Russians regular : 0.50
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
Combat - Russians
Battle in Smolensk
Russians attack with 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber in Smolensk, round 2 : 8/35 hits, 7.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Novosibirsk
1 aaGun, 1 artillery and 5 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Samara
1 aaGun, 18 artilleries and 35 infantry moved from Russia to Tambov
1 aaGun and 7 infantry moved from Kazakhstan to Samara
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun moved from Russia to Smolensk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Amur
2 bombers moved from Anhwe to Amur
1 artillery and 1 infantry moved from Jehol to Manchuria
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 destroyer and 2 fighters moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Sumatra
1 armour, 7 infantry and 3 mech_infantrys moved from Tsinghai to Shensi
2 artilleries and 4 infantry moved from Anhwe to Chahar
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Sumatra, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Sumatra
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 bombers and 1 infantry in Amur, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Manchuria
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
2 infantry owned by the Chinese lost in Manchuria
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Chahar, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 7 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 infantry and 3 mech_infantrys in Shensi, round 2 : 2/11 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Tsinghai to Shensi
2 bombers moved from Amur to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Philippines
3 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 carrier and 2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : -0.50
Japanese regular : 1.67
UK_Pacific regular : 0.67
Russians regular : -0.33