@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsAnniversary 1942 --Dain2023 vs. Blackskull (axis)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 aaGun moved from Caucasus to Russia 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Germans Germans buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 3 fighters moved from East Poland to Archangel 5 armour moved from East Poland to Caucasus 13 armour moved from Belorussia to Caucasus 1 armour moved from Trans-Jordan to Libya 1 bomber moved from Germany to Libya 2 armour moved from Germany to East Poland 1 artillery moved from Germany to Poland 2 infantry moved from Germany to Poland 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland Combat - Germans Battle in Archangel Germans attack with 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Archangel Germans roll dice for 3 fighters and 2 infantry in Archangel, round 3 : 3/5 hits, 1,83 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel 1 artillery owned by the British lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Libya Germans attack with 1 armour and 1 bomber Americans defend with 1 armour Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Libya 1 armour owned by the Americans lost in Libya Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Battle in Caucasus Germans attack with 18 armour Americans defend with 1 bomber; Russians defend with 1 factory Germans roll dice for 18 armour in Caucasus, round 2 : 8/18 hits, 9,00 expected hits Russians roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 18 armour remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 bomber moved from Libya to Germany 3 fighters moved from Archangel to East Poland Place Units - Germans 4 armour, 2 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Russians regular : -0,17 Germans regular : -0,83 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 transport moved from 4 Sea Zone to 3 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 1 armour moved from Finland to Archangel 1 armour moved from Finland to Archangel 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Belorussia 1 fighter moved from Russia to Belorussia 1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 fighter moved from United Kingdom to Archangel Combat - British Battle in Baltic States British attack with 1 artillery Germans defend with 1 infantry British roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States British win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel British attack with 2 armour, 3 artilleries, 1 fighter and 4 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 armour, 3 artilleries, 1 fighter and 4 infantry in Archangel, round 2 : 4/10 hits, 3.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Archangel 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 2 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia British roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Archangel to Russia 1 fighter moved from Belorussia to Russia Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 6 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery moved from Morocco Algeria to 12 Sea Zone 1 artillery and 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 artillery moved from 23 Sea Zone to Belgian Congo British take Belgian Congo from Italians 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Italy Bombing raid in Italy causes 0 damage total. Non Combat Move - Americans 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from Eastern Canada to Libya 1 fighter moved from Eastern Canada to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 artillery moved from Morocco Algeria to Libya 1 artillery moved from Morocco Algeria to Libya 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 cruiser moved from 64 Sea Zone to 56 Sea Zone 1 battleship moved from 64 Sea Zone to 56 Sea Zone 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 1 carrier moved from 64 Sea Zone to 56 Sea Zone Place Units - Americans 2 armour, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai 1 infantry moved from Sikang to Chinghai 1 infantry moved from Sikang to Ningxia Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 46 PUsCombat Hit Differential Summary :
Italians AA : 0.83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Hupeh to Ningxia 1 artillery moved from Hupeh to Ningxia 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 2 fighters moved from 62 Sea Zone to Soviet Far East 1 battleship moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 carrier moved from 62 Sea Zone to 63 Sea Zone 1 armour moved from Kazakh S.S.R. to Evenki National Okrug Japanese take Novosibirsk from Russians 3 armour moved from India to Caucasus 2 infantry moved from Persia to Caucasus 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 armour moved from French Indo-China Thailand to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Anglo-Egypt Sudan 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 battleship moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from 37 Sea Zone to Anglo-Egypt Sudan 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 bomber moved from India to Russia 2 fighters moved from Italy to Caucasus 1 fighter moved from India to Caucasus Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese killed by AA in Russia Bombing raid in Russia causes 0 damage total. Battle in Soviet Far East Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Russians win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Ningxia Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Ningxia, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ningxia 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anglo-Egypt Sudan Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 battleship in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 artillery in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anglo-Egypt Sudan 1 artillery owned by the British lost in Anglo-Egypt Sudan Japanese win, taking Anglo-Egypt Sudan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Anglo-Egypt Sudan to 34 Sea Zone 2 fighters moved from Soviet Far East to 63 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 artillery and 2 infantry placed in India Japanese undo move 2. Japanese undo move 1. 3 armour placed in India 1 armour and 1 infantry placed in French Indo-China Thailand 2 artilleries and 1 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33 Russians regular : 0,33 British regular : 0,67 Russians AA : 0,83 -
The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6 -
Making it 4 hits on 4 dices, in 4 separate battles !
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 armour moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Russia Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia 1 bomber moved from Kazakh S.S.R. to Russia 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 3 armour and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 4 armour moved from Germany to Baltic States 1 fighter moved from East Poland to Belorussia 2 fighters moved from East Poland to Belorussia 1 bomber moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belorussia 1 artillery owned by the British and 1 infantry owned by the British lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Baltic States Germans attack with 4 armour, 1 artillery and 2 infantry British defend with 1 artillery Germans roll dice for 4 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 4/7 hits, 2,83 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Belorussia to Caucasus 2 fighters moved from Belorussia to Germany 1 bomber moved from Belorussia to Germany 2 armour moved from East Poland to Caucasus 2 artilleries moved from Germany to Poland 3 infantry moved from Germany to Poland 2 infantry moved from France to Italy Place Units - Germans 2 artilleries and 2 infantry placed in Caucasus 1 submarine placed in 5 Sea Zone 2 armour, 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 1,67





