• Round 4:

    Red has 8 troopers on N. Greenland 1VP hex, and, attacks three surrounding hexes, defended by White trooper, Blue trooper, and, 2 Blue troopers. For lost of a trooper, all hexes taken. Places 1 on White’s 1 VP hex, and, 2 & 4 troopers on the other two hexes. Moves from ice hex another 3 troopers onto recently taken 1 VP hex, and, another 4 troopers from NP base area goes onto ice hex.

    Also using special ability, takes out White Jet, on 2 VP island two hexes below NP base, for a Rattler. Finally C goes to NP base, from 1 VP island two hexes from Blue Main Base. Builds 5 troopers and 2 for NP and Red main base.

    Blue C arrives at White’ 2 VP island, moves 4 troopers to ice hex, opposite Red’s 1VP hex defended by C and 3 troopers. Another 4 troopers leave main base, onto another ice hex.

    From Apogee base Jet and 4 troopers attack 4 Red troopers, on hex above the base. Hex taken for no loss and Jet flies to White controlled 2 VP island. Builds 5 and 4 troopers for Apogee and main base.

    Also using special ability puts a trooper with its C.

    Black 3 troopers from main base, take out on ice hex 2 White troopers, for no lost. Four troopers and Rattler attack another ice hex, holding 4 White troopers. Black losses 3 troopers, for the lost of only 1 White trooper. The remaining trooper and Rattler, retreat to ice hex holding 3 Black troopers.

    Moves 3 troopers to N. Greenland and another 2 troopers to ice hex. Builds 4 and 3 troopers for main & NP base.

    White moves C towards its 2 VP island from Apogee base. Four troopers from Apogee base, attack three Red troopers above said base. Hex is taken for lost of one trooper. Four troopers on ice hex, attack ice hex defended by Black 4 troopers and Rattler. All White Troopers lost and three Black troopers are destroyed. Leaving a Black trooper and Rattler to defend its home base.

    Builds Jet and trooper and four troopers for Apogee and Main White Base.

    White moves C to 2 VP island, picks up 2 White troopers, and, lands them onto Red’s Northern Greenland hex(defended by 4 troopers). Also two more troopers arrived from nearby hex. Both sides lose two troopers, the hex falls!

    Using special ability a trooper(from Apogee base), and, Jet, along with another trooper from nearby hex. Attacks two Black troopers in remaining Cobra held N. Greenland 1VP hex.
    Hex falls for lost of a trooper, Jet lands onto 2VP island.

    Again using special ability, from White Main Base, 4 Troopers attack Black trooper on ice hex. Hex taken for lost of two troopers.

    Builds 5 and 4 troopers for Apogee and White main base.


  • Round 5:
    Red attacks four Blue Troopers with three troopers, from its 2 VP island, retreats back to where it started( each side loses a trooper).

    Three troopers go from its main base, onto ice hex that leads towards Blue main base. Using special ability C heads to Blue C at Whites 2 VP island.

    Four troopers move from NP hexes onto ice hex, and, another two from NP base. Builds Rattler and trooper for NP and main base.

    Blue takes out on ice hex, two Red troopers, for no lost of its 3 troopers. Moves 4 troopers up on ice hex, another four leave main base, onto ice hex( the two Red troopers on 2 VP island hex, are cur off, and, Red main base is undefended, the base is sieged by 3 Blue troopers).

    Five troops move upwards from Apogee base to hex above it. One to the right and four to the right. Meanwhile 4 troopers attack three Black troopers in upper Greenland 1VP hex, with Jet from 2VP island. All are lost( Jet survives and flies back to Apogee base), and, all the Black troopers are destroyed. Nobody on hex, so it is still controlled by Black.

    Buys C and trooper & 4 troopers for Apogee and main base.

    Black moves 2 troopers from ice hex to its undefended 1VP hex, and, 3 troopers from NP base to ice hex.

    Also moves 4 troopers from main base to ice hex, builds C and 2 troopers for main base.

    White moves C to 2 VP island, picks up 2 White troopers, and, lands them onto Red’s Northern Greenland hex(defended by 4 troopers). Also two more troopers arrived from nearby hex. Both sides lose two troopers, the hex falls!

    Using special ability a trooper(from Apogee base), and, Jet, along with another trooper from nearby hex. Attacks two Black troopers in remaining Cobra held N. Greenland 1VP hex.
    Hex falls for lost of a trooper, Jet lands onto 2VP island.

    Again using special ability, from White Main Base, 4 Troopers attack Black trooper on ice hex. Hex taken for lost of two troopers.

    Builds 5 and 4 troopers for Apogee and White main base.


  • Seems like a mixup for White for Round 4 and 5. Information for Round 4 was replaced by the same information that was meant for Round 5.

    So far tween Joe and Cobra a constant taking, losing, and, re-taking of both Greenland Northern Hexes.

    For units both sides have aircraft, and, Joe has two C and Cobra one. As for troopers Joe has twice as many as Cobra. With two rounds left each side threatens one of the other side main bases.

    Joe controls 4/5 of the ice hexes. Cobra is needing to at least get a tie, retake one of the Greenland 1VP hexes, and, hold it for two turns.

    Of course one of the secondary main bases might fall.

    Round 6:

    Red…


  •  Scenario 3: Troopers predominate.
    

    Round 6: Red from ice hex attacks Greenland 1 VP Northern hex, 6 troopers and Rattler against White 3 troopers & C. Hex is taken, with 3 Red Troopers left. Three more troopers leave NP Base onto ice hex. Using special ability a trooper is lost destroying Blue trooper on ice hex touching 1 VP island hex( two hexes from White/Red Main base).

    Red builds 6 troopers on Main Red Base.

    Blue…

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