thank you for the game
Tyzoq (L+38) v Simon33 (X) OOB
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Samara to Tambov Russians take Tambov from Italians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Samara to Russia 3 infantry moved from Vologda to Russia 5 infantry moved from Novosibirsk to Kansu 1 aaGun and 7 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Vologda Place Units - Russians 5 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs]Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Korea Japanese take Amur from Russians 4 fighters moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from Kiangsu to Korea 1 fighter moved from Kiangsu to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Philippines to Java 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 bombers moved from French Indo China to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 armour moved from Szechwan to Tsinghai Japanese take Sikang from Chinese 8 infantry moved from Shensi to Tsinghai Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Java, round 3 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 21 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 21 Sea Zone 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Guam Battle in Korea Japanese attack with 1 armour, 5 fighters and 1 tactical_bomber Americans defend with 1 armour and 3 infantry Japanese roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 armour and 3 infantry in Korea, round 2 : 0/4 hits, 1.50 expected hits 3 infantry owned by the Americans lost in Korea Japanese roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Korea, round 3 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Korea 1 armour owned by the Americans lost in Korea Japanese win, taking Guam from Americans, taking Korea from Americans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour and 3 infantry Casualties for Japanese: 1 fighter Battle in Suiyuyan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 1 armour and 8 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 8 infantry in Tsinghai, round 2 : 2/9 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Shensi to Tsinghai 2 mech_infantrys moved from Szechwan to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Anhwe to Jehol 2 bombers moved from Suiyuyan to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kweichow to Anhwe 2 artilleries and 2 infantry moved from Shan State to Burma 1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Szechwan to Yunnan 1 fighter and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 4 fighters moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 3 tactical_bombers moved from 19 Sea Zone to Japan 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Siberia to Amur Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Kiangsu 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,5,5,6,1,3,1,4,6,2,4,6,4,1,6,6,5,1,2,3,4,1,5,3,5,4,5,5 Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -3.33 ANZAC regular : 1.00 -
Those weren’t the dice I wanted!
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Finally got a chance to take a look at this. Looks like the those American destroyer turn in extra work defending the fleet.
I won’t have time to do us turn today, but I should have plenty of extra time this weekend as we’re getting several inches of snow.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Manchuria to Korea 1 artillery moved from Manchuria to Amur 1 bomber moved from Midway to Amur 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble Orders for SZ6
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Yes actually. Scramble 2ftrs and a tac. Kill the CV first. I wasn’t expecting to be scrambling there but I guess the Kami scared you off.
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@simon33 yeah, if the kamis target the carriers I can’t defend the fleet
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Japan made up for their bad dice… :(
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Manchuria to Korea 1 artillery moved from Manchuria to Amur 1 bomber moved from Midway to Amur 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 carrier, 2 fighters and 2 tactical_bombers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 fighters owned by the Americans lost in 6 Sea Zone 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 tactical_bomber owned by the Americans retreated Japanese win with 2 fighters remaining. Battle score for attacker is -13 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier and 2 tactical_bombers Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 3 : 1/6 hits, 2.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Amur Americans attack with 1 artillery, 1 bomber and 2 fighters Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Korea Americans attack with 3 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Korea Americans roll dice for 3 fighters in Korea, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Korea 1 armour owned by the Japanese lost in Korea Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 armour Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber and 2 fighters moved from Amur to Central Mongolia 2 fighters moved from Korea to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 bomber and 4 fighters moved from Holland Belgium to France 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -4.67 Japanese regular : 1.33 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Manchuria to Korea 1 artillery moved from Manchuria to Amur 1 bomber moved from Midway to Amur 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from Midway to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 bomber, 2 fighters and 2 infantry moved from France to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 carrier, 2 fighters and 2 tactical_bombers Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 fighters owned by the Americans lost in 6 Sea Zone 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans submerged Americans roll dice for 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone 1 tactical_bomber owned by the Americans retreated Japanese win with 2 fighters remaining. Battle score for attacker is -13 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 1 carrier and 2 tactical_bombers Battle in Holland Belgium Americans attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Americans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 bomber, 4 fighters and 1 infantry in Holland Belgium, round 3 : 1/6 hits, 2.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Amur Americans attack with 1 artillery, 1 bomber and 2 fighters Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 2 fighters in Amur, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Korea Americans attack with 3 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 3 fighters and 1 infantry in Korea, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Korea Americans roll dice for 3 fighters in Korea, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Korea 1 armour owned by the Japanese lost in Korea Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 armour Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber and 2 fighters moved from Amur to Central Mongolia 2 fighters moved from Korea to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 bomber and 4 fighters moved from Holland Belgium to France 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 2 infantry placed in Eastern United States 1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Sumatra Non Combat Move - British 1 fighter moved from France to Alexandria 1 artillery and 5 infantry moved from Iraq to Persia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 76 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Kenya to Italian Somaliland 1 tactical_bomber moved from Tanganyika Territory to Italian Somaliland 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Normandy Bordeaux to France 4 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from France to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 1 infantry placed in Union of South Africa 7 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -4.67 Japanese regular : 1.00 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Italians take Iraq from British 1 fighter moved from Southern Italy to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 infantry moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 4 infantry moved from Northwest Persia to Caucasus 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy 3 artilleries moved from Northern Italy to Southern France 2 armour moved from Bryansk to Caucasus 2 infantry moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 2 artilleries moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Place Units - Italians 1 airfield placed in Egypt 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.50 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 2 fighters moved from 76 Sea Zone to India 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 2 fighters moved from 76 Sea Zone to India 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Purchase Units - French French buy 5 infantry; Remaining resources: 2 PUs; Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter and 1 infantry moved from France to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium French win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 4 infantry moved from France to Normandy Bordeaux Place Units - French 3 infantry placed in Normandy Bordeaux 2 infantry placed in France Turn Complete - French French collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
French regular : -0.33 Germans regular : -0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Northwest Persia to Egypt 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry and 2 tactical_bombers moved from Bryansk to Smolensk 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 bomber, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 10 armour and 9 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Holland Belgium Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers French defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 10 armour and 9 mech_infantrys in Volgograd, round 2 : 5/19 hits, 6.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Smolensk to Novgorod 2 bombers moved from 125 Sea Zone to Western Germany 3 artilleries moved from Northern Italy to Southern France 1 bomber and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Tambov to Novgorod 10 infantry moved from Bryansk to Rostov 4 artilleries and 4 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 5 infantry moved from Bryansk to Ukraine 1 aaGun, 5 artilleries and 6 infantry moved from Bryansk to Belarus 3 artilleries and 4 infantry moved from Novgorod to Belarus 5 mech_infantrys moved from Denmark to Western Germany 1 mech_infantry moved from Denmark to Western Germany 3 mech_infantrys moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Denmark to Western Germany 2 infantry moved from Finland to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 artillery placed in Novgorod 3 artilleries placed in Ukraine 3 artilleries placed in Southern France 5 infantry placed in Western Germany 5 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
French regular : 0.67 Russians regular : 0.50 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia Combat - Russians Battle in Smolensk Russians attack with 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber in Smolensk, round 2 : 8/35 hits, 7.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Vologda to Novosibirsk 1 aaGun, 1 artillery and 5 infantry moved from Nenetsia to Vologda 1 infantry moved from Russia to Samara 1 aaGun, 18 artilleries and 35 infantry moved from Russia to Tambov 1 aaGun and 7 infantry moved from Kazakhstan to Samara 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Central Mongolia 1 aaGun moved from Russia to Smolensk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Amur 2 bombers moved from Anhwe to Amur 1 artillery and 1 infantry moved from Jehol to Manchuria 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 destroyer and 2 fighters moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Sumatra 1 armour, 7 infantry and 3 mech_infantrys moved from Tsinghai to Shensi 2 artilleries and 4 infantry moved from Anhwe to Chahar 2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Sumatra, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Sumatra Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 tactical_bomber Casualties for ANZAC: 1 fighter Casualties for British: 2 infantry Battle in Amur Japanese attack with 2 bombers and 1 infantry Americans defend with 1 artillery Japanese roll dice for 2 bombers and 1 infantry in Amur, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Manchuria Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria 2 infantry owned by the Chinese lost in Manchuria Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Chahar, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 1 armour, 7 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 7 infantry and 3 mech_infantrys in Shensi, round 2 : 2/11 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Tsinghai to Shensi 2 bombers moved from Amur to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 2 fighters moved from 21 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Philippines 3 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Yunnan to Burma 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 carrier and 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -0.50 Japanese regular : 1.67 UK_Pacific regular : 0.67 Russians regular : -0.33





