@newenr85 NCM, now all is fine.
World at War Dawgoneit ( axis) vs captain walker
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241db01a-515d-43d1-9947-f064237748bd-triplea_42177_8jap.tsvg
Game History
Round: 8 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 85 Sea Zone 1 Artillery moved from Koryakia to Kolyma 1 Infantry moved from Tokyo to 85 Sea Zone 2 Infantrys and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to Kolyma 1 Cruiser moved from 75 Sea Zone to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk Yamamoto take Okhotsk from Russians 1 Cruiser moved from 75 Sea Zone to 85 Sea Zone 3 Infantrys moved from Chubu to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Cruiser, 5 Infantrys and 2 Transports moved from 85 Sea Zone to 75 Sea Zone 5 Infantrys moved from 75 Sea Zone to Ayan 1 B.Transport moved from 75 Sea Zone to 85 Sea Zone 3 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport and 3 Infantrys moved from 85 Sea Zone to 75 Sea Zone 3 Infantrys moved from 75 Sea Zone to Ayan 1 Elite and 1 Infantry moved from Davao to 107 Sea Zone 2 Cruisers, 1 Elite and 1 Infantry moved from 107 Sea Zone to 110 Sea Zone 1 Elite and 1 Infantry moved from 110 Sea Zone to Sumatra 2 Artillerys and 3 Tanks moved from Kwangsi to 92 Sea Zone 1 Marine moved from Kwangsi to 92 Sea Zone 2 Artillerys, 2 B.Transports, 1 Marine, 3 Tanks and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Marine and 3 Tanks moved from 110 Sea Zone to Sumatra 1 Battleship moved from 107 Sea Zone to 110 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 107 Sea Zone to Sumatra 1 Bomber and 1 Tank moved from Shantung to Shensi Purchase Units - Yamamoto Yamamoto buy 2 Battleships, 1 Carrier, 2 Fighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Shensi Yamamoto attack with 1 Bomber and 1 Tank Chinese defend with 2 Tanks Yamamoto roll dice for 1 Bomber and 1 Tank in Shensi, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 2 Tanks in Shensi, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Yamamoto lost in Shensi 2 Tanks owned by the Chinese lost in Shensi Yamamoto win with 1 Bomber remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Casualties for Chinese: 2 Tanks Battle in Kolyma Yamamoto attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Kolyma, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kolyma Yamamoto win, taking Kolyma from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Ayan Yamamoto attack with 8 Infantrys Russians defend with 1 Artillery and 2 Elites Yamamoto roll dice for 2 Cruisers in Ayan, round 2 : 1/2 hits, 1.00 expected hits 1 Elite owned by the Russians lost in Ayan Yamamoto roll dice for 8 Infantrys in Ayan, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Ayan Yamamoto roll dice for 8 Infantrys in Ayan, round 3 : 0/8 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ayan Yamamoto roll dice for 7 Infantrys in Ayan, round 4 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Ayan, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 7 Infantrys in Ayan, round 5 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Ayan, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ayan 1 Artillery owned by the Russians lost in Ayan Yamamoto win, taking Ayan from Russians with 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 2 Elites Casualties for Yamamoto: 2 Infantrys Battle in Sumatra Yamamoto attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 3 Tanks Anzac defend with 1 Artillery, 8 Infantrys and 1 Tank; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 2 Cruisers in Sumatra, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Dutch Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 3 Tanks in Sumatra, round 2 : 8/11 hits, 4.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 8 Infantrys and 1 Tank in Sumatra, round 2 : 2/11 hits, 4.00 expected hits 1 Elite owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Sumatra 8 Infantrys owned by the Anzac lost in Sumatra Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Marine and 3 Tanks in Sumatra, round 3 : 3/9 hits, 4.00 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 3 : 0/3 hits, 1.33 expected hits 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Bunker owned by the Dutch lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 2 Artillerys, 2 Fighters, 1 Marine and 3 Tanks remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Elite and 1 Infantry Casualties for Anzac: 1 Artillery, 8 Infantrys and 1 Tank Casualties for Dutch: 1 Bunker Non Combat Move - Yamamoto 1 Adv.Fighter moved from Sumatra to 110 Sea Zone 1 Fighter moved from Sumatra to 110 Sea Zone 1 Fighter moved from Sumatra to 110 Sea Zone 1 B.Carrier moved from 107 Sea Zone to 110 Sea Zone 2 Destroyers moved from 92 Sea Zone to 107 Sea Zone 1 Bomber moved from Shensi to Shansi 1 Bomber moved from Shansi to Shantung Place Units - Yamamoto 1 Carrier placed in 107 Sea Zone 2 Fighters placed in 107 Sea Zone 2 Battleships placed in 95 Sea Zone 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Yamamoto regular : -0.33 Russians regular : 0.00 Dutch regular : -3.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Kweichow to Hunan 1 Artillery and 1 Elite moved from Hupeh to Anhwei 1 Artillery and 1 Elite moved from Hupeh to Shansi 2 Infantrys moved from Suiyuan to Shansi 2 Infantrys moved from Hupeh to Anhwei 1 Adv.Fighter moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Hunan 1 Adv.Fighter moved from Hupeh to Hunan 1 Fighter moved from Hupeh to Shansi Purchase Units - Chinese Chinese buy 9 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Tanks Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shansi 2 Tanks owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Tanks Battle in Anhwei Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 3 : 3/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Hunan Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hunan, round 3 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Hunan, round 3 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hunan 2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Hunan to Hupeh 1 Adv.Fighter moved from Anhwei to Hupeh 1 Fighter moved from Shansi to Hupeh 3 Infantrys moved from Ningsia to Suiyuan 2 Tanks moved from Gobi Altai to Suiyuan 1 Tank moved from Gobi Altai to Shensi 1 Infantry moved from Szechwan to Kweichow 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 3 Infantrys moved from Lanchow to Szechwan 4 Tanks moved from Urumqi to Gobi Altai 1 Artillery moved from E.Qinghai to Ningsia 2 Infantrys moved from E.Qinghai to Ningsia 3 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai Place Units - Chinese 3 Infantrys placed in Hupeh 6 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 1.50 Hisaichi regular : -0.33 -
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - British 2 Infantrys moved from Bombay to Rajputana 1 Artillery moved from Delhi to Rajputana 1 Adv.Fighter moved from Bombay to Madras 1 Tank moved from Delhi to Madras 1 Mech.Inf moved from Hyderabad to Mysore British take Mysore from Hisaichi 1 Mech.Inf moved from Mysore to Madras 4 Tanks moved from Hyderabad to Madras 1 Bomber moved from Delhi to Madras Purchase Units - British British buy 2 Artillerys, 2 Destroyers, 1 Elite, 10 Infantrys, 3 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Rajputana British attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Rajputana, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Rajputana, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Rajputana, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Rajputana, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Rajputana British win, taking Rajputana from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Madras British attack with 1 Adv.Fighter, 1 Bomber, 1 Mech.Inf and 5 Tanks Hisaichi defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 3 Infantrys and 1 Tank Hisaichi roll AA dice in Madras : 0/2 hits, 0.33 expected hits British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Mech.Inf and 5 Tanks in Madras, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 1 Tank in Madras, round 2 : 3/6 hits, 2.67 expected hits 2 Tanks owned by the British and 1 Mech.Inf owned by the British lost in Madras 1 Tank owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Madras British roll dice for 1 Adv.Fighter, 1 Bomber and 3 Tanks in Madras, round 3 : 2/5 hits, 2.67 expected hits Hisaichi roll dice for 1 Adv.Fighter and 1 Bunker in Madras, round 3 : 1/2 hits, 1.17 expected hits 1 Tank owned by the British lost in Madras 1 Bunker owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi lost in Madras British win, taking Madras from Hisaichi with 1 Adv.Fighter, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Mech.Inf and 3 Tanks Casualties for Hisaichi: 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 1 Tank Non Combat Move - British 1 Elite and 2 Infantrys moved from Delhi to Hyderabad 1 Artillery and 1 Infantry moved from Bihar to Hyderabad 1 Bomber moved from Madras to Italian East Africa 1 Adv.Fighter moved from Madras to Hyderabad 1 AAGun and 1 Infantry moved from Bihar to Assam 1 Tank moved from N.Thailand to Assam 2 Artillerys and 6 Infantrys moved from Lower Egypt to New Valley 3 Infantrys moved from Iraq to Palestine 3 Infantrys moved from W.Iran to Iraq 2 Transports moved from 56 Sea Zone to 57 Sea Zone 3 Infantrys moved from Italian East Africa to 57 Sea Zone 3 Infantrys and 2 Transports moved from 57 Sea Zone to 56 Sea Zone 3 Infantrys moved from 56 Sea Zone to Lower Egypt 1 Artillery moved from Cairo to Lower Egypt 3 Infantrys moved from Cairo to Lower Egypt Place Units - British 3 Infantrys and 2 Tanks placed in Delhi 2 Infantrys placed in Bombay 2 Submarines placed in 56 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys placed in Cairo 2 Infantrys and 1 Tank placed in Italian East Africa 1 Transport placed in 2 Sea Zone 2 Destroyers, 1 Submarine and 1 Transport placed in 18 Sea Zone 1 Artillery and 1 Infantry placed in Manchester Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
British regular : 0.67 Hisaichi AA : -0.33 Hisaichi regular : -0.50 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Anzac 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by British from 115 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Infantry moved from Canberra to 122 Sea Zone 1 Infantry and 1 Transport moved from 122 Sea Zone to 114 Sea Zone 1 Tank moved from Port Moresby to 114 Sea Zone 1 Infantry and 1 Tank moved from 114 Sea Zone to New Britain Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in New Britain Anzac attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Anzac roll dice for 1 Infantry and 1 Tank in New Britain, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Britain Anzac win, taking New Britain from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers and 2 Destroyers moved from 65 Sea Zone to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery moved from Northern Territory to Western Australia 4 Infantrys moved from Canberra to New South Wales 2 Destroyers and 1 Submarine moved from 122 Sea Zone to 67 Sea Zone 1 Artillery and 9 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from Milne Bay to West Papua Place Units - Anzac 2 Transports placed in 67 Sea Zone 1 Elite placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery and 2 Infantrys placed in Port Moresby 3 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 0.33 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Anzac 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by British from 115 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Infantry moved from Canberra to 122 Sea Zone 1 Infantry and 1 Transport moved from 122 Sea Zone to 114 Sea Zone 1 Tank moved from Port Moresby to 114 Sea Zone 1 Infantry and 1 Tank moved from 114 Sea Zone to New Britain Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in New Britain Anzac attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Anzac roll dice for 1 Infantry and 1 Tank in New Britain, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Britain Anzac win, taking New Britain from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers and 2 Destroyers moved from 65 Sea Zone to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 1 Artillery moved from Northern Territory to Western Australia 4 Infantrys moved from Canberra to New South Wales 2 Destroyers and 1 Submarine moved from 122 Sea Zone to 67 Sea Zone 1 Artillery and 9 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from Milne Bay to West Papua Place Units - Anzac 2 Transports placed in 67 Sea Zone 1 Elite placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery and 2 Infantrys placed in Port Moresby 3 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by British to 114 Sea Zone: 1 Submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 0.33 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Purchase Units - Dutch Dutch buy 2 Bunkers, 1 Infantry and 1 Mech.Inf; Remaining resources: 1 PUs; Non Combat Move - Dutch 1 Infantry moved from Amazon to Bolivia 3 Infantrys moved from Suriname to Amazon Place Units - Dutch 1 Infantry and 1 Mech.Inf placed in Suriname 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Purchase Units - Dutch Dutch buy 2 Bunkers, 1 Infantry and 1 Mech.Inf; Remaining resources: 1 PUs; Non Combat Move - Dutch 1 Infantry moved from Amazon to Bolivia 3 Infantrys moved from Suriname to Amazon Place Units - Dutch 1 Infantry and 1 Mech.Inf placed in Suriname 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Port Moresby: 1 AAGun EDIT: Adding units owned by Anzac to West Papua: 1 AAGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@dawgoneit Damn… you were doing very well with Japan up until that naval battle. That was a disaster for Hisaichi…
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a30af7ad-4dd1-4011-9c5d-d27af8d747c1-triplea_42177_8finn.tsvg
Game History
Round: 8 Combat Move - Finns 3 Infantrys moved from N.Karelia to Vyborg 3 Infantrys moved from Helsinki to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Vyborg 2 Fighters moved from Helsinki to Vyborg 1 Elite, 2 Infantrys and 1 Tank moved from Oslo to Nordland Purchase Units - Finns Finns buy 1 Fighter and 8 Infantrys; Remaining resources: 1 PUs; Combat - Finns Battle in Vyborg Finns attack with 2 Fighters and 6 Infantrys Russians defend with 5 Infantrys Finns roll dice for 2 Fighters and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 5 Infantrys in Vyborg, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Finns lost in Vyborg 2 Infantrys owned by the Russians lost in Vyborg Finns roll dice for 2 Fighters and 4 Infantrys in Vyborg, round 3 : 2/6 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Vyborg, round 3 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Finns lost in Vyborg 2 Infantrys owned by the Russians lost in Vyborg Finns roll dice for 2 Fighters and 1 Infantry in Vyborg, round 4 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 5 Infantrys Casualties for Russians: 5 Infantrys Battle in Nordland Finns attack with 1 Elite, 2 Infantrys and 1 Tank Neutral defend with 1 Infantry Finns roll dice for 1 Elite, 2 Infantrys and 1 Tank in Nordland, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Finns loses 0 PUs for violating Nordlands neutrality. Finns win, taking Nordland from Neutral with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Finns 1 Infantry moved from Murmansk to N.Karelia 2 Fighters moved from Vyborg to Helsinki Place Units - Finns 6 Infantrys placed in Helsinki 1 Fighter and 2 Infantrys placed in Middle Norrland Turn Complete - Finns Finns collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Finns regular : 3.00 Russians regular : 2.00 Neutral regular : -0.33 -
09a43f12-8dd2-4ed4-b1ef-8458fff36afc-triplea_42177_8Rom.tsvg
Game History
Round: 8 Combat Move - Romanians 1 Infantry moved from Brest to Minsk 2 Infantrys moved from Kiev to Minsk 1 Infantry moved from Kiev to Minsk 3 Infantrys moved from Vinnytsia to Donetsk 2 Adv.Fighters and 1 Fighter moved from Kiev to Minsk 1 Adv.Fighter moved from Kiev to Donetsk 1 Fighter moved from Kiev to Donetsk Purchase Units - Romanians Romanians buy 1 Fighter and 6 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys Russians defend with 1 Artillery and 1 Elite Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Donetsk, round 3 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Donetsk, round 4 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 Artillery and 1 Elite Battle in Minsk Romanians attack with 2 Adv.Fighters, 1 Fighter and 4 Infantrys Russians defend with 3 Infantrys Romanians roll dice for 2 Adv.Fighters, 1 Fighter and 4 Infantrys in Minsk, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 3 Infantrys in Minsk, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Romanians lost in Minsk 1 Infantry owned by the Russians lost in Minsk Romanians roll dice for 2 Adv.Fighters, 1 Fighter and 1 Infantry in Minsk, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Romanians roll dice for 2 Adv.Fighters, 1 Fighter and 1 Infantry in Minsk, round 4 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Minsk 1 Infantry owned by the Russians lost in Minsk Romanians win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Romanians: 4 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Romanians 2 Adv.Fighters and 1 Fighter moved from Minsk to Kiev 1 Adv.Fighter and 1 Fighter moved from Donetsk to Kiev Place Units - Romanians 1 Fighter and 2 Infantrys placed in Kiev 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Romanians regular : -3.00 Russians regular : 0.67 -
2fa6697f-83de-44aa-8498-d61490eae9f4-triplea_42177_8Thai.tsvg
Game History
Round: 8 Combat Move - Thai 1 Elite and 1 Infantry moved from S.Thailand to N.Thailand 1 Elite and 1 Infantry moved from S.Thailand to Burma 1 Elite and 4 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Elite and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Elite and 1 Infantry in Burma, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Elite and 1 Infantry in Burma, round 3 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Elite and 1 Infantry in Burma, round 4 : 1/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 1 Elite and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Elite and 1 Infantry in N.Thailand, round 2 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 0.00 British regular : -1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Americans 1 Infantry moved from New Caledonia to 121 Sea Zone 1 Cruiser moved from 115 Sea Zone to 114 Sea Zone 1 Infantry moved from New Caledonia to 114 Sea Zone 1 Infantry and 1 S.Submarine moved from 121 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Ireland 1 Bomber moved from Port Moresby to New Ireland 1 Bomber moved from Port Moresby to New Georgia 1 Bomber moved from Port Moresby to New Ireland 2 Adv.Fighters moved from 115 Sea Zone to New Georgia 2 Adv.Fighters moved from 115 Sea Zone to New Ireland 2 Battleships moved from 115 Sea Zone to 114 Sea Zone 2 Infantrys moved from New Caledonia to 115 Sea Zone 2 Infantrys and 1 Transport moved from 115 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Georgia Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 11 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in New Georgia Americans attack with 2 Adv.Fighters, 1 Bomber and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in New Georgia, round 2 : 2/2 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto lost in New Georgia Americans win, taking New Georgia from Yamamoto with 2 Adv.Fighters, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in New Ireland Americans attack with 2 Adv.Fighters, 2 Bombers and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in New Ireland, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in New Ireland Americans win, taking New Ireland from Yamamoto with 2 Adv.Fighters, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 2 Bombers moved from New Ireland to West Papua 2 Adv.Fighters moved from New Ireland to 114 Sea Zone 1 Bomber moved from New Georgia to West Papua 2 Adv.Fighters moved from New Georgia to 114 Sea Zone 1 Infantry and 1 Tank moved from New Caledonia to 115 Sea Zone 1 Artillery and 2 Infantrys moved from New Caledonia to 115 Sea Zone 1 Artillery, 1 B.Transport, 2 Carriers, 3 Destroyers, 3 Infantrys, 2 Submarines, 1 Tank and 1 Transport moved from 115 Sea Zone to 114 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 114 Sea Zone to West Papua 4 Infantrys moved from San Francisco to 83 Sea Zone 2 Adv.Fighters moved from San Francisco to 91 Sea Zone 1 B.Transport, 4 Infantrys and 2 Submarines moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys moved from 91 Sea Zone to Pearl Harbor 1 Transport moved from 35 Sea Zone to 39 Sea Zone 1 Artillery moved from S.Chile to 39 Sea Zone 1 Submarine moved from 35 Sea Zone to 34 Sea Zone 1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 Infantry and 1 Tank moved from Salvador to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport, 5 Infantrys, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 5 Infantrys moved from W.Morocco to E.Morocco 5 Infantrys moved from Mauritania to W.Morocco 1 Tank moved from Mauritania to E.Morocco 1 Tank moved from Rio de Oro to W.Morocco 1 Artillery and 3 Infantrys moved from Rio de Oro to Mauritania 5 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania 1 Artillery and 2 Infantrys moved from Canarians to 34 Sea Zone 1 Artillery and 2 Infantrys moved from 34 Sea Zone to Mauritania 1 Fighter moved from 34 Sea Zone to Rio de Oro 2 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 B.Transport moved from 32 Sea Zone to 25 Sea Zone 2 Infantrys and 1 Transport moved from 25 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Bahia 1 Artillery and 1 Transport moved from 39 Sea Zone to 35 Sea Zone 1 Artillery moved from 35 Sea Zone to Bahia Place Units - Americans 1 Battleship, 1 Carrier and 1 Destroyer placed in 91 Sea Zone 3 Infantrys placed in South Atlantic USA 5 Infantrys placed in South Central USA 1 Adv.Fighter and 2 Submarines placed in 34 Sea Zone 1 Artillery and 1 Infantry placed in Salvador 1 Artillery and 2 Infantrys placed in San Francisco 1 Destroyer and 1 Transport placed in 83 Sea Zone Turn Complete - Americans Americans collect 109 PUs; end with 109 PUsCombat Hit Differential Summary :
Americans regular : 1.17 -
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Russians 2 Adv.Fighters moved from Arkhangelsk to Vyborg 1 Adv.Fighter moved from Arkhangelsk to N.Karelia 1 Fighter moved from Arkhangelsk to N.Karelia 1 Fighter moved from Arkhangelsk to Vyborg 2 Infantrys moved from S.Karelia to N.Karelia 2 Infantrys moved from S.Karelia to Vyborg 1 Infantry moved from Leningrad to Novgorod Russians take Novgorod from Germans 1 Infantry moved from Kursk to Minsk Russians take Minsk from Germans 2 Infantrys moved from Yaroslavl to Smolensk 1 Artillery moved from Kursk to Smolensk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Crimea 1 Artillery moved from Rostov to Donetsk 3 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk Purchase Units - Russians Russians buy 4 Artillerys, 1 Bunker, 1 Elite, 25 Infantrys, 1 Mot.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/5 hits, 1.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 2/5 hits, 1.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in N.Karelia Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in N.Karelia, round 2 : 1/4 hits, 1.17 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia 1 Infantry owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Smolensk Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Smolensk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Smolensk, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Battle in Donetsk Russians attack with 1 Artillery, 1 Bomber and 5 Infantrys Romanians defend with 3 Infantrys Russians roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Donetsk, round 2 : 1/7 hits, 2.00 expected hits Romanians roll dice for 3 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Donetsk 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.67 expected hits Romanians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk 2 Infantrys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 3 Infantrys Casualties for Romanians: 3 Infantrys Battle in Crimea Russians attack with 1 Artillery and 1 Elite Germans defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 1 Elite in Crimea, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Crimea, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Crimea Russians win, taking Crimea from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Non Combat Move - Russians 1 Infantry moved from Rostov to Kursk 1 Tank moved from Stalingrad to Kursk 1 Artillery moved from Stalingrad to Rostov 3 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 6 Infantrys moved from Yaroslavl to Kursk 1 Infantry moved from Vologda to S.Karelia 2 Adv.Fighters and 1 Fighter moved from Vyborg to Arkhangelsk 1 Adv.Fighter and 1 Fighter moved from N.Karelia to Arkhangelsk 2 Tanks moved from Moscow to Kursk 8 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from 126 Sea Zone to Astrakhan 1 Tank moved from S.Karelia to Arkhangelsk 1 Bomber moved from Donetsk to Moscow 1 Artillery and 2 Infantrys moved from Khatanga to Bulun 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from Krasnoyarsk to Irkutsk 4 Infantrys moved from Novosibirsk to Krasnoyarsk 3 Infantrys moved from Sverdlovsk to Novosibirsk 2 Infantrys moved from Khatanga to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 5 Infantrys and 1 Mot.Inf placed in Sibirsky 3 Infantrys and 2 Tanks placed in Sverdlovsk 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery and 4 Infantrys placed in Stalingrad 1 Artillery and 3 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 Artillery, 5 Infantrys and 2 Tanks placed in Moscow Turn Complete - Russians Russians collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Romanians regular : 1.33 Finns regular : 0.00 Germans regular : -0.67 Russians regular : -3.50 -
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Purchase Units - French French buy 2 Artillerys, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - French 1 Artillery and 6 Infantrys moved from Palestine to Lower Egypt 4 Artillerys, 2 Elites, 20 Infantrys and 3 Tanks moved from N.Algeria to E.Morocco 1 Cruiser, 1 Destroyer and 1 Transport moved from 34 Sea Zone to 31 Sea Zone Place Units - French 1 Artillery, 2 Infantrys and 1 Tank placed in E.Morocco 1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa 2 Infantrys placed in Syria Turn Complete - French French collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Chinese 1 Artillery and 1 Elite moved from Suiyuan to Chahar 1 Artillery moved from Hupeh to Anhwei 2 Infantrys moved from Hupeh to Anhwei 1 Adv.Fighter moved from Hupeh to Anhwei 1 Artillery and 2 Infantrys moved from Suiyuan to Shansi 1 Adv.Fighter moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Shansi 1 Tank moved from Shensi to Anhwei 1 Infantry moved from Suiyuan to Chahar Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 2 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 2 Infantrys and 1 Tank Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 2 Infantrys and 1 Tank in Anhwei, round 2 : 1/6 hits, 2.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 3/3 hits, 1.17 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei 1 Infantry owned by the Hisaichi lost in Anhwei Chinese roll dice for 2 Adv.Fighters and 1 Tank in Anhwei, round 3 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Anhwei, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Chinese lost in Anhwei 1 Infantry owned by the Hisaichi lost in Anhwei 2 Adv.Fighters owned by the Chinese retreated Hisaichi win with 1 Tank remaining. Battle score for attacker is -9 Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Hisaichi: 2 Infantrys Battle in Chahar Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 Adv.Fighters moved from Anhwei to Hupeh 1 Fighter moved from Shansi to Hupeh 2 Tanks moved from Suiyuan to Hupeh 1 Infantry moved from Szechwan to Yunnan 2 Infantrys moved from Szechwan to Hupeh 3 Infantrys moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 4 Tanks moved from Gobi Altai to Shensi 3 Infantrys moved from E.Qinghai to Ningsia 3 Infantrys moved from E.Qinghai to Lanchow 6 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys and 1 Elite placed in Hupeh 6 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Hisaichi regular : 1.33 -





