2025 OOB Playoff round 1 Simon33(L+40) vs Booper


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 7 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 19 Sea Zone to Japan
            1 fighter moved from 36 Sea Zone to Japan
            5 artilleries and 8 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 5 infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
            2 tactical_bombers moved from Kiangsu to Anhwe
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    1 mech_infantry owned by the Americans lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from Americans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 3 tactical_bombers
                British defend with 3 artilleries and 3 infantry
                    Japanese roll dice for 5 artilleries, 1 bomber, 2 fighters, 8 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/19 hits, 7.33 expected hits
                    Chinese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    3 artilleries owned by the British and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 artilleries and 3 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/14 hits, 5.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Anhwe to 6 Sea Zone
            3 tactical_bombers moved from Anhwe to 6 Sea Zone
            1 battleship, 1 carrier and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 3 submarines and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            6 infantry moved from Malaya to Shan State
            1 bomber moved from Yunnan to French Indo China
            5 armour and 2 mech_infantrys moved from Szechwan to Tsinghai
            1 fighter moved from Yunnan to Kiangsu
            1 tactical_bomber moved from Yunnan to Kiangsu
            1 aaGun moved from Jehol to Anhwe
            1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 destroyer and 5 submarines placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : -0.50
    

    Savegame


  • @simon33 said in 2025 OOB Playoff round 1 Simon33(L+40) vs Booper:

    Always depressing to evacuate Moscow. Thought about standing and fighting but not a winner - wouldn’t do enough damage on you.

    Yeah, not sure what a good rule of thumb is, but my battle calc figured I’d lose ~1 plane from the AA, plus almost all the ground but not getting into the tanks - this is with max D using all planes in range. About a plus +70 TUV swing in my favor.

  • 19 17 16

    I think I could have gotten it lower than that but still didn’t justify staying put, in my judgement.

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 fighters, 1 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Russia to Volgograd
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Manchuria
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Manchuria
            Battle in 91 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 90 Sea Zone to 92 Sea Zone
            1 destroyer moved from 90 Sea Zone to 106 Sea Zone
            1 fighter moved from Persia to Northwest Persia
            1 bomber moved from Volgograd to Northwest Persia
            1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            1 infantry placed in Central United States
            3 submarines and 1 transport placed in 101 Sea Zone
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            7 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Gibraltar
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Libya to Gibraltar
            1 bomber moved from Trans-Jordan to Gibraltar
            5 artilleries moved from Tobruk to Alexandria
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            7 artilleries and 3 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Suiyuyan to Chahar
            1 armour and 2 mech_infantrys moved from Kansu to Chahar
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,1,2,2
            British collect 27 PUs (8 lost to blockades); end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Germans AA : -0.17
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour and 3 mech_infantrys moved from Caucasus to Sikang
            1 mech_infantry moved from Yakut S.S.R. to Sakha
                  Italians take Sakha from Russians
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 2 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Sikang from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Southern Italy
            1 infantry moved from Greece to Bulgaria
            2 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,4,5,3,1,2,5,6,3,6,2
            Italians collect 10 PUs (10 lost to blockades); end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour and 3 mech_infantrys moved from Caucasus to Sikang
            1 mech_infantry moved from Yakut S.S.R. to Sakha
                  Italians take Sakha from Russians
    
        Combat - Italians
            Battle in Sikang
                Italians attack with 2 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Italians win, taking Sikang from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Southern Italy
            1 infantry moved from Greece to Bulgaria
            2 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,4,5,3,1,2,5,6,3,6,2
            Italians collect 10 PUs (10 lost to blockades); end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 104 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : 1.50
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to New South Wales
            1 carrier and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to 42 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Kansu to Chahar
            2 infantry moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Libya to Tobruk
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            6 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            1 mech_infantry moved from Buryatia to Siberia
                  Germans take Siberia from Russians
            1 mech_infantry moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Bryansk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_major and 6 infantry
                    Germans roll dice for 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Russia, round 2 : 6/14 hits, 5.50 expected hits
                    Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 0/7 hits, 2.33 expected hits
                    6 infantry owned by the Russians lost in Russia
                    Germans roll dice for 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Russia, round 3 : 2/14 hits, 5.50 expected hits
                    Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans captures 15PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Russians: 1 artillery and 6 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 9 armour, 15 artilleries, 30 infantry and 12 mech_infantrys moved from Bryansk to Tambov
            3 armour moved from Ukraine to Tambov
            2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 fighter and 3 tactical_bombers moved from Ukraine to Southern Italy
            1 armour moved from Northern Italy to Western Germany
            3 mech_infantrys moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
            3 mech_infantrys moved from Northern Italy to Romania
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from Finland to Norway
            2 submarines moved from 109 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 104 Sea Zone to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Western Germany
            1 aaGun moved from Caucasus to Rostov
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            3 tactical_bombers moved from Russia to Ukraine
    
        Place Units - Germans
            2 infantry placed in Western Germany
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            3 armour and 7 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 armour
            EDIT: Adding units owned by Germans to Romania: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,3,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,3,4,1,3,2,1,4,3,5,2,4
            Germans collect 61 PUs (5 lost to blockades); end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.67
    Germans regular : -3.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Novosibirsk
            2 fighters moved from Kansu to Novosibirsk
            1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys moved from Samara to Kazakhstan
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 14/67 hits, 13.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Samara to Kazakhstan
            2 aaGuns and 16 infantry moved from Amur to Manchuria
            1 tactical_bomber moved from Anglo Egyptian Sudan to Northwest Persia
            2 fighters moved from Novosibirsk to Northwest Persia
            1 fighter moved from Persia to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 11 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Soviet Far East
            1 fighter moved from 6 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 armour moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Tsinghai to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Hunan
                  Japanese take Hunan from Chinese
            2 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Kwangsi
            2 tactical_bombers moved from French Indo China to Szechwan
            1 bomber and 1 fighter moved from French Indo China to Szechwan
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Malaya
            1 fighter moved from Japan to 19 Sea Zone
            1 aaGun, 2 artilleries and 6 infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter moved from 19 Sea Zone to Jehol
            1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
            1 bomber moved from Szechwan to French Indo China
            3 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            2 fighters moved from Japan to Kiangsu
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            9 submarines moved from 6 Sea Zone to 36 Sea Zone
            2 cruisers moved from 6 Sea Zone to 36 Sea Zone
            2 battleships moved from 6 Sea Zone to 36 Sea Zone
            5 artilleries and 3 infantry moved from Yunnan to Kweichow
            2 infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in Kiangsu
            2 infantry placed in Japan
            5 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shensi: 4 armour and 3 mech_infantrys
            EDIT: Removing units owned by Japanese from Tsinghai: 4 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 1.50
    Russians regular : -0.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 fighters moved from 92 Sea Zone to Spain
            1 armour and 1 infantry moved from Gibraltar to Spain
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in Sumatra
            Battle in Spain
                Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain
                    4 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour and 3 fighters in Spain, round 3 : 3/4 hits, 2.00 expected hits
                    Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Spain
                    2 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Sumatra from Japanese, taking Spain from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 fighters moved from Queensland to 41 Sea Zone
            1 carrier and 5 submarines moved from 30 Sea Zone to 54 Sea Zone
            4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 artillery moved from Manchuria to Amur
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            6 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Chahar to Suiyuyan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Chahar to Suiyuyan
                  Chinese take Hopei from Japanese
            3 mech_infantrys moved from Chahar to Suiyuyan
            1 armour moved from Northwest Persia to Turkey
                  British take Caucasus from Italians
            8 artilleries, 8 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
            1 artillery moved from Iraq to Saudi Arabia
            2 infantry and 1 mech_infantry moved from Iraq to Turkey
            1 mech_infantry moved from Egypt to Saudi Arabia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 bomber moved from Gibraltar to Turkey
            3 fighters and 1 tactical_bomber moved from Gibraltar to Portugal
            1 tactical_bomber moved from India to Saudi Arabia
            1 fighter moved from India to Saudi Arabia
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Saudi Arabia
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Portugal
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 1/6 hits, 2.50 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Portugal
                    1 infantry owned by the Neutral_True lost in Portugal
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 3 : 2/5 hits, 2.33 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Portugal
                    1 infantry owned by the Neutral_True lost in Portugal
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Turkey
                British attack with 1 armour, 8 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 8 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Turkey, round 2 : 9/22 hits, 7.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the British lost in Turkey
                    8 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber moved from Turkey to Northwest Persia
            1 fighter moved from India to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            5 artilleries moved from Alexandria to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            3 fighters and 1 tactical_bomber moved from Portugal to Spain
            2 infantry moved from Normandy Bordeaux to Spain
            1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 3 infantry moved from India to West India
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 2 infantry placed in Union of South Africa
            3 infantry placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Neutral_True regular : 2.00
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 19 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
                  Italians take Caucasus from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour and 3 mech_infantrys moved from Sikang to Kansu
            1 mech_infantry moved from Sakha to Yakut S.S.R.
            1 artillery moved from Romania to Bulgaria
            1 infantry moved from Romania to Bulgaria
            2 infantry moved from Yugoslavia to Bulgaria
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,2,3,3,2,3,6,2,3,5,1,2
            Italians collect 10 PUs (10 lost to blockades); end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to India
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 41 Sea Zone
            2 fighters moved from Chahar to Suiyuyan
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
            3 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Spain
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            10 infantry moved from Tambov to Volgograd
            5 artilleries moved from Tambov to Volgograd
            4 artilleries moved from Tambov to Volgograd
            4 infantry moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 9 artilleries and 14 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 9 artilleries and 14 infantry in Volgograd, round 2 : 4/24 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Bryansk to Vologda
            1 armour moved from Bryansk to Vologda
            1 armour moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            2 aaGuns, 11 armour, 6 artilleries, 16 infantry and 12 mech_infantrys moved from Tambov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            3 infantry moved from Bryansk to Tambov
            2 artilleries and 5 infantry moved from Russia to Tambov
            3 artilleries moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Rostov
            2 armour and 3 mech_infantrys moved from Romania to Northern Italy
            3 armour and 7 mech_infantrys moved from Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 infantry moved from Western Germany to France
            1 artillery moved from France to Southern France
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            3 mech_infantrys moved from Ukraine to Romania
            3 fighters and 3 tactical_bombers moved from Ukraine to Southern Italy
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Southern France
            3 artilleries placed in Ukraine
            3 artilleries placed in Russia
            2 artilleries and 8 infantry placed in Germany
            1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
            EDIT: Adding units owned by Germans to Ukraine: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2,4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,2,5,4,5,1,1,1,1,1,5
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys in Caucasus, round 2 : 14/67 hits, 13.83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Kazakhstan to Caucasus
            2 aaGuns and 16 infantry moved from Manchuria to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            10 infantry moved from Tambov to Volgograd
            5 artilleries moved from Tambov to Volgograd
            4 artilleries moved from Tambov to Volgograd
            4 infantry moved from Tambov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 9 artilleries and 14 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 9 artilleries and 14 infantry in Volgograd, round 2 : 4/24 hits, 7.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Bryansk to Vologda
            1 armour moved from Bryansk to Vologda
            1 armour moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            2 aaGuns, 11 armour, 6 artilleries, 16 infantry and 12 mech_infantrys moved from Tambov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            3 infantry moved from Bryansk to Tambov
            2 artilleries and 5 infantry moved from Russia to Tambov
            3 artilleries moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Rostov
            2 armour and 3 mech_infantrys moved from Romania to Northern Italy
            3 armour and 7 mech_infantrys moved from Germany to Northern Italy
            1 mech_infantry moved from Western Germany to Southern France
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 infantry moved from Western Germany to France
            1 artillery moved from France to Southern France
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            3 mech_infantrys moved from Ukraine to Romania
            3 fighters and 3 tactical_bombers moved from Ukraine to Southern Italy
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in Southern France
            3 artilleries placed in Ukraine
            3 artilleries placed in Russia
            2 artilleries and 8 infantry placed in Germany
            1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
            EDIT: Adding units owned by Germans to Ukraine: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2,4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,2,5,4,5,1,1,1,1,1,5
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Siberia: 1 mech_infantry
            EDIT: Adding units owned by Germans to Buryatia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.33
    

    Savegame


  • @simon33

    Shoot, I didn’t see Russia already moved. I just put in a NCM move I forgot, let me know if it affected Russia. I moved the Siberia Mech to buddy up with the mech in Buryatia.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Shensi to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Shensi
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            1 fighter moved from French Indo China to Tsinghai
            1 tactical_bomber moved from French Indo China to Tsinghai
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to Tsinghai
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 mech_infantry moved from Siberia to Buryatia
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun moved from Korea to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            3 armour moved from Shensi to Kansu
            2 mech_infantrys moved from Shensi to Kansu
            1 bomber moved from Tsinghai to Shensi
            2 infantry moved from Szechwan to Shensi
            1 armour moved from Shensi to Chahar
            1 fighter and 1 tactical_bomber moved from Jehol to Shensi
            1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from Jehol to Chahar
            5 artilleries and 3 infantry moved from Kweichow to Shensi
            2 infantry moved from Yunnan to Kweichow
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangsi to French Indo China
            2 fighters moved from Kiangsu to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Japan
            1 infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Shensi to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 armour moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Shensi
            1 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            1 fighter moved from French Indo China to Tsinghai
            1 tactical_bomber moved from French Indo China to Tsinghai
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to Tsinghai
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 mech_infantry moved from Siberia to Buryatia
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun moved from Korea to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            3 armour moved from Shensi to Kansu
            2 mech_infantrys moved from Shensi to Kansu
            1 bomber moved from Tsinghai to Shensi
            2 infantry moved from Szechwan to Shensi
            1 armour moved from Shensi to Chahar
            1 fighter and 1 tactical_bomber moved from Jehol to Shensi
            1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from Jehol to Chahar
            5 artilleries and 3 infantry moved from Kweichow to Shensi
            2 infantry moved from Yunnan to Kweichow
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangsi to French Indo China
            2 fighters moved from Kiangsu to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Japan
            1 infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.50
    

    Savegame


  • @simon33

    Feel free to reverse out the edit for the German mech, I’m fine either way.

    P.S. Are you in Australia? Big tennis fan, so hollowing the Australian Open.

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