scramble 3 fighters (2 anzac + 1 am). ask if you need causalties, but anzac fighters die before american
2025 OOB Playoff round 1 Simon33(L+40) vs Booper
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 3 mech_infantrys moved from Caucasus to Sikang 1 mech_infantry moved from Yakut S.S.R. to Sakha Italians take Sakha from Russians Combat - Italians Battle in Sikang Italians attack with 2 armour and 3 mech_infantrys Chinese defend with 1 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Italians win, taking Sikang from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 infantry moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,4,5,3,1,2,5,6,3,6,2 Italians collect 10 PUs (10 lost to blockades); end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 1.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 3 mech_infantrys moved from Caucasus to Sikang 1 mech_infantry moved from Yakut S.S.R. to Sakha Italians take Sakha from Russians Combat - Italians Battle in Sikang Italians attack with 2 armour and 3 mech_infantrys Chinese defend with 1 infantry Italians roll dice for 2 armour and 3 mech_infantrys in Sikang, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Italians win, taking Sikang from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 infantry moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,4,5,3,1,2,5,6,3,6,2 Italians collect 10 PUs (10 lost to blockades); end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 112 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 1.50 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to New South Wales 1 carrier and 1 fighter moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 2 fighters moved from Caroline Islands to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Kansu to Chahar 2 infantry moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Libya to Tobruk 2 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 1 fighter moved from Ukraine to Russia 6 infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 1 mech_infantry moved from Buryatia to Siberia Germans take Siberia from Russians 1 mech_infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia Combat - Germans Battle in Russia Germans attack with 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_major and 6 infantry Germans roll dice for 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Russia, round 2 : 6/14 hits, 5.50 expected hits Russians roll dice for 1 artillery and 6 infantry in Russia, round 2 : 0/7 hits, 2.33 expected hits 6 infantry owned by the Russians lost in Russia Germans roll dice for 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Russia, round 3 : 2/14 hits, 5.50 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 15PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Russians: 1 artillery and 6 infantry Non Combat Move - Germans 2 aaGuns, 9 armour, 15 artilleries, 30 infantry and 12 mech_infantrys moved from Bryansk to Tambov 3 armour moved from Ukraine to Tambov 2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 fighter and 3 tactical_bombers moved from Ukraine to Southern Italy 1 armour moved from Northern Italy to Western Germany 3 mech_infantrys moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 3 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Northern Italy to Western Germany 2 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Finland to Norway 2 submarines moved from 109 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 1 aaGun moved from Caucasus to Rostov 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 3 tactical_bombers moved from Russia to Ukraine Place Units - Germans 2 infantry placed in Western Germany 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 3 armour and 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 armour EDIT: Adding units owned by Germans to Romania: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,3,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,3,4,1,3,2,1,4,3,5,2,4 Germans collect 61 PUs (5 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Russians regular : -2.67 Germans regular : -3.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 2 fighters moved from Kansu to Novosibirsk 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys moved from Samara to Kazakhstan Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 14/67 hits, 13.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Kazakhstan 2 aaGuns and 16 infantry moved from Amur to Manchuria 1 tactical_bomber moved from Anglo Egyptian Sudan to Northwest Persia 2 fighters moved from Novosibirsk to Northwest Persia 1 fighter moved from Persia to Northwest Persia Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 11 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 6 Sea Zone to Soviet Far East 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 armour moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Yunnan to Szechwan 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 2 tactical_bombers moved from French Indo China to Szechwan 1 bomber and 1 fighter moved from French Indo China to Szechwan 1 fighter moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 fighter moved from Japan to 19 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 fighter moved from 19 Sea Zone to Jehol 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China 1 bomber moved from Szechwan to French Indo China 3 carriers moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Jehol 2 fighters moved from Japan to Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 9 submarines moved from 6 Sea Zone to 36 Sea Zone 2 cruisers moved from 6 Sea Zone to 36 Sea Zone 2 battleships moved from 6 Sea Zone to 36 Sea Zone 5 artilleries and 3 infantry moved from Yunnan to Kweichow 2 infantry moved from Shan State to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 2 infantry placed in Japan 5 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 4 armour and 3 mech_infantrys EDIT: Removing units owned by Japanese from Tsinghai: 4 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 1.50 Russians regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 fighters moved from 92 Sea Zone to Spain 1 armour and 1 infantry moved from Gibraltar to Spain 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in Spain Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 2 : 3/7 hits, 2.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour and 3 fighters in Spain, round 3 : 3/4 hits, 2.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Spain 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Sumatra from Japanese, taking Spain from Neutral_True with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter, 2 infantry and 1 mech_infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to 41 Sea Zone 1 carrier and 5 submarines moved from 30 Sea Zone to 54 Sea Zone 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery moved from Manchuria to Amur Place Units - Americans 2 transports placed in 101 Sea Zone 6 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Chahar to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Chahar to Suiyuyan Chinese take Hopei from Japanese 3 mech_infantrys moved from Chahar to Suiyuyan 1 armour moved from Northwest Persia to Turkey British take Caucasus from Italians 8 artilleries, 8 infantry and 1 mech_infantry moved from Northwest Persia to Turkey 1 artillery moved from Iraq to Saudi Arabia 2 infantry and 1 mech_infantry moved from Iraq to Turkey 1 mech_infantry moved from Egypt to Saudi Arabia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Gibraltar to Turkey 3 fighters and 1 tactical_bomber moved from Gibraltar to Portugal 1 tactical_bomber moved from India to Saudi Arabia 1 fighter moved from India to Saudi Arabia Combat - British Battle in Saudi Arabia British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 3/6 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Saudi Arabia 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Portugal British attack with 3 fighters, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 1/6 hits, 2.50 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal 1 infantry owned by the Neutral_True lost in Portugal British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 3 : 2/5 hits, 2.33 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Portugal 1 infantry owned by the Neutral_True lost in Portugal British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 1 armour, 8 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 armour, 8 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Turkey, round 2 : 9/22 hits, 7.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 8 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber moved from Turkey to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter and 1 tactical_bomber moved from Saudi Arabia to Iraq 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 5 artilleries moved from Alexandria to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 3 fighters and 1 tactical_bomber moved from Portugal to Spain 2 infantry moved from Normandy Bordeaux to Spain 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 3 infantry moved from India to West India Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa 3 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Americans regular : 2.00 Neutral_True regular : 2.00 British regular : 0.83 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 19 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Rostov to Caucasus Italians take Caucasus from British Combat - Italians Non Combat Move - Italians 2 armour and 3 mech_infantrys moved from Sikang to Kansu 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 artillery moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 2 infantry moved from Yugoslavia to Bulgaria Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,2,3,3,2,3,6,2,3,5,1,2 Italians collect 10 PUs (10 lost to blockades); end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to India 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 41 Sea Zone 2 fighters moved from Chahar to Suiyuyan 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 artillery and 1 infantry moved from Normandy Bordeaux to Spain 3 infantry moved from Tobruk to Alexandria Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Spain 1 cruiser moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 10 infantry moved from Tambov to Volgograd 5 artilleries moved from Tambov to Volgograd 4 artilleries moved from Tambov to Volgograd 4 infantry moved from Tambov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 9 artilleries and 14 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 9 artilleries and 14 infantry in Volgograd, round 2 : 4/24 hits, 7.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Samara 1 mech_infantry moved from Bryansk to Vologda 1 armour moved from Bryansk to Vologda 1 armour moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 2 aaGuns, 11 armour, 6 artilleries, 16 infantry and 12 mech_infantrys moved from Tambov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 infantry moved from Bryansk to Tambov 2 artilleries and 5 infantry moved from Russia to Tambov 3 artilleries moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Rostov 2 armour and 3 mech_infantrys moved from Romania to Northern Italy 3 armour and 7 mech_infantrys moved from Germany to Northern Italy 1 mech_infantry moved from Western Germany to Southern France 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Western Germany to France 1 artillery moved from France to Southern France 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 3 mech_infantrys moved from Ukraine to Romania 3 fighters and 3 tactical_bombers moved from Ukraine to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Southern France 3 artilleries placed in Ukraine 3 artilleries placed in Russia 2 artilleries and 8 infantry placed in Germany 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 fighters EDIT: Adding units owned by Germans to Ukraine: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Ukraine: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,2,5,4,5,1,1,1,1,1,5 Germans collect 65 PUs (4 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys in Caucasus, round 2 : 14/67 hits, 13.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour, 7 artilleries, 56 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakhstan to Caucasus 2 aaGuns and 16 infantry moved from Manchuria to Amur Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : 0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 10 infantry moved from Tambov to Volgograd 5 artilleries moved from Tambov to Volgograd 4 artilleries moved from Tambov to Volgograd 4 infantry moved from Tambov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 9 artilleries and 14 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 9 artilleries and 14 infantry in Volgograd, round 2 : 4/24 hits, 7.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 9 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Samara 1 mech_infantry moved from Bryansk to Vologda 1 armour moved from Bryansk to Vologda 1 armour moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 mech_infantry moved from Bryansk to Vologda 2 aaGuns, 11 armour, 6 artilleries, 16 infantry and 12 mech_infantrys moved from Tambov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 infantry moved from Bryansk to Tambov 2 artilleries and 5 infantry moved from Russia to Tambov 3 artilleries moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Rostov 2 armour and 3 mech_infantrys moved from Romania to Northern Italy 3 armour and 7 mech_infantrys moved from Germany to Northern Italy 1 mech_infantry moved from Western Germany to Southern France 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Western Germany to France 1 artillery moved from France to Southern France 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 3 mech_infantrys moved from Ukraine to Romania 3 fighters and 3 tactical_bombers moved from Ukraine to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Southern France 3 artilleries placed in Ukraine 3 artilleries placed in Russia 2 artilleries and 8 infantry placed in Germany 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 fighters EDIT: Adding units owned by Germans to Ukraine: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to Ukraine: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,2,5,4,5,1,1,1,1,1,5 Germans collect 65 PUs (4 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Siberia: 1 mech_infantry EDIT: Adding units owned by Germans to Buryatia: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.33 -
Shoot, I didn’t see Russia already moved. I just put in a NCM move I forgot, let me know if it affected Russia. I moved the Siberia Mech to buddy up with the mech in Buryatia.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Shensi 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 fighter moved from French Indo China to Tsinghai 1 tactical_bomber moved from French Indo China to Tsinghai 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to Tsinghai Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 mech_infantry moved from Siberia to Buryatia 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsu to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 3 armour moved from Shensi to Kansu 2 mech_infantrys moved from Shensi to Kansu 1 bomber moved from Tsinghai to Shensi 2 infantry moved from Szechwan to Shensi 1 armour moved from Shensi to Chahar 1 fighter and 1 tactical_bomber moved from Jehol to Shensi 1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from Jehol to Chahar 5 artilleries and 3 infantry moved from Kweichow to Shensi 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kwangsi to French Indo China 2 fighters moved from Kiangsu to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 infantry moved from Hunan to Anhwe Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Shensi 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 fighter moved from French Indo China to Tsinghai 1 tactical_bomber moved from French Indo China to Tsinghai 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to Tsinghai Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 5/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 mech_infantry moved from Siberia to Buryatia 2 infantry moved from Soviet Far East to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsu to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 3 armour moved from Shensi to Kansu 2 mech_infantrys moved from Shensi to Kansu 1 bomber moved from Tsinghai to Shensi 2 infantry moved from Szechwan to Shensi 1 armour moved from Shensi to Chahar 1 fighter and 1 tactical_bomber moved from Jehol to Shensi 1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from Jehol to Chahar 5 artilleries and 3 infantry moved from Kweichow to Shensi 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kwangsi to French Indo China 2 fighters moved from Kiangsu to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 infantry moved from Hunan to Anhwe Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.50 -
Feel free to reverse out the edit for the German mech, I’m fine either way.
P.S. Are you in Australia? Big tennis fan, so hollowing the Australian Open.
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Forgot Moazambique
[dice 1d6<=1]
[dice 2d6<=2]def [dice 2d6<=2]
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1d6<=1: 2; Hits: 0
2d6<=2: 5, 5; Hits: 0
2d6<=2: 6, 6; Hits: 0 -
[dice 1d6<=1]
[dice 2d6<=2]def [dice 2d6<=2]
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2d6<=2: 5, 2; Hits: 1





