• TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to 2 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 112 ?


  • @mike64 no


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to 2 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 5 transports
                    5 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 35
                Casualties for Germans: 5 transports
            Battle in 123 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 cruiser and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Alaska
                Americans attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Americans lost in Alaska
                    1 infantry owned by the Japanese lost in Alaska
                2 fighters owned by the Americans retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 2 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to British Columbia
            2 fighters moved from Alaska to British Columbia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            4 fighters and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 1.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            11 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to 2 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 5 transports
                    5 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 35
                Casualties for Germans: 5 transports
            Battle in 123 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 cruiser and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Alaska
                Americans attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Americans lost in Alaska
                    1 infantry owned by the Japanese lost in Alaska
                2 fighters owned by the Americans retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 2 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to British Columbia
            2 fighters moved from Alaska to British Columbia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            4 fighters and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            11 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Alexandria to Tobruk
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk
            1 infantry moved from Yunnan to French Indo China
            1 fighter moved from India to French Indo China
    
        Combat - British
            Battle in Tobruk
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Tobruk
                    1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                1 artillery owned by the British retreated to Alexandria
                Italians win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 3 infantry and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                1 fighter owned by the British retreated
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 fighter moved from French Indo China to Burma
            4 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 armour moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from Algeria to Morocco
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 83 Sea Zone to 91 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Italians regular : 1.33
    Japanese regular : 2.00
    Germans regular : -0.33
    British regular : 0.17
    

    Savegame


  • @mike64 Hi Mike sorry but need little help. I am running on local some simulations regarding our game and i am getting this message
    17bf7530-89e1-482f-8f92-8ad18d788fa7-image.png
    Do i pick default casualties or i ask you what to pick?


  • those are just what the software picks. you would ask me for my casualty selection. some people will give a list of Order Of Loss - OOL- before the battle to speed things up. for example in another game my opponent said to take subs then destroyer then fighters. some people will want to go round by round in more interesting situations.


  • @mike64 ok started real round
    43ce63e4-2b31-4db0-b01e-07e8aca9ecdd-image.png
    what is your lose?


  • sorry. take hit on battleship


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 2 battleships and 2 cruisers; Americans defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
                    Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 12/13 hits, 6,83 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone
                Americans win with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is -22
                Casualties for Italians: 1 bomber and 1 fighter
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Bessarabia: 2 armour
            EDIT: Adding units owned by Italians to Bessarabia: 4 infantry
            EDIT: Removing units owned by Italians from Bessarabia: 1 armour
            EDIT: Removing units owned by Italians from Romania: 1 armour
            EDIT: Removing units owned by Italians from Romania: 4 infantry
            EDIT: Adding units owned by Italians to Bessarabia: 2 artilleries
            EDIT: Removing units owned by Italians from Romania: 2 artilleries
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5,17
    Italians regular : -0,17
    

    Savegame


  • are you familiar with battle calculator?


  • @newenr85 Edited NCM, before pushing moved units from Romania to Basarabia


  • @mike64 Yes i am, i am rookie so i have to use it :) there is no way for me to calculate it in my brain :)


  • @newenr85 aaaa it look like i messed up my Italian it was combat move not ncm, can you fix it in your turn?


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
    

    Combat Hit Differential Summary :

    Savegame


  • just saw your message. did not look but you can edit before Germany


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 23 Optional[PUs]
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 74 Sea Zone
            1 cruiser moved from 39 Sea Zone to 44 Sea Zone
                  French take 41 Sea Zone from Japanese
    
        Combat - French
            Battle in 44 Sea Zone
                French attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                French win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 74 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the French lost in 74 Sea Zone
                    1 submarine owned by the Japanese lost in 74 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for French: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    French regular : 0.33
    

    Savegame


  • tv time with wife. away for a few hours.


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            4 artilleries moved from Eastern Poland to Bessarabia
            15 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 fighters moved from Eastern Poland to Western Germany
            2 bombers moved from Western Germany to Germany
            1 aaGun moved from Poland to Baltic States
            1 aaGun moved from Poland to Baltic States
            2 infantry moved from Poland to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            1 infantry moved from Germany to Poland
            4 artilleries moved from Germany to Poland
            3 armour moved from Germany to Eastern Poland
            2 infantry moved from Karelia to Novgorod
            1 cruiser moved from 126 Sea Zone to 112 Sea Zone
            1 battleship moved from 111 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 112 Sea Zone
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
            3 artilleries placed in Novgorod
            1 infantry placed in France
            1 infantry placed in Southern France
            1 infantry placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 62 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

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