• TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
            1 carrier moved from 52 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Non Combat Move - ANZAC
            1 carrier moved from 52 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
            ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Scotland to 111 Sea Zone
            1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Iceland
            Battle in Novgorod
                Germans attack with 1 bomber and 5 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 2 : 1/6 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Iceland from British, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Germany
            1 aaGun, 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            1 aaGun, 1 armour, 2 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
            3 armour moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            1 artillery moved from Germany to Poland
            2 infantry moved from Germany to Poland
            2 aaGuns moved from Germany to Poland
            2 fighters moved from Western Germany to Eastern Poland
            1 cruiser moved from 111 Sea Zone to 126 Sea Zone
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in France
            1 infantry placed in United Kingdom
            1 infantry placed in Southern France
            1 fighter placed in Western Germany
            3 armour, 4 artilleries and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 fighters moved from Ukraine to Volgograd
            2 infantry moved from Central Mongolia to Dzavhan
    
        Combat - Russians
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Volgograd
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 factory_minor
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    1 armour owned by the Japanese lost in Volgograd
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Evenkiyskiy
            1 infantry moved from Olgiy to Kansu
            6 infantry moved from Timguska to Kansu
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 fighter moved from Volgograd to Russia
            2 infantry moved from Novosibirsk to Samara
            6 infantry moved from Bryansk to Ukraine
            1 artillery moved from Ukraine to Rostov
            2 infantry moved from Western Ukraine to Ukraine
            2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            2 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Smolensk
            8 infantry moved from Russia to Bryansk
            1 aaGun moved from Timguska to Kansu
            1 fighter moved from Volgograd to Russia
            1 armour moved from Iraq to Egypt
            3 infantry moved from Timguska to Kansu
            1 aaGun and 3 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 33 Optional[PUs]
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Germans regular : 0.33
    Russians regular : -0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 4 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 mech_infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Battle in Celebes
            Battle in Alaska
    
        Non Combat Move - Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 bombers moved from Kwangtung to Japan
            1 armour moved from French Indo China to Hunan
            1 artillery moved from Anhwe to Hopei
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Japanese
            1 carrier and 4 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to 2 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 112 ?


  • @mike64 no


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to 2 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 5 transports
                    5 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 35
                Casualties for Germans: 5 transports
            Battle in 123 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 cruiser and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Alaska
                Americans attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Americans lost in Alaska
                    1 infantry owned by the Japanese lost in Alaska
                2 fighters owned by the Americans retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 2 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to British Columbia
            2 fighters moved from Alaska to British Columbia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            4 fighters and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 1.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            11 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Morocco to 110 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 mech_infantrys moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to Alaska
            1 fighter moved from Western United States to 2 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 2 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 112 Sea Zone
                Americans attack with 4 fighters
                Germans defend with 5 transports
                    5 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 35
                Casualties for Germans: 5 transports
            Battle in 123 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 cruiser and 2 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Alaska
                Americans attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Americans lost in Alaska
                    1 infantry owned by the Japanese lost in Alaska
                2 fighters owned by the Americans retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for Americans: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 2 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to British Columbia
            2 fighters moved from Alaska to British Columbia
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            2 carriers moved from 91 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            4 fighters and 2 mech_infantrys placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Shensi
            11 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Alexandria to Tobruk
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk
            1 infantry moved from Yunnan to French Indo China
            1 fighter moved from India to French Indo China
    
        Combat - British
            Battle in Tobruk
                British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Tobruk
                    1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                1 artillery owned by the British retreated to Alexandria
                Italians win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 3 infantry and 1 mech_infantry
            Battle in French Indo China
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                1 fighter owned by the British retreated
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 fighter moved from French Indo China to Burma
            4 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 armour moved from Iraq to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from Algeria to Morocco
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 transport moved from 83 Sea Zone to 91 Sea Zone
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Italians regular : 1.33
    Japanese regular : 2.00
    Germans regular : -0.33
    British regular : 0.17
    

    Savegame


  • @mike64 Hi Mike sorry but need little help. I am running on local some simulations regarding our game and i am getting this message
    17bf7530-89e1-482f-8f92-8ad18d788fa7-image.png
    Do i pick default casualties or i ask you what to pick?


  • those are just what the software picks. you would ask me for my casualty selection. some people will give a list of Order Of Loss - OOL- before the battle to speed things up. for example in another game my opponent said to take subs then destroyer then fighters. some people will want to go round by round in more interesting situations.


  • @mike64 ok started real round
    43ce63e4-2b31-4db0-b01e-07e8aca9ecdd-image.png
    what is your lose?


  • sorry. take hit on battleship


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 2 battleships and 2 cruisers; Americans defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
                    Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 12/13 hits, 6,83 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone
                Americans win with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is -22
                Casualties for Italians: 1 bomber and 1 fighter
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Bessarabia: 2 armour
            EDIT: Adding units owned by Italians to Bessarabia: 4 infantry
            EDIT: Removing units owned by Italians from Bessarabia: 1 armour
            EDIT: Removing units owned by Italians from Romania: 1 armour
            EDIT: Removing units owned by Italians from Romania: 4 infantry
            EDIT: Adding units owned by Italians to Bessarabia: 2 artilleries
            EDIT: Removing units owned by Italians from Romania: 2 artilleries
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5,17
    Italians regular : -0,17
    

    Savegame


  • are you familiar with battle calculator?


  • @newenr85 Edited NCM, before pushing moved units from Romania to Basarabia


  • @mike64 Yes i am, i am rookie so i have to use it :) there is no way for me to calculate it in my brain :)

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