I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
1 mech_infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 3 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Americans roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Morocco
1 bomber moved from Tunisia to Morocco
1 artillery moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to Algeria
Non Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Burma to India
2 artilleries and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Persia to Eastern Persia
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : -2.67
Italians regular : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Yugoslavia to Romania
Place Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
1 carrier moved from 52 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
1 carrier moved from 52 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 20 Optional[PUs]
Combat Move - French
1 cruiser and 1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Iceland
Battle in Novgorod
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Novgorod, round 2 : 1/6 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Iceland from British, taking Novgorod from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 aaGun, 1 armour, 1 artillery, 12 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 aaGun, 1 armour, 2 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Poland
2 fighters moved from Western Germany to Eastern Poland
1 cruiser moved from 111 Sea Zone to 126 Sea Zone
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in France
1 infantry placed in United Kingdom
1 infantry placed in Southern France
1 fighter placed in Western Germany
3 armour, 4 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
2 fighters moved from Ukraine to Volgograd
2 infantry moved from Central Mongolia to Dzavhan
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Volgograd
1 armour owned by the Japanese lost in Volgograd
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Belarus to Evenkiyskiy
1 infantry moved from Olgiy to Kansu
6 infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter moved from Volgograd to Russia
2 infantry moved from Novosibirsk to Samara
6 infantry moved from Bryansk to Ukraine
1 artillery moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 6 artilleries and 16 infantry moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Smolensk
8 infantry moved from Russia to Bryansk
1 aaGun moved from Timguska to Kansu
1 fighter moved from Volgograd to Russia
1 armour moved from Iraq to Egypt
3 infantry moved from Timguska to Kansu
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 33 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Germans regular : 0.33
Russians regular : -0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Celebes
Battle in Alaska
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangtung to Japan
1 armour moved from French Indo China to Hunan
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
1 carrier and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
scramble sz 112 ?
@mike64 no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 4 fighters
Germans defend with 5 transports
5 transports owned by the Germans lost in 112 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
1 infantry owned by the Japanese lost in Alaska
2 fighters owned by the Americans retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
2 fighters moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 fighters and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
11 infantry moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 4 fighters
Germans defend with 5 transports
5 transports owned by the Germans lost in 112 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 5 transports
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 cruiser and 2 destroyers in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Alaska, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Americans lost in Alaska
1 infantry owned by the Japanese lost in Alaska
2 fighters owned by the Americans retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
2 fighters moved from Alaska to British Columbia
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 110 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
4 fighters and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Kansu to Kweichow
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
11 infantry moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Tobruk
1 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
Combat - British
Battle in Tobruk
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Tobruk
1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
1 artillery owned by the British retreated to Alexandria
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
1 fighter owned by the British retreated
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter moved from French Indo China to Burma
4 infantry moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from Tobruk to Alexandria
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Italians regular : 1.33
Japanese regular : 2.00
Germans regular : -0.33
British regular : 0.17
@mike64 Hi Mike sorry but need little help. I am running on local some simulations regarding our game and i am getting this message

Do i pick default casualties or i ask you what to pick?
those are just what the software picks. you would ask me for my casualty selection. some people will give a list of Order Of Loss - OOL- before the battle to speed things up. for example in another game my opponent said to take subs then destroyer then fighters. some people will want to go round by round in more interesting situations.
@mike64 ok started real round

what is your lose?
sorry. take hit on battleship
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 2 battleships and 2 cruisers; Americans defend with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters
Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters in 110 Sea Zone, round 2 : 12/13 hits, 6,83 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 110 Sea Zone
Americans win with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is -22
Casualties for Italians: 1 bomber and 1 fighter
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bessarabia: 2 armour
EDIT: Adding units owned by Italians to Bessarabia: 4 infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 armour
EDIT: Removing units owned by Italians from Romania: 1 armour
EDIT: Removing units owned by Italians from Romania: 4 infantry
EDIT: Adding units owned by Italians to Bessarabia: 2 artilleries
EDIT: Removing units owned by Italians from Romania: 2 artilleries
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 5,17
Italians regular : -0,17
are you familiar with battle calculator?
@newenr85 Edited NCM, before pushing moved units from Romania to Basarabia